Quote:
Originally Posted by wilco64256
I keep seeing comments from Telltale about how they use the model they do for games to keep from alienating players, but the more I see that concept the more I wonder about it. It seems that the more effort you put into "not" alienating players, the more players start showing up who start to get bothered by things being simplified. Back to the Future didn't alienate me because it was too difficult, it alienated me because it was far too simple.
I'm of the opinion that the best games knowingly take that risk of alienating people and accept that they're not going to please everyone. Some of the best games I've played in the last year (Demon's Souls, Resonance of Fate, Final Fantasy XIII) turned off a lot of people because of their mechanics, but I absolutely loved them.
I wonder what the balance is between not alienating people and still making a game that people enjoy playing.
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Funny you should mention FF XIII, seeing as how it goes against the point you're trying to make. The main reason it turned off fans of the series was because it had been dumbed down in plot and mechanics to try to appeal to a mass market. Not because it was taking a risk. The risk in that case would have been to release as a traditional JRPG style game. It had nothing to do with the game being to difficult for the casual crowd.
However, that said, I do agree with the basic point your trying to get across. I would have stated Heavy Rain as a good example. It was a great game that took risks as far as story, maturity, and mechanics and it paid off in a big way for the developer.
Also, seeing as this is in the Kings Quest forum, I think it should be stated that instead of worrying about alienating POTENTIAL fans of a series, worry about alienating the ones it already has.
I would hope that with TTG's usual respect towards established series will still hold true. I was one of the few who felt the same about Sam & Max as many do about King's Quest. They didn't let me down for S&M why would they on KQ?