Quote:
Originally Posted by MusicallyInspired
I think I'm done with this debate. What's been said has been said a hundred times on both fronts and neither ends are closer to being persuaded or even understood. I'll just lament the end of adventure games due to the overruling of simple puzzle games.
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Actually, I did say I understand the element of removal of danger. I just don't necessarily agree, personally, but, because I understand it, I said it's fine to have the "retry, restore, quit" option. Then anyone can decide how they want to play it.
I do not see, however, how forcing you to remember to save changes the difficulty of a game. That should come from the game itself, the puzzles, the experience, and again, I fail to see how having to go to a save menu needs to be part of that experience altogether (except for the fact that it was a common thing to have to do in the past).
For example and *spoilers* ahead on King's Quest VI: You go to the isle of Wonder and save. You go get the lettuce, and figure out it will help you in the isle of Beast. You go to the Isle of Beast, try it on the pond, yes, it works! Cross the pond, get killed by an arrow. Now you restore the game. Your experience to get back to where you were is EXACTLY the same. The difficulty of the pond/lettuce puzzle did not change at all, you just have to repeat something you already figured out. Now, if because of dying now the lettuce isn't where it used to be, or now the pond is red and you have to use something different instead --that would have changed the difficulty because now you have to rethink the puzzle you just solved, not just repeat the motions that you just did. As it is, Adventure Games hardly do something like that, and dying is more of an annoyance than a challenge.
for me, like Snabott said, I enjoy the deaths because they are fun, never because they pushed me back 40 mins in gameplay because I forgot to save

I can live with this in an RPG, or an action game --like I said, I can try different things as I do it a second time, but not in an adventure game.