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King's Quest Discussion (closed to new posts) This is the spot to speak your mind on King's Quest.

View Poll Results: How should TTG's King's Quest handle deaths?
"Restore/Restart/Quit" popup + only manual save 10 12.05%
"Try Again" popup + autosave set right before encountering unavoidable death (a la KQ7) 29 34.94%
"Restore/Restart/Quit" popup + less frequent autosaving (eg. after completing a puzzle) 9 10.84%
Be given a choice between A, B or C at start of play (to vary difficulty) 33 39.76%
Other (please specify) 2 2.41%
Voters: 83. You may not vote on this poll

 
 
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Old 03/25/2011, 08:57 am   #41
MusicallyInspired
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Originally Posted by SHODANFreeman View Post
If you stayed underwater for 10 minutes in the first Monkey Island, the game would become unwinnable, too.
Wasn't there also a dead end where you could waste all your pieces of eight on the Grog machine or something?
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Old 03/25/2011, 09:57 am   #42
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Programming wise, I'd imagine the easiest method would be to have a switchable auto-save feature. Saving the game manually comes as default, so no extra programming needed there. All we need really is an option for those who don't like dying and loading a save from 10 minutes ago.

The auto-save feature will enable the game to save when you do something that kills you and puts you back right before you made that deadly action. Unfortunately, this method would probably not work under timed events or falling.

Although I like how LucasArts handled deaths in Monkey Island, it's just not fitting for Kings Quest.

Lastly, Space Quest 3 Deaths ftw

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Old 03/25/2011, 12:43 pm   #43
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Originally Posted by icedan View Post
Although I like how LucasArts handled deaths in Monkey Island, it's just not fitting for Kings Quest.
Err, handled deaths by not having them? (10 minute one doesn't count)
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Old 03/25/2011, 02:09 pm   #44
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Originally Posted by MusicallyInspired View Post
Wasn't there also a dead end where you could waste all your pieces of eight no the Grog machine or something?
I think so, and I think there was also one where you could burn all of your items on the ship and be unable to light the cannon.

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Err, handled deaths by not having them? (10 minute one doesn't count)
He dies in MI2, also, and it cuts back to him and Elaine with a "wait that's not how it happened" moment.
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Old 03/25/2011, 03:57 pm   #45
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So... so far this poll shows that 20 people are pro-choice and 12 are pro-life.

Yeah, I went there. Sorry.
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Old 03/25/2011, 09:49 pm   #46
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I voted other. I think it should be A, with an unskippable warning at the beginning of the game that informs you that there may be surprise deaths and that you should save frequently.
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Old 03/25/2011, 10:25 pm   #47
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Quote:
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Err, handled deaths by not having them? (10 minute one doesn't count)
www.youtube.com/watch?v=ENeRZEnn2Fc

enjoy
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Old 03/27/2011, 02:51 pm   #48
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Default Not the only dead-end

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Wasn't there also a dead end where you could waste all your pieces of eight on the Grog machine or something?
I dead-ended on the ship once myself (I hadn't gotten the map in Chapter One and wound up with nothing to turn into a flaming mass).
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Old 03/27/2011, 06:17 pm   #49
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The Indy games, too. Zak McKracken also had its fair share of dead ends.
Both of them? I thought only The Last Crusade had dead ends. I thought every game starting with Loom was impossible to make unwinnable.
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Old 03/27/2011, 06:44 pm   #50
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Both of them? I thought only The Last Crusade had dead ends. I thought every game starting with Loom was impossible to make unwinnable.
No no, I was saying that in the Indy games, you could DIE. I wasn't talking about putting the game in an unwinnable state.

Zak McKracken was the only Lucasfilm game that I can think of that really had bad dead ends in it. I'm actually pretty sure there are no true dead ends in Last Crusade. The original Maniac Mansion may have had some dead ends in it, too, but I can't really remember.
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Old 03/27/2011, 06:51 pm   #51
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I don't know, I'd consider it pretty damn impossible to win a game when you're dead.
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Old 03/27/2011, 08:15 pm   #52
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Quote:
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I don't know, I'd consider it pretty damn impossible to win a game when you're dead.
Well you could definitely die in Fate of Atlantis. You could be shot, killed in fights, fall prey to booby traps, eaten by a giant octopus, fall into a pool of lava, etc.
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Old 03/27/2011, 11:37 pm   #53
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I like how the thread title emphasises that we're talking about "in-game" deaths. I'd like to know how a game could handle any other kind of deaths.
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Old 03/28/2011, 06:22 am   #54
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Quote:
Originally Posted by Brainiac View Post
I dead-ended on the ship once myself (I hadn't gotten the map in Chapter One and wound up with nothing to turn into a flaming mass).
Nothing? you can turn Stan's card(s) or the cereal box top or various other things into a flaming mass. You don't need the map for that.
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Old 03/28/2011, 07:11 am   #55
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Nothing? you can turn Stan's card(s) or the cereal box top or various other things into a flaming mass. You don't need the map for that.
Yeah, I always used the feather pen from the captain's quarters.
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Old 03/28/2011, 12:57 pm   #56
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Quote:
Originally Posted by Chyron8472 View Post
Nothing? you can turn Stan's card(s) or the cereal box top or various other things into a flaming mass. You don't need the map for that.
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Yeah, I always used the feather pen from the captain's quarters.
You can put all of those into the cooking pot.
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Old 03/28/2011, 02:03 pm   #57
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IIRC, in the first releases of Monkey Island you could only use one or two objects to create the flaming mass.
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Old 03/28/2011, 02:23 pm   #58
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Quote:
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But that's a spoof of the deaths in the Sierra games.
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Old 03/28/2011, 02:33 pm   #59
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Quote:
Originally Posted by MusicallyInspired View Post
IIRC, in the first releases of Monkey Island you could only use one or two objects to create the flaming mass.
I think one of the ways this was (partially) fixed was that you eventually get an infinite stack of Stan's business cards, since he gives you one every time you leave, but if you know what you're doing, you never get enough business cards for the infinite stack to happen.
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Old 03/28/2011, 05:13 pm   #60
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Quote:
Originally Posted by SHODANFreeman View Post
You can put all of those into the cooking pot.
And that's why it can be a dead end. It's possible to put everything that you can turning into the flaming mass into the cooking pot before finally setting off the spell and thus being trapped just off the coast of Monkey Island. I'm pretty certain it's doable in any version of the game since I did it in the Monkey Madness CD edition (I never tested for it in the Special Edition, but I'd bet it's still possible there as well).

Now that I've said that you are correct and thus confirmed your superiority, SHODANFreeman, may I please be given a free pass for when you finally snap and kill us all? Between your handle and your avatar, I seriously fear for my life.
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