Quote:
Originally Posted by puzzlebox
I agree with doggans on this... I think there's a distinction to be drawn in KQVII between the "magical" animals and the regular ones.
The town of Falderal is populated entirely by anthropomorphic animal characters who all speak to each other, and Valanice/Rosella having the ability to communicate with them fits within that world. It's all a bit Alice in Wonderland. Then there are the regular animals that you can't speak to, like Malicia's yappy little dog, or the giant lizard. To me there's not necessarily any internal inconsistency with the animal communication thing.
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I have to admit I haven't played this game for at least 10 years, so my memory is a bit foggy... I just remembered this being something I thought about back then.
But reading this explanation does seem to clarify it and I have to agree... I was wrong about that... considering how the intro has them falling into a magical pond, it makes sense in a way that the animals in this place aren't necessarily normal animals.
I think the main reason I didn't think of that was I had forgotten the introduction sequence... I only saw it the first time I played the game and I've always skipped in when replaying the game (which is a very rare occurence

) as it's so BAD


It's like a Disney horror show.