Quote:
Originally Posted by Olaus Petrus
I believe that nothing can feel exactly the same as the originals, not even if the new game would be designed by Roberta Williams. But I wonder why you oppose my wish that game would have good story and decent puzzles, King's Quest 3-6 had good stories and challenging puzzles. First two games had little story but puzzles were good, while last two games had all right stories but no difficulty. Without decent puzzles and story you would have game which has as much story as KQ1 and as much challenge as KQ7.
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Well, I don't necessarily oppose the idea of the game needing good puzzles and a decent story, I'm just saying that the best KQ games had a specific element to them that is all but missing in every single Telltale game yet--exploration and interactivity.
I mean really--people weren't playing KQ3 and KQ4 because the story was constantly gripping and kept them sucked in--the story set up the reason for exploring and interacting with the game world, and then it left the player alone to go and do just that. And you could interact with EVERYTHING (pretty much.)
If you think about it, the "story" is practically non-existent in even KQ3 and 4--it just pops up at the beginning and ending. It bookends the exploration and puzzle solving and doesn't intrude onto them. It is revealed in bits and pieces throughout the game (the cutscenes with Lolotte, the conversations between animals in KQ3, etc.) but it doesn't overshadow the sense of escaping to that fantasy world and being free to explore and solve puzzles at your leisure.
If they can't get that sense of exploration right, then the quality of neither the story nor puzzles will matter, because the game just won't feel like King's Quest.