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Originally Posted by Giant Tope
I played all of them side by side for the first time about 2 years ago. I still thought the second one was the best.
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This is why I typed the second sentence of my post.
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Originally Posted by Rather Dashing
This is entirely unfair, especially when you realize that Curse was the first Monkey Island experience for many people. The game came out nearly 15 years ago, so many people who are either in their teens or are young adults now played the game when they were kids, and it has just as much "nostalgia" attached to it for those people, and the drastic tonal and story differences of that title that make it a poor sequel to the original games then color its fans' perceptions of the original titles. It works both ways in this regard.
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Yeah, this is a fair point, actually. A significant of people here did begin with
'Curse'. However
it would seem that most people were introduced to the series with the first two games.
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Originally Posted by Rather Dashing
The second was innovative as fuck as well.
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Nice analogy.
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In any case, Tales will never be as great as LeChuck's Revenge or even Curse, because it doesn't do anything that the others didn't.
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I'm willing to say it had a better storyline, and I think that
'Tales...' went where the others didn't in the fact that it explored other avenues/styles of writing than mostly just comedy.
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In that way, Tales of Monkey Island could only be a romp through a nostalgia-laden version of the universe, that nostalgia itself holding the game back from real greatness(with many callbacks, references, and otherwise derivative elements overriding the bulk of the experience). This doesn't mean Tales wasn't fun(I certainly enjoyed most of it), and that it doesn't have glimmers of true greatness(the "ring" puzzle at the end was a stroke of genius), but on the whole neither it(nor arguably Curse) can live up to its predecessors.
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I agree that the many references to past games - in what I assume was simply just an effort to make an unneeded connection to the rest of the series - did detract from the overall enjoyment and quality of the game. However,
'Tales...' relied less upon nostalgia than I thought it would have. I was quite surprised that they actually decided to use an entirely different setting than all of the past games (with the game taking place in the
Gulf of Melange as opposed to the
Tri-Island Area). Also, for every reference-joke that was thrown in there, there were at least two-or-so original jokes to make up for it. Of course, having around a third of the humour being generated from making references to other games & franchises isn't really acceptable, but it's sure-as-hell a lot better than the majority of humour I find in adventure games these days (
'Jack Keane' being the worst offender in terms of awful humour).
But, as I said, these references were most probably done mostly with the intent of connecting
'Tales...' to the other four games. They were the first company apart from LucasArts to take on a
Monkey Island project. There would have been a lot of pressure on them to make this game
feel like a
Monkey Island game. So this large amount of referencing and throwbacks to previous games was a mistake that Telltale were almost inevitably going to make. It's something that I can personally forgive given it was Telltale's first time around.
I think that when or if they do a second season, then they'll most probably be able to do away with all of this constant referencing and give up a higher quality game. If not, then I'll be rather disappointed, but I doubt they'd be that stupid as to tie the game down with that rubbish.
Also, hopefully Telltale can eliminate the terrible linearity that
'Tales...' had. But, of course, they're only going to be able to do this if they change the development/release schedule that they currently have.