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Originally Posted by thom-22
That was my reaction exactly. And if you could stand to watch the thing long enough,...
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I didn't actually

. I was too sickened to continue.
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"We don't want players to have to worry about pixel hunting."
"We wanted to basically shortcut the sort of walking around; it's not the most fun part."
"The hope is that no one is really ever gonna get completely stuck."
"We're trying to shoot this as if it was a movie and less like a video game."
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My goodness...that's awful. That's abysmal. That's...inexplicable.
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I understand that Jurassic Park is a movie license and we shouldn't have expected hard-core adventure gameplay in this particular game. That's fine. The problem is that the de-emphasis of solid gameplay -- the adoption of the philosophy represented in the quotes above -- started before Back to the Future and JP. It is clearly present in the last Sam & Max series, for instance. Sam & Max. Not a movie.
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Exactly. I noticed this about S&M3. So, my fears were proven correct. There was a lot of big talk about Jurassic Park being different from any Telltale game previously released, but all I see is the same interface, same puzzle design, and same design philosophy as all the other games plus the apparent ability to die. Oooooooo. Edgy, Telltale. You're
really taking risks now.
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Originally Posted by corruptbiggins
That is indeed what it looks like. But the point I was making is that it's different than what their 'normal' style of game is. The way I see it the gameplay is built around the kind of story they want to tell and what feels right for the source material. I can't see them doing the same kind of gameplay style with King's Quest.
Just because it's different doesn't mean it's bad and it shows that Telltale are willing to experiment. Hell, Puzzle Agent was an experimental gameplay type for them as well.
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Did you not read the quotes above?? They're taking this cinematic gaming experience too far. There's a point where it's not even worth playing if it's not a game. Like I said, it just looks like to me that they have the exact same game they've ever done (dumbed down even
more than BTTF, dear goodness what a concept!) and just dressed it up differently with realistic graphics, alternate controls, and an alternate GUI. That's not experimental. That's not different at all. It's the same exact thing. Except easier.
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Originally Posted by thesporkman
The puzzle presented in the video is simple, but not quite as simple as just "look at thing." The order in which you look at the things is important. Jess has to honk the horn so that the Triceratops lifts up its head. While its head is lifted she needs to turn on the headlights so that they shine directly in its eyes, momentarily blinding and distracting it. While it's distracted, Harding needs to move the branch back into the pen. He can't move the branch while it's still eating, and turning on the lights while its head is down won't distract it. It's a very simple puzzle, but it's still a puzzle. It requires an understanding of how the elements in the environment logically relate to each other.
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The order in which you look at things? That's not a puzzle. That's what Sierra haters call a "typical Sierra guess-the-designer's-thought-process" puzzle.
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Originally Posted by doggans
Hasn't Telltale gone on record as saying JP wouldn't be an adventure game?
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No. They just said it would be a little different than what "our fans would expect from us." So far it looks the same to me. Just dumbed down to the lowest possible common denominator, even moreso than BTTF, which I didn't think was possible even for Telltale. Now, certainly, all bets are off in accordance to their game design philosophy. I just flat out don't agree with it at all.
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Whether or not I like what they're doing with JP, it IS something different from their usual style, at least in small ways, so it gives me the faint hope that this is the start of more variety in style for Telltale projects. Which gives me the even fainter hope that KQ may be their playground to experiment with a Sierra style.
Yes, that hope is VERY faint, but it exists.
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Again, you can dress and pretty it up all you want but it's the same exact Telltale business model underneath it all. Granted, that's not proven yet, but it
certainly isn't disproven yet either. Even by that video. If anything it all but gives me even more cause for worry.