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Jurassic Park Discussion ROARRR!!

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Old 04/26/2011, 04:24 pm   #1
Asian Inferno
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Thumbs up What do you want changed/improved for the Fall release of JP:TG.

If you haven't caught the news all over the forums, blog, Twitter, and Facebook, JP:TG was delayed...till Fall.

But this is not a negative at all.

Forum Question/Task:

Now is the time to suggests features/improvements that you would like to support for the eventual release of the game. This is the perfect time to give the haters here and from comment pages across the web a chance at seeing the game in a better/appealing light.

If you recall from my other thread, some of the criticisms included:
*Graphics
*Story
*Gameplay/Type of Game/Format
*Bugs


---
Personal Recommendations:
*Graphics - It wouldn't hurt at all to build or use a newer and more powerful engine. Now that we are in the next gen of gaming, a lot of games out there have realistic graphics that help sell a game. That isn't to say I didn't like JP:TG v.1 (This is what I'll refer to the canceled April version, "cancelled" as in it won't see the light of day as is), because I was looking forward to the game for it's story. It would actually improve the game if realistic visuals were used to parallel the movie, making it much more environmentally accurate and engaging. I think it may be time for Telltale to use a brand new engine, and Jurassic Park deserves to be it's flagship outing.
*Story - There is nothing wrong with the story. It's a new side story to the original film and expands the events of the Isla Nublar Incident. From what I could gather from it it had different characters and viewpoints and would have taken us to places seen in the film as well as new ones. I like that they had revealed over at the Insider Forum earlier this month that the Tour Vehicle would return! It is unknown how many of the concepts planned for v.1 will carry over, but what was originally offered with v.1 was a good standard.
*Gameplay - It was a split issue from what I saw. Some people liking the QTE concept being key to inducing a movie-like concept with the game, while others saw it as just an interactive movie with the pushing of correct buttons in order to advance the story. Whatever the case, now that more time is given; new/additional gameplay mechanics are a welcome addition. Especially to those who didn't like the QTE. I say bring on the new gameplay, but QTE shouldn't be completely thrown out.
*Bugs - Here's some speculation, but it's seems like a key factor in delaying the game was the trouble of getting it ready in the first place. Bugs and glitches might have been a big problem when trying to rush the game towards an April release. That isn't to say that Telltale was attempting to rush the game, but signs of this was evident in a lot of the media. Here's to hoping for a much more polished game this Fall.

Additional Notes:
A few more things to suggest to Telltale, it would be great to continue coordinating with fans on the detailing and visuals and feedback that you've been thus far listening to. We've been happy to help out where we can, and it is my hope that our feedback didn't bother you so much that you'd ignore it. The lack of exclusive stuff in the Insider forum was a let down near the end, but maintaining some sort of benefit/exclusive items for the loyal fans who are following the game could help keep the tensions better (Instead of falling to disarray as the Insider became the last month).

I'll update this post if I have any other additions to note. Please post your own thoughts and suggestions below, and hopefully we'll ave a triple A Jurassic Park game worthy of the franchise and gaming at large!
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Last edited by Asian Inferno; 04/26/2011 at 05:27 pm.
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Old 04/26/2011, 04:25 pm   #2
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The team will continue taking fan input and, when feasable, implement it into the final game.
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Old 04/26/2011, 04:40 pm   #3
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What was the reason for the delay?

Some people are the complaining that the game will be too easy so I'd say add some harder game parts
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Old 04/26/2011, 04:54 pm   #4
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i would like to fully controll harding in the game..like walking around and doing puzzles.
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Old 04/26/2011, 04:55 pm   #5
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I noticed a glitch in one of the demo videos on youtube(in the gameplay, not the video itself), but it should be covered up by the release. I always wanted to see how the movie would be if Spinosaurus was in the park, in the place of the Trex. If I had to choose new dinosaurs, i would do just a little. Because you don't want the game to stray away from the movie.
-Wuerhosaurus
-Cryolophosaurus
-Apatosaurus
-Monolophosaurus
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Old 04/26/2011, 05:01 pm   #6
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From what i see they actually are the noble devs that do listen, that means it'l be a ton lot of easier for them.


But about the engine part you have to realize , they're just doing probably the best they're capable so ... basically giving more spare is quite a good idea.

They obviously have enthusiasm and the only matter which means the mosit is that they're trying!

most developers are hard to admit a lot of stuff or explain (which is how companies they protect their image/interests, but that's the greedy way) , but here the word "feasable" explains everything.
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Old 04/26/2011, 05:01 pm   #7
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For God's sake give me the ability to MOVE.
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Old 04/26/2011, 05:10 pm   #8
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I'm probably just repeating what some people said above, but what the hell...

- Different types of gameplay mechanics would be a welcome addition. Maybe also increase the difficulty on the puzzles, too.
- Something that dissapointed me from the previews is that when we die in-game we just get a cutscene. It could be nice if deaths were more unpredictable, but I don't know if that's possible within the engine.
- The ability to walk would be nice, although I don't mind too much personally.
- Don't make things easy to players. If we fail over and over, make it harder! That way it will be more rewarding when we succeed. Don't try to appeal to everyone, and make people think with puzzles. Like Ron Gilbert said: "Player be damned!".
- First-person view would be nice too, but not all the time. Maybe in climatic moments, it could add a lot to the atmosphere.
- And now that you have time, record the soundtrack with an orchestra!
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Old 04/26/2011, 05:10 pm   #9
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Alan, did the original game allow the player to move around the environment at all, or was it still the point and click formula, as you had movement in games like Wallace and Grommit for example and that helped to add to the games appeal, would this be something you are looking into for the new version of the game?

Do you like my image of Joe Pinney under attack from a group of raptors, because im curious as to what the staff think of it, and hope Joe doesnt hate me for making it, hehe?

Thanks for your time.
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Old 04/26/2011, 05:11 pm   #10
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Quote:
Originally Posted by Stewox View Post
Just registered

From what i see they actually are the noble devs that do listen, that means it'l be a ton lot of easier for them.


But about the engine part you have to realize , they're just doing probably the best they're capable so ... basically giving more spare is quite a good idea.

They obviously have enthusiasm and the only matter which means the mosit is that they're trying!

most developers are hard to admit a lot of stuff or explain (which is how companies they protect their image/interests, but that's the greedy way) , but here the word "feasable" explains everything.
Oh I defended the engine previously for time sake prior to the announcement of the delay, the game originally had a 11 month or so development cycle from it's official announcement and I justified the engine choice because of them having this and BTTF to do, so putting additional time on a brand new engine was out of the question. But now with an additional 5 months or so, more time can be placed into things like this as the majority of the content from JP v.1 is already in place.

Of course, it's not absolutely a requirement for the game this Fall, but it'd be a much welcome addition! At the very least, improve the existing Telltale Engine as much as possible with the new time given!
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Old 04/26/2011, 05:13 pm   #11
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Better graphics and the ability to move and explore a little.
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Old 04/26/2011, 05:29 pm   #12
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- Xbox 360 achievements
As for roaming around, it isn't a problem for me, the demo showed you could roam a certain area at a time, like the Triceratops Paddock. So really you get the roaming option.
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Old 04/26/2011, 05:34 pm   #13
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Seeing how as they are set on improving the game, I'd really hope that they improve the gameplay/interactions within the game.

There have been a lot of comparisons to "Heavy Rain," which I mylself haven't played yet (although I'd love to, I just don't happen to have a PS3), but I have played Indigo Prophecy (which is very similar). Indigo Prophecy was unique in that it combined traditional gameplay with quick-time events. This made for a unique gameplay experience and allowed the story to evolve in various ways.

This type of branching storyline would greatly improve Jurassic Park's gameplay. Maybe you get off the island, maybe you don't... Perhaps the manner in which you get off the island, or the paths you take to reach your destination differ (the point is, you'd have many options). I would love to be given the options: where do you go?, what do you do?, how do you do it?

As we've seen from the revealed gameplay: Dr. Harding, Sarah, and the Merc are driving through the park in a Jeep. They arrive at the Triceratops paddock to discover that the gate is open, blocking their path. Perhaps in addition to the logical, close the gate, scenario, maybe you decide to go on foot... Do you follow the road, or cut through the paddock? Maybe there's another option?

I would love more gameplay options, a branching storyline, and multiple endings. After all, there's really no point in implementing quick-time events if those events don't have an alternative to: too slow, you died <<CHECKPOINT>> do over... Obviously some would end up like that, but others could be that you end up on an alternate story branch, or the plan you had chosen to follow is no longer an option. The Jeep is wrecked... now you're on foot (this event should be a possibility, not a certainty).
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Old 04/26/2011, 05:40 pm   #14
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Quote:
Originally Posted by REDSLATE View Post
Seeing how as they are set on improving the game, I'd really hope that they improve the gameplay/interactions within the game.

There have been a lot of comparisons to "Heavy Rain," which I mylself haven't played yet (although I'd love to, I just don't happen to have a PS3), but I have played Indigo Prophecy (which is very similar). Indigo Prophecy was unique in that it combined traditional gameplay with quick-time events. This made for a unique gameplay experience and allowed the story to evolve in various ways.

This type of branching storyline would greatly improve Jurassic Park's gameplay. Maybe you get off the island, maybe you don't... Perhaps the manner in which you get off the island, or the paths you take to reach your destination differ (the point is, you'd have many options). I would love to be given the options: where do you go?, what do you do?, how do you do it?

As we've seen from the revealed gameplay: Dr. Harding, Sarah, and the Merc are driving through the park in a Jeep. They arrive at the Triceratops paddock to discover that the gate is open, blocking their path. Perhaps in addition to the logical, close the gate, scenario, maybe you decide to go on foot... Do you follow the road, or cut through the paddock? Maybe there's another option?

I would love more gameplay options, a branching storyline, and multiple endings. After all, there's really no point in implementing quick-time events if those events don't have an alternative to: too slow, you died <<CHECKPOINT>> do over... Obviously some would end up like that, but others could be that you end up on an alternate story branch, or the plan you had chosen to follow is no longer an option. The Jeep is wrecked... now you're on foot (this event should be a possibility, not a certainty).
"Dr. Harding, Sarah Jess (Second Daughter), and the Merc Nima (The Smuggler) are driving through the park in a Jeep."

As for Heavy Rain, Telltale themselves stated they would use it as inspiration for the format of the game.

To be honest, the only time I've experienced QTE's are personally in Force Unleashed and Gears of War (IE: Chainsaw battles/Boss battles).
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Old 04/26/2011, 05:47 pm   #15
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Thanks for the corrections

I should also mention the occurance of player death. It would be GREAT if the death of a character did not end the game (obviously people died in the movie). This would however alter the path of the game. So Dr. Harding dies... the game's not over yet. Jess still has to try to get off the island! Now she'll be sad about the death of her father, perhaps distracted much of the time, but she has to be a trooper and tough it out. Maybe the Smuggler dies? Oh well, she was here to do harm anyway. No one liked her. Maybe Jess dies? Now Dr. Harding is furious. He takes it out on the Smuggler and blames her for the incident! All sorts of story changes could occur...

Consider it...

But seriously: Force Unleashed? Gears? those aren't the best examples of "Quick-Time-Events." Also, their story lines are linear.

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Old 04/26/2011, 05:49 pm   #16
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I wanna be able to actually control my character and make him walk around!!!!!!!!!!!!!!!
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Old 04/26/2011, 06:03 pm   #17
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I found the controls in BTTF to be a bit awkward. It was frustrating to always randomly walk into parked cars, and get stuck behind signs/posts. If walking is incorporated into JP:TG, some tweeking is definitely needed.
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Old 04/26/2011, 06:07 pm   #18
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Chameleon-like Carnotaurs:



Plesiosaurs:


Dimetrodon:


Therizinosaur:


The Jurassic Park Jungle River Cruise & Pteratops Lodge, (shown on slides in background of lunch scene in original film...links from another thread, posted by Dr. Dino):

- The river adventure ride entrance;
- The river adventure ride;
- The Pteratops lodge.

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Old 04/26/2011, 06:08 pm   #19
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Really the biggest thing I would have wanted changed was the ability to walk around.. But I was willing to give their method a try before I REALLY started whining about it.
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Old 04/26/2011, 06:45 pm   #20
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This probably doesnt even matter as i dont know how long the game is going to be, but i hope they make the episodes longer than the bttf episodes (bttf is the only other telltale game ive played so i dont know if their length is average for their games) Its a good game and i have a lot of fun playing but it just feels like im just getting into the episode when it ends and its time to wait for the next.
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