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Originally Posted by Guinea
I'm mostly talking about the look and feel here.
Rayman looks like a complete idiot (even next to Globox), compared to the heroic design he had in the previous games (heck even in the Rabbids games where he was still in) and now it seems they adopted the Rabbids look and feel for a real Rayman game (and not just for Rayman but for the whole game and the music and everything).
The music, in particular the underwater music, sounds like Rabbids chanting. The original Rayman's music was beautiful and memorable.
As for the gameplay I saw in this trailer:
The gameplay seems to be more similar to a mix of New Super Mario Bros. Wii and Donkey Kong Country Returns instead of any of the previous Rayman games.
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They said that the story was gonna be about how Rayman, a complete idiot, becomes the hero we know today. It's called
Rayman: Origins, after all. So, yeah, "young Rayman is immature here", but the point of the story is to explain how he stops becoming that and becomes heroic.
Also, the thing about the Rayman series is that since the very first game, there are very few things that aren't changed in the next one. The tone, the characters' personalities, the look and feel, even some gameplay aspects, are either tweaked or are completely changed in the next game. So, a Rayman game that is different than the previous ones isn't really something that hasn't happened before.
For instance, the first game was a sidescroller, with levels like "band land", "picture city", "candy chateau", and it has a really cartoony feeling in it. The second game was a 3D platformer, which abandoned most of the silliness and gave the world a deeper mythology. The third game still retains the mythology of the second game, but it adds more humor to it, and is not afraid of being sillier than the 2nd game.
From the looks of the trailers and the info I can find around the internet, Rayman Origins is about making a bridge between the silliness of the first game and the deeper mythology of the second one. Because, when you think about it, the world of the first game and the world of the second game is almost completely different. Rayman Origins wants it so that there is a sort of middle ground where the elements of both worlds meet.
Now, about the game adopting the Rabbids look and feel for a real Rayman game; The reason the Rabbids game is not a 'real Rayman game' is not due to its look and feel, it's because it's just a collection of minigames with an poor Excuse Plot instead of a well-written story. It also lacks that feeling of exploration of Rayman's universe, with each minigame being just a stage instead of a living, breathing world. The look and feel, though, it doesn't bother me much (though the heavy focus on the Rabbids instead of Rayman himself irks me). In fact, if the game was an action paltformer with the exact look and feel, it'd still be pretty cool.
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Originally Posted by Guinea
Rayman 1 tried to be original. There was other than the ability to jump nothing that reminded me in any way of existing platformers. It was 100% unique.
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Yeah, but if the gameplay of Rayman Origins was like the previous games, then it'd be even less original wouldn't it? I'm just saying that, these days, I've seen more dark, serious 3D platformers than bright, energetic 2D sidescrollers.
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Originally Posted by Guinea
Example: Out of all possible franchises, Rayman shouldn't have the need to include a Tetris reference (*complete with the music* to make sure even the last idiot gets that it's *really* a Tetris reference because the blocks alone don't give it away apparently) as a gameplay element.
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I don't think it's a gameplay element. I think it's just a one-time joke. Sure, the blocks appeared again in a later level, but I don't think it's gonna be a big part of the game.
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Originally Posted by Guinea
All of the differences can probably be explained by saying "but young Rayman is immature here" and "Rayman doesn't have his fist powers before the first game" etc. but I think that the fist is to Rayman as essential as jumping is to Mario and momentum is to Sonic. Maybe you get something like it later in the game, but from what was shown it doesn't look like it.
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We still don't know exactly, but yeah, maybe we won't. Though I kinda like how Rayman's fighting style isn't just throwing his fists (In the trailers, I see him rapidly punching enemies as well as kicking). It just looks cooler. And yes, we might not fight by launching Rayman's fists towards enemies, which is a big part of the franchise, but I'm not really bothered about that since there's already been multiple forms of the combat mechanism.
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Originally Posted by Guinea
And to this day I still don't get the fascination that comes from character designs that act and look like completely brainless idiots on drugs, but the mass market seems to like them apparently. I couldn't explain the success of the Rabbids franchise and the design decisions for this game any other way.
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Well, that I can't argue about, because that's your personal taste. I actually like the character designs. It's not that I have a fascination on characters acting like completely brainless idiots on drugs, it's just that they really fit into the atmosphere the game is trying to achieve. Of course, I also like the more heroic, mature Rayman, but it wouldn't really fit much with the what the game is doing. And you might not like what the game is trying to do, but, again, that's your personal taste.
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Originally Posted by Guinea
This is just my opinion, and it might be severely influenced by the nostalgia factor, and it might be formulated a little harshly here and there, but feel free to discuss it and tear it apart. If anything I'd be happy if someone can convince me that this is the Rayman game I've been waiting for since Rayman 3.
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I don't think it's the nostalgia factor. I think it's just personal taste. The nostalgia factor influenced me as well, but it gave me a positive opinion of the game instead. I, for one, welcome the silly, weird Rayman, but I think you want the darker, more serious Rayman. Which is why I don't think this is the Rayman game you've been waiting for since Rayman 3. Hell, it's not the game
I've been waiting for since Rayman 3, but it still looks awesome.