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King's Quest Discussion (closed to new posts) This is the spot to speak your mind on King's Quest.

 
 
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Old 03/11/2011, 06:08 am   #41
Anakin Skywalker
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My distaste for a Telltale KQ is not sprung from that, though. It's genuinely about how I've seen Telltale diminishing in the past and has nothing to do with them actually acquiring a license before anybody else. I should also note that not everybody on the AGDI team shares either opinion.

And yeah, making commercial remakes is all well and good but what if we wanted to make sequels? That can't happen now. Just making remakes can get boring. Why do you think we've been so creative to take such liberties with the storylines?
We already got a sequel dealing with 1,000 year old plots, reinventions and utter re imaginings of key characters, deep conspiracies which tie all the originals together as tight as a Botox recipient's face. No thanks.

If KQ2VGA is any indication of what an AGDI sequel would be like, it'd be TSL without the emo-ness.

The only fan group I'd trust at this point is IA.
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Old 03/11/2011, 06:59 am   #42
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We already got a sequel dealing with 1,000 year old plots, reinventions and utter re imaginings of key characters, deep conspiracies which tie all the originals together as tight as a Botox recipient's face. No thanks.

If KQ2VGA is any indication of what an AGDI sequel would be like, it'd be TSL without the emo-ness.

The only fan group I'd trust at this point is IA.
It's actually pretty obvious that the only sequel you wouldn't utterly and totally hate is one that you made yourself as anyone who adds or changes anything in the KQ universe as you perceive it is immediately villified in your book. I hate to break it to you, but any company that does any sequel is going to add something to the series in some way, and while the quality of Telltale's take on the KQ series remains to be seen, one thing you can be totally sure of is that it will be radically different from any previous King's Quest.
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Old 03/11/2011, 07:07 am   #43
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It's actually pretty obvious that the only sequel you wouldn't utterly and totally hate is one that you made yourself as anyone who adds or changes anything in the KQ universe as you perceive it is immediately villified in your book. I hate to break it to you, but any company that does any sequel is going to add something to the series in some way, and while the quality of Telltale's take on the KQ series remains to be seen, one thing you can be totally sure of is that it will be radically different from any previous King's Quest.
Oh no, see, I have nothing against DIFFERENT.
I have a certain thing against shoehorning in modern fantasy CRAP and either:

1) Tying all the games tightly together in a ridiculous fashion (to me the games are standalone entities with only menial ties to each other. They're adventures, in much the same way that the Indiana Jones films are. References can be made to previous entries but there's not an overarching arc or conspiracy that binds everything together. I'm also not a Jane Jensen worshipper and don't think the KQ universe revolves around the Black Cloak Society)
2) Going a totally emo/soap opera route (Valanice trying to commit suicide, her father being Manannan, etc etc. KQ is not a soap opera.)

I liked the direction KQ7 and KQ8 took the series, and both were very different games and I'd have supported either direction.

I'm even excited for KOS and loved IA's prequel. So, no, I'm fine with change. Just not making backstories where it doesn't even make sense to or going all emo and gooey. I also don't support going the teenage fantasy route.

I like all sorts of fantasy stories, from the light funniness of the Hobbit and classical fairy tales, to the medium classical fantasy worlds of the Forgotten Realms, to the pulpish, eerie adventures of Conan the Cimmerian, and finally to the grimdark world of Warhammer Fantasy. So my tastes run the gamut but there's certain things I feel--given the past games--which fit in KQ and certain things that don't, couldn't, and shouldn't be tried.

See, for all it's flaws, KQ8 is an epic, in the tradition of Malory or JRR Tolkien--Not saying it's AS GOOD as either of those--but it's in that very medieval epic vein. TSL on the other hand...is very Twilight. Hopefully you can see the difference in quality between Twilight and LOTR.

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Old 03/11/2011, 07:13 am   #44
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I have a hard time believeing Telltale will take the time to make hard references to previous KQ games, in great detail, or convoluted ways.

Especially since it would probably be confusing to new players introduced to the series. One of the reasons why the old games were so 'self-contained' was so that new players wouldn't be required to play older games to understand what was going on.

I'm sure Telltale will make a sophisticated story (and it'll probably be more sophisticated than most of the old KQ games), but while doing it, they'll probably avoid too many links to the older games (so that new players won't be required to play those games to understand what's going on).

Future seasons will likely then link more directly into the Telltale season, rather than the older games (similar to the structure Telltale has done with S&M).

Even ToMI is a pretty self-contained story, not requiring knowledge of the previous series. Even the intro makes references to Guybrush's previous adventure, and that adventure has nothing to do with EMI (but something completely unconnected to the previous series).

If TT's KQ is a true reboot, it won't really make direct references to the previous games at all, instead reinventing the world for a new audience.
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Old 03/11/2011, 07:14 am   #45
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KOS is VERY KQ5 in tone. The story is interesting, but not convoluted, and we've been very careful to try and capture a Roberta Williams dialog style, rather than a Jane Jensen one. Narrations are in 3rd person rather than 2nd ("Graham hangs his cloak on a nearby branch." rather than "You hang your cloak on a nearby branch.") I think fans of KQ5 will very much appreciate it.
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Old 03/11/2011, 07:17 am   #46
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I have a hard time believeing Telltale will take the time to make hard references to previous KQ games, in great detail, or convoluted ways.

Especially since it would probably be confusing to new players introduced to the series. One of the reasons why the old games were so 'self-contained' was so that new players wouldn't be required to play older games to understand what was going on.

I'm sure Telltale will make a sophisticated story (and it'll probably be more sophisticated than most of the old KQ games), but while doing it, they'll probably avoid too many links to the older games (so that new players won't be required to play those games to understand what's going on).

Future seasons will likely then link more directly into the Telltale season, rather than the older games (similar to the structure Telltale has done with S&M).

Even ToMI is a pretty self-contained story, not requiring knowledge of the previous series. Even the intro makes references to Guybrush's previous adventure, and that adventure has nothing to do with EMI.

If TT's KQ is a true reboot, it won't really make direct references to the previous games at all, instead reinventing the world for a new audience.
This.
I'm fine with sophistication. I mean it's not my cup of tea, I prefer simple but good, but I'll accept a sophisticated story that's also straightforward and true to KQ rather than one that's utterly twisted, convoluted and soap opera-ish.

See--Sophisticated does not have to equal melodrama.

And a reboot which starts things afresh could be really interesting if done right. I consider, for example, the Roger Moore version of James Bond to be a reboot from the Connery version...and I love them both because they're two great takes on the same character, while keeping the same general continuity and feel.

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Old 03/11/2011, 07:19 am   #47
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See--Sophisticated does not have to equal melodrama.
I would go so far as to call "sophistication" and "melodrama" polar opposites. Sorry, TSL.
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Old 03/11/2011, 07:20 am   #48
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KOS is VERY KQ5 in tone. The story is interesting, but not convoluted, and we've been very careful to try and capture a Roberta Williams dialog style, rather than a Jane Jensen one. Narrations are in 3rd person rather than 2nd ("Graham hangs his cloak on a nearby branch." rather than "You hang your cloak on a nearby branch.") I think fans of KQ5 will very much appreciate it.
Excellent news, given that KQ5 is my favorite game. The little screenshots you guys have put out look great. Personally I'd love to see an original KQ game done by IA.
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Old 03/11/2011, 07:23 am   #49
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Excellent news, given that KQ5 is my favorite game. The little screenshots you guys have put out look great. Personally I'd love to see an original KQ game done by IA.
Special care has been taken so that it slides into the continuity without disrupting, retconning, or altering any existing story elements of the series. Certainly, it's an all new story, but it is self-contained, and doesn't really affect the timelines around it, though there are allusions to other KQ games (namely KQ3) in there in places.
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Old 03/11/2011, 07:25 am   #50
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Special care has been taken so that it slides into the continuity without disrupting, retconning, or altering any existing story elements of the series. Certainly, it's an all new story, but it is self-contained, and doesn't really affect the timelines around it, though there are allusions to other KQ games (namely KQ3) in there in places.
And that right there Ladies, Gentlemen and TSL people, is how you do good fanfiction.
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Old 03/11/2011, 07:51 am   #51
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I think the aggression and hostility we have all seen on this forum is as far from what King's Quest stands for as I can imagine...

I suggest an exercise. Look in the magic mirror and ask which KQ character your behaviour most resembles. If the answer pleases you, give yourself a pat on the back and carry on adventuring with your head held up high!

If the answer is less pleasing, there is no need to give up! Look again and ask which character you truly want to be like. Then click "Try Again", look through your inventory and consider all you have seen and heard. Good luck!
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Old 03/11/2011, 09:20 am   #52
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TSL, AGDI, and IA games have all been really great... I love them and I would have gladly have paid money to have had a nice DVD copy sitting next to my other "official" games.... BUT now I am trying not to offend... but those game are really great and a lot of fun but they are NOT professional.. much of it still comes off as fan efforts while its good its NOT what I would expect from a Modern official product... For that I am glad that TTG has gotten the license... But I fully support you all and will gladly play any games you all make... I look forward to buying and playing Mage's initiation... I signed up to pre-order.
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Old 03/11/2011, 09:47 am   #53
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TSL, AGDI, and IA games have all been really great... I love them and I would have gladly have paid money to have had a nice DVD copy sitting next to my other "official" games.... BUT now I am trying not to offend... but those game are really great and a lot of fun but they are NOT professional.. much of it still comes off as fan efforts while its good its NOT what I would expect from a Modern official product... For that I am glad that TTG has gotten the license... But I fully support you all and will gladly play any games you all make... I look forward to buying and playing Mage's initiation... I signed up to pre-order.
I don't think it's fair to compare what a person does for free in their spare time and what a person does when it's their full-time job.
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Old 03/11/2011, 10:08 am   #54
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I agree with what you just said, Rather, and I think it is a fallacy to believe that the result of any of the fan groups doing a commercial KQ title would be just like their fan games. I feel fairly safe in saying this, because my own approach to the small creative hobby projects I have done over the years has always been markedly different than to those conceived as commercial products. I think the same goes for each of the fan groups, to a greater or lesser degree.
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Old 03/11/2011, 11:15 pm   #55
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I don't think it's fair to compare what a person does for free in their spare time and what a person does when it's their full-time job.
they make a good point
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Old 03/11/2011, 11:32 pm   #56
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stick around there are plenty of really great people here...
like me.


lol, but seriously. Speaking for myself, if I'm opinionated about things in this KQ forum, it's probably mostly nostalgia talking.

I got in on these forums when ToMI was coming out, and people around here can get on edge at times, but usually we are really pretty friendly.

Certain specific topics do seem to set people off though, like the whole Ron-Gilbert's-MI3 discussion that get so many people riled up, including myself.
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Old 03/12/2011, 05:14 am   #57
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I don't think it's fair to compare what a person does for free in their spare time and what a person does when it's their full-time job.
At least with AGDi one can compare the quality of their commercial games, Himalaya, they did release Al Emmo. Looking at screen shots it doesn't look much different than their fan games as far as technology is concerned. It still appears to use outdated VGA-style graphics. That style is outdated and simply not commercially viable. It really only appeals to to an extreme niche of indie gamers.

Telltales engine is modern, it looks good, and the company has proven their games sell. They sell to broad demographics. They likely have huge budgets to put towards the games as well. They update the technology with improved graphics with each game they release.

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Old 03/12/2011, 05:56 am   #58
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Al Emmo is not VGA. It's 640x480, just in case you weren't aware. It's more detailed than the remakes. The problem is people don't see 2D gaming as viable when it could be.
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Old 03/12/2011, 06:16 am   #59
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Thank you the screen shots don't adequately represent that, I stand corrected.

I also agree with your assessment. 2-d gaming got a bit of a life on the DS, but hasn't really been marketable on PC and consoles from what I've seen.
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Old 03/12/2011, 07:03 am   #60
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Thank you the screen shots don't adequately represent that, I stand corrected.

I also agree with your assessment. 2-d gaming got a bit of a life on the DS, but hasn't really been marketable on PC and consoles from what I've seen.
which is a shame. Some of my favorite games of the last years are in 2-D.
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