Quote:
Originally Posted by Jake
"Hey Max, remember that time when you died and then came back in a time machine?"
"No"
Done.
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Okay, I'll comment on the issue once more. ONCE.
Eight months after first experiencing the final scene of "The Devil's playhouse", I can say that my perspective has shifted a little. I was furious about the ending then - but not because I thought that this madness wasn't along the spirit of Steve Purcell's Sam & Max. And thinking back hard, it probably wasn't even because it broke the spirit of the game series. However, it did break the spirit of the "Devil's Playhouse" specifically.
TTG was striving hard to give us a continuous/meaningful storyline back then, memorable characters with some kind of a backstory and shocking events with
lasting effects that were supposed to move you emotionally. I can see now that this was alien to Steve Purcell's comics, where nothing happens to our heroes that isn't rectified in three pages' time and Deus Ex Machina always saves the day.
Max died and came back lots of times, but that wasn't the issue here. The way this happened was very much like Purcell's comics, very much in the spirit of Sam & Max, where the events of yesterday never have any consequences and are thus entirely irrelevant. Sam and Max are invincible by Purcell's command, but after a whole season of showing them vulnerable and in dire distress, I could not accept that all their pain was worth nothing.
The rising protest after the ending was proof that TTG had made a joke at their own expense. All that painful work to make the story emotional and meaningful, then ridiculing their own work by declaring it entirely meaningless to the protagonists. That's the difference between what I thought back then and what I think now; maybe it WAS a brave thing to do. But that doesn't mean I have to like it.