Quote:
Originally Posted by wilco64256
Right, we still totally agree on that, but that was Sierra's business model, not Telltale's. Telltale doesn't work that way. I'm not saying that it's bad for them, they've actually done quite well with their model. And I'm not a naysayer at all here, I'm looking forward to this game and I do plan to buy it, I'm just not going to have unrealistic expectations about it.
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Having outside designers with no prior experience in the series they're working on designining most of the game with miminal to no oversight by the original designers was Sierra's business model in adventure games in their middle and later days.
See:
KQ1SCI (designed soley by Josh Mandel with only one piece of input from Roberta)
Laura Bow 2 (designed by Bruce Balfour with barely any involvement from Roberta)
King's Quest V (designed by Roberta but with Bill Davis acting as Creative Director)
King's Quest VI (designed mostly by Jane Jensen while Roberta went on vacation, and written almost solely by Jane)
King's Quest VII (no real imput from Roberta other than the idea that the direction should be Disney inspired)
Phantasmagoria II (handed off completely to Lorelei Shannon, who had NOTHING to do with Phantas I)
Space Quest 6 (Designed mostly by Josh Mandel who had very limited prior experience with SQ).
Not all that different.