Quote:
Originally Posted by Woodsyblue
Pretty much all video game genres have had to move into 3D to survive, some were more successful at this than others. It was called the '90s. I see no reason why an adventure games aren't suitable for 3D.
Grim Fandango is one of the greatest adventure games of all time and it was 3D with pre-rendered backgrounds. I'd like to hear some of your reasons why you believe 'Adventure games are best designed with a flat 2D background.' I can't think of single thing a 2D adventure game can do that a 3D one can't.
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Grim Fandango, as you said, has pre-rendered 2D Backgrounds, it never got frustrating. Same goes for The Longest Journey. It's ok if its pre-rendered.
Maybe others here can help me, but off the top of my head:
1. A LOT of detail can be put into the scenes.
2. Detail adds to the gameplay value, there's a sense of adventure and exploration.
3. It looks better.
4. It's easier to navigate when you can see where everything is at once and know where all your exits are, I found in TT games, it wasn't always clear where the other rooms are or where exactly you are standing in a particular room (the Doc's house in BTTF comes to mind).
5. Moving the character around in 3D space can get very frustrating, I can't imagine how frustrating it would be for those who are not experienced with moving in 3D, it would totally alienate them.