The Walking Dead Law and Order Legacies Jurassic Park Back to the future: The Game Puzzle Agent Sam & Max Tales of Monkey Island Wallace & Gromit's Grand Adventures More Telltale Games
Forgot your password?
No worries, we can help!

The Walking Dead

Go Back   Telltale Games Forums > King's Quest > King's Quest Discussion (closed to new posts)

King's Quest Discussion (closed to new posts) This is the spot to speak your mind on King's Quest.

 
 
Thread Tools Search this Thread
Old 03/08/2011, 02:29 pm   #1
Rather Dashing
Throw Baby
 
Rather Dashing's Avatar
 
Join Date: Jun 2008
Posts: 7,805
Send a message via AIM to Rather Dashing Send a message via MSN to Rather Dashing Send a message via Yahoo to Rather Dashing
Default Reaching Out: How Telltale Can Show Goodwill to the Community

How do you think Telltale can reach out to King's Quest fans, and to the community as a whole? I've thought of a few possibilities, and I want to see what everyone else thinks of them, as well as anything an

1. Actually Communicate through your existing channels

This one is really important, I think, and so far I personally think there has been a major vacuum where this should be. This company has a Blog, a newsletter, a forum, and Facebook/Twitter accounts. They have a means through which they can communicate to the existing fanbase, and so far it has been mostly radio silence. Even if you are holding back information for a big announcement, a mere presence shown by maybe taking ten minutes out of your day to make a few posts would go a long way.

2. Cut the Bullshit

Specifically, the marketing-speak.

We have very little in terms of information about this project, and what we have gotten so far is laden with marketing speak and terminology that comes off like it could mean something very, very bad for fans of this franchise. It makes a person wonder if the reason the company isn't saying anything is because they can't say anything without it coming out badly. So, when you do go ahead and say something, run it through the filter of human experience rather than a series of robotic drones who calculate the offensiveness of key words and feel they've created an algorithm for saying things by saying nothing(known to some as "The Marketing Department"). Marketing-speak can be detected immediately and comes off as less than genuine at best.

Are you including deaths in the game?
Who is the target audience?
What is your puzzle design philosophy?
How are you approaching this project?
Do you feel that you need to change a lot about the company's usual work habits to fit this franchise? What are you changing and why?
Is this going to be a reboot, a sequel without a number, or a numbered sequel?
Etc etc.

These are simple questions and simple bits of trivia that could be delivered through any of the existing channels. Or perhaps you can join discussions about King's Quest as a fan of King's Quest. I mean, you are a fan of King's Quest, aren't you?

3. Reach out to Sierra employees

Involvement by people who worked for Sierra would be great. The more involvement, the better. At least CONTACT Roberta Williams to see if she wants to, for example, chat about King's Quest or look over your early design documents, even for just an hour. Check with as many franchise heads as you can muster. Make their involvement publicly known in a transparent fashion. "Off to have lunch with Roberta Williams" on the Telltale Twitter feed would be nice to see.

4. Reach out to the fan groups

The fan groups have been keeping this series alive. They have access to a wider King's Quest base, and they understand the franchise. Give them an interview(because they know what to ask!), ask them what they think is important, and reach out to these groups in any other way you can.

5. Show us stuff

Anything at all fits in this. Blurry cameraphone pictures of the concept artists' desk. A work schedule. Pieces of early design documents. What you had for lunch the day development started. Anything. This fits into the "an unimportant presence is better than no presence at all" rule. Show the fans anything, and let them speculate. It doesn't have to be super important or the best quality, just show the fans something.

6. Community Events

This is something that Nikki was able to do in a simple and effective way at a fairly low cost. Telltale Tuesdays and the like showed(or at least gave the impression) that the company was actively interested in engaging the community in an active way. Community events are not something that is difficult to organize, and if you're hiring someone for marketing and don't have them working in a way that can be noticed, you're doing it wrong.

Well, that's all I have on my mind right now. What does everyone think? Anyone else have more suggestions?
__________________
Quote:
Originally Posted by coolsome View Post
If its so obscure that Dashing hasn't herd of it then no one has.
Rather Dashing is offline  
Old 03/08/2011, 02:39 pm   #2
Lambonius
Banned
 
Join Date: May 2010
Posts: 596
Default

I can't think of anything to add, but I have to say I fully support everything on this list. Great points. Any of these would be great to hear about.
Lambonius is offline  
Old 03/08/2011, 02:42 pm   #3
Secret Fawful
Fearless Oathbreaker
 
Secret Fawful's Avatar
 
Join Date: Jun 2009
Location: Stuck In This Pose Sexiness: Off The Charts!
Posts: 5,130
Send a message via MSN to Secret Fawful Send a message via Skype™ to Secret Fawful
Default

I agree with everything you've said here, Dashing. Especially number 2, something Telltale's done a lot of lately. I think this counts in the discussion, but I'd like to see Alan Johnson actually do his job as a community manager instead of dicking around. Or at least show that he's doing something. Cause if he is, it should be pretty apparent, right?
__________________
You're the greatest. The greatest! - GuruGuru214
You'll go far in this life, Fawful. - That Guy In The Wheelchair
Fawful, you sir, are made of win. - mgrant
I love the Fawful! - Davies
You're like a bad comedian. - monkey_05_06
**** you. - Giant Tope
Why do you have to be such an ***hole? - Avistew
You're a miserable little weasel who derives pleasure from being a ****. - AllenB
Grow up. - Mike Haley

Now Playing:
Space Quest 0: Replicated - Space Quest I EGA: The Sarien Encounter - Space Quest I VGA: The Sarien Encounter - Space Quest II EGA: Vohaul's Revenge - Space Quest II VGA: Vohaul's Revenge - Space Quest III: The Pirates of Pestulon - Space Quest IV: Roger Wilco and the Time Rippers - Space Quest V: The Next Mutation - Space Quest VI: Roger Wilco in the Spinal Frontier - Space Quest: The Lost Chapter
Secret Fawful is online now  
Old 03/08/2011, 03:02 pm   #4
Valiento
Senior Member
 
Join Date: Jul 2009
Posts: 158
Default

Umm seems to me this post is just a bit confrontational, and accusatory...

The post seems to read, as if you think Telltale is going out of its way to intentionally "screw the fans", as if there is some kind of conpiracy going on, and as if telltale employees are somehow sadistically trying to drive fans crazy...

The announcement is quite new, and as far as I've experienced for most franchises it takes time for material to be released to the public after an announcement... I don't see Telltale as being any different than most companies that do the same thing... Seems to me some people are quite impatient...

Last edited by Valiento; 03/08/2011 at 03:05 pm.
Valiento is offline  
Old 03/08/2011, 03:03 pm   #5
Falanca
Hasn't Played TWDG
 
Falanca's Avatar
 
Join Date: Feb 2008
Posts: 3,239
Send a message via MSN to Falanca
Default

I'd like to add "Giving importance to ONE thing and ONE thing at a time -instead of trying to reach to completely different extents at once, stocking and clogging your own schedule, making everyone hype up so much and disappointing at delivery in the real showdown".

Last edited by Falanca; 03/08/2011 at 03:10 pm.
Falanca is offline  
Old 03/08/2011, 03:05 pm   #6
Daventry
Member
 
Join Date: Jul 2009
Posts: 65
Default

I wholeheartedly agree with everything you've said, especially points 1, 2, and 3 (especially point 3).

I don't understand why Telltale doesn't communicate with their fans more often. Like you said, just ten minutes a day could make a world of difference.

Last edited by Daventry; 03/08/2011 at 03:18 pm.
Daventry is offline  
Old 03/08/2011, 03:09 pm   #7
Valiento
Senior Member
 
Join Date: Jul 2009
Posts: 158
Default

If I was telltale or any company I wouldn't be open, as fans want them to be...

Seriously in my experience, the moment a company becomes too open, people start to demand more, and when it isn't forthright, they start bashing the company (accusing them of holding out)...

Impatient fanboys and girls are never entirely rational...
Valiento is offline  
Old 03/08/2011, 03:13 pm   #8
Rather Dashing
Throw Baby
 
Rather Dashing's Avatar
 
Join Date: Jun 2008
Posts: 7,805
Send a message via AIM to Rather Dashing Send a message via MSN to Rather Dashing Send a message via Yahoo to Rather Dashing
Default

Quote:
Originally Posted by Valiento View Post
Umm seems to me this post is just a bit confrontational, and accusatory...
Why is it confrontational? Are the accusations wrong?

Quote:
The post seems to read, as if you think Telltale is going out of its way to intentionally "screw the fans", as if there is some kind of conpiracy going on, and as if telltale employees are somehow sadistically trying to drive fans crazy...
Hardly. The post was intended to imply that Telltale isn't going out of its way to do anything.

Quote:
The announcement is quite new, and as far as I've experienced for most franchises it takes time for material to be released to the public after an announcement... I don't see Telltale as being any different than most companies that do the same thing... Seems to me some people are quite impatient...
So basically, your argument boils down to "They shouldn't do anything with the community, since EA and Activision don't."?
__________________
Quote:
Originally Posted by coolsome View Post
If its so obscure that Dashing hasn't herd of it then no one has.
Rather Dashing is offline  
Old 03/08/2011, 03:14 pm   #9
Secret Fawful
Fearless Oathbreaker
 
Secret Fawful's Avatar
 
Join Date: Jun 2009
Location: Stuck In This Pose Sexiness: Off The Charts!
Posts: 5,130
Send a message via MSN to Secret Fawful Send a message via Skype™ to Secret Fawful
Default

Quote:
Originally Posted by Daventry View Post
I don't understand why Telltale doesn't communicate with their fans more often. And like you said, just ten minutes a day could make a whole world of difference.
It's because they got so tired of everyone bitching and moaning and whining that they stopped paying attention at all, deciding it was all just fanhate. The thing is, when you do that, you close your ears to actual worthwhile discussion as well, and that's when you've screwed yourself.
__________________
You're the greatest. The greatest! - GuruGuru214
You'll go far in this life, Fawful. - That Guy In The Wheelchair
Fawful, you sir, are made of win. - mgrant
I love the Fawful! - Davies
You're like a bad comedian. - monkey_05_06
**** you. - Giant Tope
Why do you have to be such an ***hole? - Avistew
You're a miserable little weasel who derives pleasure from being a ****. - AllenB
Grow up. - Mike Haley

Now Playing:
Space Quest 0: Replicated - Space Quest I EGA: The Sarien Encounter - Space Quest I VGA: The Sarien Encounter - Space Quest II EGA: Vohaul's Revenge - Space Quest II VGA: Vohaul's Revenge - Space Quest III: The Pirates of Pestulon - Space Quest IV: Roger Wilco and the Time Rippers - Space Quest V: The Next Mutation - Space Quest VI: Roger Wilco in the Spinal Frontier - Space Quest: The Lost Chapter
Secret Fawful is online now  
Old 03/08/2011, 03:16 pm   #10
Irishmile  Community Moderator
The Skipping Dead
 
Irishmile's Avatar
 
Join Date: Jun 2009
Location: WI, its a paradise 3 months of the year
Posts: 6,542
Default

There used to be a time when people from TTG would post on these boards more often.

It would be nice if they would just confirm that there will be no DVD copies of BttF and JP.... Seems that is going to be the case.
__________________
unholy THIS!

I am a community moderator, here to assist, keep the peace, and keep these boards clean and friendly for all. I am a volunteer, and not a Telltale employee, and my opinions are my own.
Irishmile is offline  
Old 03/08/2011, 03:16 pm   #11
Valiento
Senior Member
 
Join Date: Jul 2009
Posts: 158
Default

Does anyone not know what a NDA is? There are legal procedures for how things can be released or discussed... Activision probably has the reigns tied down from above...

Hell back in the day, if you went to visit Sierra, you had to sign one of the NDA waivers, just to be invited inside...

I seriously don't remember Sierra being open directly after a game announcement either. It usually took a few months to a year, before they released the first bits of concept art...

Last edited by Valiento; 03/08/2011 at 03:20 pm.
Valiento is offline  
Old 03/08/2011, 03:21 pm   #12
Rather Dashing
Throw Baby
 
Rather Dashing's Avatar
 
Join Date: Jun 2008
Posts: 7,805
Send a message via AIM to Rather Dashing Send a message via MSN to Rather Dashing Send a message via Yahoo to Rather Dashing
Default

Quote:
Originally Posted by Valiento View Post
Does anyone not know what a NDA is?
...It's their content. They can decide what to do with it. They don't have to tie their developers down. NDAs also generally allow for express consent to be given to release information, which would consist of walking down the hall and doing some simple paperwork and getting it rubberstamped by the marketing guys.
__________________
Quote:
Originally Posted by coolsome View Post
If its so obscure that Dashing hasn't herd of it then no one has.
Rather Dashing is offline  
Old 03/08/2011, 03:33 pm   #13
Daventry
Member
 
Join Date: Jul 2009
Posts: 65
Default

Quote:
Originally Posted by Secret Fawful View Post
It's because they got so tired of everyone bitching and moaning and whining that they stopped paying attention at all, deciding it was all just fanhate. The thing is, when you do that, you close your ears to actual worthwhile discussion as well, and that's when you've screwed yourself.
I only started visiting these forums more regularly after the KQ announcement. I wasn't aware that the devs were more active earlier... it's a shame that the fans drove them away. If there was a lot of hate (and I take your word for it that there was), then I can't blame them for closing their ears and lips.

I would like to add that I don't mean to bash Telltale by agreeing with the poster (and I don't expect news so soon after the announcement, especially since it was already said that more will be revealed at E3). It's just that KQ is so dear to so many of us that we're all more excited and anxious than normal.

Point number 3 really hit home for me though, and that has nothing to do with Telltale's relationship with us.

Last edited by Daventry; 03/08/2011 at 03:52 pm.
Daventry is offline  
Old 03/08/2011, 03:41 pm   #14
Daventry
Member
 
Join Date: Jul 2009
Posts: 65
Default

Quote:
Originally Posted by Valiento View Post
Does anyone not know what a NDA is? There are legal procedures for how things can be released or discussed... Activision probably has the reigns tied down from above...

Hell back in the day, if you went to visit Sierra, you had to sign one of the NDA waivers, just to be invited inside...

I seriously don't remember Sierra being open directly after a game announcement either. It usually took a few months to a year, before they released the first bits of concept art...
I doubt Activision is involved with the marketing or development whatsoever (e.g. I wouldn't be surprised if Telltale has complete control as long as they hand over the agreed percentage of revenue when the time comes).

Last edited by Daventry; 03/08/2011 at 03:43 pm.
Daventry is offline  
Old 03/08/2011, 03:46 pm   #15
wilco64256
Senior Member
 
Join Date: Feb 2011
Posts: 156
Default

The drawback to communicating with your fans more is that every fan then expects you to do everything it takes to please them. And the old saying about not being able to please everyone really makes a huge mess in that situation. Is it nice to communicate with fans? You bet, we love getting feedback from our fans and from our critics, but it is really tough to sort through everything and try to keep as many people as possible happy sometimes.
wilco64256 is offline  
Old 03/08/2011, 03:51 pm   #16
Daventry
Member
 
Join Date: Jul 2009
Posts: 65
Default

Quote:
Originally Posted by wilco64256 View Post
The drawback to communicating with your fans more is that every fan then expects you to do everything it takes to please them. And the old saying about not being able to please everyone really makes a huge mess in that situation. Is it nice to communicate with fans? You bet, we love getting feedback from our fans and from our critics, but it is really tough to sort through everything and try to keep as many people as possible happy sometimes.
That just reminds me, if not posting on these boards, then what about having a developer's diary once every so often? Jane Jensen did it for Gabriel Knight III and Gray Matter, and Mark Seibert did it for King's Quest 8. I think it really helped bridge the developer-fan connection without "getting too close" or opening unwanted doors for criticism.
Daventry is offline  
Old 03/08/2011, 04:12 pm   #17
thesporkman
Senior Member
 
Join Date: Mar 2008
Posts: 952
Default

Anyone who thinks Dashing's requests are excessive is probably new here. Telltale employees used to actively converse with the fans on the forums all the time.
thesporkman is offline  
Old 03/08/2011, 04:26 pm   #18
Chyron8472
Killer Walrus
 
Chyron8472's Avatar
 
Join Date: Jan 2010
Location: Tulsa, OK, USA
Posts: 4,066
Default

True. But they also have a certain history of keeping us in the dark for no apparent reason on even minor things.

Doesn't anyone remember how long we asked/argued/complained about what kind of DRM would be on the ToMI DVD? Telltale took a very long time indeed to say anything at all on the subject. Many people were so worried that it was going to have online activation the same as Wallace and Gromit did, and Telltale did very little to alleviate our concerns.

And that's only one example.
Chyron8472 is offline  
Old 03/08/2011, 05:02 pm   #19
Falanca
Hasn't Played TWDG
 
Falanca's Avatar
 
Join Date: Feb 2008
Posts: 3,239
Send a message via MSN to Falanca
Default

Quote:
Originally Posted by wilco64256 View Post
You bet, we love getting feedback from our fans and from our critics, but it is really tough to sort through everything and try to keep as many people as possible happy sometimes.
You should check old threads a little. Apparently it was possible for them to make all their fans happy when they had less stuff to work with.
Falanca is offline  
Old 03/08/2011, 10:20 pm   #20
tomimt
Member
 
tomimt's Avatar
 
Join Date: Dec 2010
Posts: 67
Default

The fan groups, no mater who, should not be involved in the making of this game. That would just complicate things too much.

Roberta Williams could, and should, be consulted as she is the original creator, if she wants to be involved.

But anyway, TTG will do much better job at this than those morons who did those Larry sequals with out Al Lowe, that's for sure.
tomimt is offline  
 

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Why I love Telltale Games! Guybrush Threepwood General Chat 22 04/18/2009 04:31 am
Why Telltale is the greatest game studio ever billyboy12 Sam & Max Series Discussion 14 04/23/2008 11:35 pm
First original Telltale adventure in 10-18 months? jp-30 General Chat 2 04/17/2008 06:51 pm
Pros and Cons of Bone anonima Bone Series Discussion 69 01/21/2006 04:55 am
Telltale fans interview Part-2 anonima General Chat 67 05/06/2005 07:00 am


All times are GMT -8. The time now is 10:34 pm.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Telltale Games - © 2013 Telltale, Incorporated. All rights reserved.
Home  |   Store  |   Blogs  |   Forums  |   Product Support  |   Corporate Info  |   Press Releases  |   Jobs  |   Terms of Use  |   Privacy Policy