Quote:
Originally Posted by wilco64256
Yeah see the difference between having to do your own saving and the whole autosaving thing is that an autosave takes (just my opinion) all of the challenge out of a game by showing you exactly where you screwed up. If you have to do all your own saving then it takes a lot more thought and planning on the player's part to figure out what's going wrong when they get stuck or die.
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This.
I want a Restore/Restart/Quit screen. If I have an an autosave function, I want to it only save at various checkpoints or when I get a point for doing something. I don't want to go right back to before I died. I voted for having a choice.
Shodan, you've played too many LucasArts games and too few Sierra games to understand the value of making the player save early, save often and be careful about overwriting ealier savegames.
In KQ3, you're made to walk down the mountain at least once to get to town. If you fell off the mountain and the game gave you a Retry screen and put you right exactly next to where you fell, then there would be no feeling of precariousness. There would be no thought of "oh, crap I hope I don't fall... maybe I should save right here so I don't have to walk
all the way down again if I die."
Also, say you're playing KQ6 and wandering the catacombs. If you walk into a room with a trapfloor, die and get a Retry screen, you would be put in the room immediately before you walked into the trap. Such a thing would drastically reduce the feeling of peril you get from playing the game.
But if you don't want the feeling of peril, then fine. I voted for choice anyway.