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Originally Posted by Emily
Actually, the point was to get answers to questions that tons of fans are curious about.
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How is that different from what I said?
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Not every King's Quest fan is enraged that Telltale has this license. A lot of people are actually excited about it.
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I never said everyone was enraged. I never even said I was enraged. It was a great interview that did its job. People were wanting official answers and they were given. Whether it's just 'market-speak' or from-the-heart down-to-earth answers to the fans we'll just have to wait and see.
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I didn't take his answer to mean that exploration only exists in LucasArts games, just that in those games you can explore without an element of danger.
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That was my thought as well.
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I personally am not a fan of death scenes and wouldn't mind if they went away completely... but I don't expect Telltale's KQ games to submit to my personal list of demands, no matter how big a fan I am. The most important takeaway here is that Telltale's listening to the audience's feedback (some of which is conflicting) and taking it into account during the design process.
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That's a great sign indeed. We'll see how it all turns out.