This is the middle part of Sinaz's quote that people seem to keep skipping over:
Quote:
Originally Posted by Sinaz20
Maybe that means incorporating puzzle complexity into the actual difficulty settings so that our hardcore Sierra ex-pats will have the option to play it old school. Maybe it means finding a new strategy to art and production so we can deliver huge environments like the original games. Maybe it means toggling fail events for the casual gamers.
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It sounds like the best case scenario is that we'll get a game with different difficulty modes. I have no idea how that's going to turn out, but I'm curious to see what they come up with.
I voted "cautiously optimistic," but I suppose I'm actually more curious than optimistic. Good or bad, true to the series or something completely different, I'm excited to see how this turns out. "Telltale's King's Quest" -- the phrase alone is the ultimate paradox. I'm drawn to it like a moth to a flame.