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Originally Posted by Lambonius
Well that's just the thing--what people (even fans) so often don't "get" about the Sierra classics. They aren't about story. They are about exploration and discovery. Story provides a framework for the exploration and discovery, but it should not intrude on or overshadow it, as it does in KQ6 (and most certainly does in TSL.) This is why King's Quest games started going downhill after King's Quest 5.
This is why so many of us are so uneasy about Telltale trying to handle a Sierra franchise.
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I disagree. Sure, the first couple KQ weren't about story, but that was more to do with innovating a new type of game than anything else. As the series went on it became more and more about story. What I consider better series by them (Space Quest, Quest for Glory, Gabriel Knight) were always about story. They came later, and didn't have to worry so much about innovating (not that they didn't innovate in their own ways). I'm not saying that's everything they're about, but it is certainly a large part of what they were, and something I and many other fans loved about them. Really, that's why I didn't like the first two KQ games as much.
I am a bit uneasy about TT handling the series, but hopefully they adapt to the Sierra-style adventure more than trying to adapt the game to their style which, as others have pointed out, would ruin the KQ feeling of the game.
Quote:
Originally Posted by Valiento
But I'm not nearly as interested in the character of Alexander, compared to Graham.
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Huh, really? I always loved Alexander's games better than the others in the series. Ah well, to each their own.