Quote:
Originally Posted by Irishmile
I'm not always particularly interested in being challenged .... sometimes I just want to enjoy the story or interacting with characters or the environment in a casual manner.
Are my expectations any less valid than the next gamer? Am I now the lowest common denominator?
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All you have to do is complete the game once and you know everything about how to complete the game. That's what multiple playthroughs are for.
The game becomes easy once you complete it. Take King's Quest 6 for example. Back in the day, I first encountered KQ6 at my neighbor's house who had the game on diskette. It took us quite a long time indeed to finally complete the game, but we enjoyed it. Sometime shortly after that, I obtained KQ6CD, which I can beat in just a few short hours, even without skipping much voice dialog. Does that mean I get bored with the game now since it's lost its challenge? No; absolutely not. I can say, however, that the initial challenge is part of the fun. I
want the opportunity to get stuck.
I don't even like hint systems making things so easy that all I have to do is turn it up a few notches and let the game tell me what to do next. If I have to consult a walkthrough, then I have to consult a walkthrough. I don't see why that's so terrible to have to do if I get stuck.
KQ games
should be hard on the first playthrough. The old games made you think; made you explore; made you experiment. They made you "save early and save often." They made you try using everything you have with everything else you have and then everything else on the screen. Why is that such a bad thing? We're gamers. We adapt.
King's Quest was fun because it was hard, not in spite of it.
I understand what you're saying, Irishmile, but really... if you want the game to be easy so you can just enjoy the story, why can't you just play the game more than once? The second time is bound to be easy once you know what you're doing.
EDIT: Come to think of it, I think the replayablility for Telltale's games would be a lot higher for me if they were compiled on disc in a fashion that forced me to start at the beginning of a season; that is to say, made to play as one continuous game. I know Telltale isn't going to do what I'm suggesting, but let me just say that I greatly disliked the fact that even KQ7 gives the opportunity to start a new game by skipping ahead to whatever chapter I want to start at. I want to be made to start the game at the beginning. I want to have to experience the whole story. For that matter, I also don't like having to watch 3 minutes worth of credits after every chapter's end when my intent is to play the entire game all the way through.
Sure, Sam & Max are designed to be somewhat self-contained episodes, but ToMI is not. Sometimes I really do just want to play ToMI all the way through without seeing any credits until the very end, and I would pay full retail price for such a game. Seriously, I would pay $50 to buy it
today if that was available.