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King's Quest Discussion (closed to new posts) This is the spot to speak your mind on King's Quest.

 
 
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Old 02/28/2011, 12:24 am   #1
Anakin Skywalker
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Default KQ6: Overrated?

I know I'm committing blasphemy in the eyes of many KQ die hards by saying this, but am I alone in feeling that KQ6 is overrated? KQ6 kind of reminds me of TSL--It's a little too dark, it's dialogue is a little too formal and clinical (it's a bit too wordy and not to the point as the previous games), it strives--and goes overboard--in trying to get a mature, "epic" feel. It loses that fun, bright, mindless, lighthearted fairy tale feel which characterized the previous games, especially KQV (which is IMO the pinnacle of the series in many ways).

It's kind of like KQ meets GK (a series I've personally never cared for) in some ways with it's story of political intrigue, a dark murderous plot, and a secret society. It takes things into an adult sort of direction--As in, more catered to adults rather than the whole family as the previous games were.

That's not to say it doesn't have it's light moments--of course it does. But the lighthearted moments don't feel nearly as innocent or as natural as in KQV or KQVII--They feel almost kind of forced.

I actually find KQVII to be a better KQ sequel than VI. KQ7 to me is like Roberta meets Don Bluth--which IMO is a good mix.

I'll put it this way: KQVI opened the door to TSL. That makes it bad enough
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Old 02/28/2011, 01:42 am   #2
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Funny thing you mention Gabriel Knight, as Jensen did some writing for KQ6.

But anyway, for me personally, the best KQ games are 3, 4 and 5 (depending on do you play with CD version or not) and I would like to see Telltale take more elements on those games than any others.

Personally I think KQ 6 walks constantly between naive and serious and exaggarates on them a bit too much. KQ4 did it much better. It has serious elements in it, but it doesn't turn in ultra naive or serious in any point. 5 and 3 are just good tie ins, because of the Manannan/Mordack story arch and do handle their fairytale elements pretty well IMO. Plus KQ5 is damn pretty looking game.
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Old 02/28/2011, 01:46 am   #3
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I haven't played TSL, so I can't comment that, but personally I don't find KQ6 particularly dark. Scheming grand vizier reminded me about the Arabian Nights, although similar themes aren't uncommon in European fairy tales either and most of those traditional fairy tales are a lot darker than KQ6.

Personally I think that MoE is only KQ game with darker atmosphere and I always thought that Green Isles were rather lighthearted place with bit of Lewis Carroll style craziness.

IMHO biggest strenght of KQ6 are it's puzzles, which are probably the best the series have to offer. Although storywise my favourite game is probably KQ4. KQ7, which you mentioned, is a nice game, but it doesn't offer any challenge at all.

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Old 02/28/2011, 07:50 am   #4
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KQ6 is definitely overrated.

It's a great game, but it suffers from all the usual drawbacks that Jane Jensen's writing brings.

Jane Jensen fans usually enjoy playing it while crying, masturbating, and cutting themselves though (not necessarily in that order.)
Her games make me cry too, but they're not tears of joy, but tears of boredom at the overly cliched, uber-dark and ''edgy'' plots, and regret that time and money were wasted in creating them.
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Old 02/28/2011, 08:01 am   #5
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I guess I can understand people not liking Jensen's style of writing, but are dark plots in general a bad direction in your opinion? When is it ever ok? Or is it?
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Old 02/28/2011, 08:07 am   #6
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Her games make me cry too, but they're not tears of joy, but tears of boredom at the overly cliched, uber-dark and ''edgy'' plots, and regret that time and money were wasted in creating them.
I like horror, so I don't mind dark themes of many Jensen's games. I think she did better job in Gabriel Knight games than Roberta did with Phantasmagoria (story is somewhat decent, but there is no puzzles) or Lorelei Shannon did with Puzzle of Flesh (where main character is the most uncharismatic pervert I have ever seen in adventure games).

But I agree that not everyone will find her themes suitable to games like KQ6 or PQ3 (although KQ6 isn't very dark in my opinion). I haven't played EcoQuest, so I don't know how dark it's themes are.

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Old 02/28/2011, 08:40 am   #7
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I personally like KQ6 the best of the series, with 5 a close second. I feel the graphics and animations on KQ6 are the pinnacle of that era of adventure gaming, and I like the weird and varied locations in the game. I also feel it had some clever puzzles.
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Old 02/28/2011, 10:23 am   #8
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Quote:
Originally Posted by Lambonius View Post
KQ6 is definitely overrated.

It's a great game, but it suffers from all the usual drawbacks that Jane Jensen's writing brings.
I agree with that.
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Old 02/28/2011, 02:50 pm   #9
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Lambonius, your comment about Jane Jensen fans was really uncalled for. It is fine not to like a writer, and reasonable discussion is always welcome. But throwing a blanket insult at everyone who likes Jane's work is just flaming. Let everyone enjoy what we do. I certainly qualify as a fan of Jane's work and I would not write anything like you did about fans of other types of games.

Back on topic, I think KQVI is a fantastic game and a unique achievement that only Jane could have pulled off. But it was, out of necessity, a standalone in the sense that Jane as a writer and that particular style would have been an almost impossible act for anyone else to follow without a dramatic drop in genuine quality. It takes a very specific set of writing and storytelling skills to do what Jane did with KQVI.

This is not to say that the other writers for Sierra were not equally good, only that they did not have that particular set of skills and approaches that Jane brought to it. What the others could do was often equally impressive, but in a totally different way.
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Old 02/28/2011, 05:24 pm   #10
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Back on topic, I think KQVI is a fantastic game and a unique achievement that only Jane could have pulled off. But it was, out of necessity, a standalone in the sense that Jane as a writer and that particular style would have been an almost impossible act for anyone else to follow without a dramatic drop in genuine quality. It takes a very specific set of writing and storytelling skills to do what Jane did with KQVI.

This is not to say that the other writers for Sierra were not equally good, only that they did not have that particular set of skills and approaches that Jane brought to it. What the others could do was often equally impressive, but in a totally different way.
Blah blah blah, UNIQUE ACHIEVEMENT...

Blah blah blah, NOBODY BUT JANE...

Blah blah blah, not without a DRAMATIC DROP IN QUALITY!

Blah blah blah, VERY specific set of writing skills...

Please. She's not God. You are only proving my point about Jensen fanboyism.
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Old 02/28/2011, 05:52 pm   #11
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Blah blah blah, UNIQUE ACHIEVEMENT...

Blah blah blah, NOBODY BUT JANE...

Blah blah blah, not without a DRAMATIC DROP IN QUALITY!

Blah blah blah, VERY specific set of writing skills...

Please. She's not God. You are only proving my point about Jensen fanboyism.
Lamb, I'd love if you went into detail about the drawbacks you find in her writing style.
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Old 02/28/2011, 06:13 pm   #12
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Lamb, I'd love if you went into detail about the drawbacks you find in her writing style.
Well, I pretty much agree in full with your initial assessment of it in the first post of this thread.

But further than that, I think it's usually over-wrought, badly cliched, and always tries too hard to be "dark," "edgy," or "psychological." It's just so blatantly overdone, and it's exactly the same in every single one of her games. I have no problem with horror themes or psychological themes, but I have yet to see a Jane Jensen game that doesn't deal with one or both of those notions. After a while the unoriginality of it all is just tiresome. Don't get me wrong, I really like King's Quest 6--I do. I just think it's inane to say that Jane Jensen is the be-all, end-all reason why it's a good game. If anything, she's the one who makes it feel out of place with the rest of the series, which in my opinion, is not a good thing.

Honestly, I even like Gabriel Knight (Sins of the Fathers,) but I think that the dialog is hands down the worst part of the game. It's so long and over-written. It is an absolute chore to sit through it all, and you really have to listen to every conversation if you want to complete the game.

Last edited by Lambonius; 02/28/2011 at 06:17 pm.
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Old 02/28/2011, 06:14 pm   #13
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I'm afraid if he went into detail about the drawbacks of Jane Jensen's writing, I would die of dysentery.

Jane Jensen is highly over-rated. Her "dark" and "mature" themes are cliched at best, and self-indulgent at worst.


Bt
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Old 02/28/2011, 06:18 pm   #14
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Its my favorite... it seemed the most "real" out of all of them.
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Old 02/28/2011, 06:19 pm   #15
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I'm afraid if he went into detail about the drawbacks of Jane Jensen's writing, I would die of dysentery.

Jane Jensen is highly over-rated. Her "dark" and "mature" themes are cliched at best, and self-indulgent at worst.


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Old 02/28/2011, 07:18 pm   #16
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I like dark plots in my games, which is prb why QFG4 is my fav out of the HEro Quest games.
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Old 02/28/2011, 07:28 pm   #17
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I like dark plots in my games, which is prb why QFG4 is my fav out of the HEro Quest games.
For some reason, I really feel like it works well in the context of Quest For Glory in a way that it couldn't (and doesn't) work in King's Quest. Maybe it's because you are supposed to be fighting monsters and killing things as part of the experience. I think another part of it has to do with the fact that all the Quest for Glory games had a distinctly dark element to them that was balanced perfectly by the silly humor, colorful style, and adventurous gameplay. Also, the "dark" in Quest for Glory, even Quest for Glory 4, is not the angsty, emo, cliche psychological thriller "dark" of Jane Jensen games, it's more specifically related to a kind of classic horror genre concept (vampires, werewolves, mad-scientists, frankenstein monsters, etc.) Those are two VERY different things.
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Old 02/28/2011, 08:35 pm   #18
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KQ6 has:
  • reasonably long gameplay;
  • a good interface;
  • multiple endings promoting fair amounts of replay value;
  • superb voice acting;
  • enjoyable (and realistic) character interaction;
  • appropriate amounts of humor;
  • superior graphics to the earlier canon;
  • superior sound and music to the earlier canon;
  • a compelling villain;
  • and an interesting plot twist.


What's not to like?
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Old 02/28/2011, 09:07 pm   #19
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KQ6 has:
  • reasonably long gameplay;
  • a good interface;
  • multiple endings promoting fair amounts of replay value;
  • superb voice acting;
  • enjoyable (and realistic) character interaction;
  • appropriate amounts of humor;
  • superior graphics to the earlier canon;
  • superior sound and music to the earlier canon;
  • a compelling villain;
  • and an interesting plot twist.


What's not to like?
  • Realism--This is a fairy tale, a lighthearted one at that. KQ isn't dark fantasy, it isn't QFG or GK;
  • KQ5 has the same interface and graphics, and still retains the lightheartedness of KQ1-4, and KQ7;
  • Why does the villain have to be compelling, in an intellectual sense? This is King's Quest, not Murder She Wrote or whatever. Mordack and Lolotte were badass villains, fearsome and mysterious, without being intellectually compelling.;
  • KQ5 and KQ7 also have music on the same quality, or higher, than that of KQ6;
  • So did 5 and 7 in terms of the length of gameplay;
  • The KQ games are generally replayable even without multiple endings.
As stated before, the game introduced too much maturity, darkness, complexity and a level of depth that really was not needed in the KQ series. It deviated from the formula a bit too much.
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Old 02/28/2011, 09:25 pm   #20
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  • Realism--This is a fairy tale, a lighthearted one at that. KQ isn't dark fantasy, it isn't QFG or GK;
  • KQ5 has the same interface and graphics, and still retains the lightheartedness of KQ1-4, and KQ7;
  • Why does the villain have to be compelling, in an intellectual sense? This is King's Quest, not Murder She Wrote or whatever. Mordack and Lolotte were badass villains, fearsome and mysterious, without being intellectually compelling.;
  • KQ5 and KQ7 also have music on the same quality, or higher, than that of KQ6;
  • So did 5 and 7 in terms of the length of gameplay;
  • The KQ games are generally replayable even without multiple endings.
As stated before, the game introduced too much maturity, darkness, complexity and a level of depth that really was not needed in the KQ series. It deviated from the formula a bit too much.
Wellllll, now I think you might be overstating things just a bit. KQ6 is definitely different than the rest of the series, and not always in a good way. But overall, I wouldn't call it dark fantasy. It hasn't gone that far yet. And Alhazared may be an intellectual, but he's still very archetypal as a villain. The scheming vizier is classic fairy tale--right out of Aladdin. And what's wrong with multiple paths and endings?

The main problem as I see it with KQ6 is the WAY its story is told. It's SO serious. The characters take themselves too seriously--there is too much pathos in the whole thing--too much gravitas. Not to mention all the drawn out dialog. Not as bad in a Gabriel Knight game though, thankfully, but it definitely loses the great fairy tale feel of the first five games in the series.
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