Quote:
Originally Posted by der_ketzer
KQ 5 is one of their greatest games... A shame you didn't like it.
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At the time I liked a lot about it. I liked the look of things, especially the town at the start of the game, which (even though people were represented as not much more than little dots) always felt really bustling to me. I also liked the feeling of scope. Even though the desert and ice bits felt very tile based, just the fact that I could wander until I got lost and died was cool. I hated that I could click on the side of a cliff and fall off, though. That did not and has never made sense to me. It seems like in the early days they didn't know how to make characters pathfind well, so to solve it they turned that lack of know how into a game mechanic, which then stuck around as a style choice even after that knowledge was commonplace. Maybe that's misguided, but that's the impression I got even as a kid :P I liked that KQ5 allowed me to do more things than LucasArts games, but it seemed like the line was drawn too far with things like walking off a cliff at the click of a button -- it seemed ridiculous that a King would willingly do something so stupid that even my pet dog wouldn't. I know for people who grew up with that stuff its loved to death* because it was there at the time, but it's always been hard for me personally to reconcile!
* joke
Also: before anything is read into anything I'm saying, I should probably make it clear that I'm just talking about my personal experiences playing KQ as a kid, and it has no bearing on Telltale's game. I'm working on the Walking Dead right now and have no idea if I'll even be on King's Quest. I just enjoy talking about this stuff with people!