The Walking Dead Law and Order Legacies Jurassic Park Back to the future: The Game Puzzle Agent Sam & Max Tales of Monkey Island Wallace & Gromit's Grand Adventures More Telltale Games
Forgot your password?
No worries, we can help!

The Walking Dead

Go Back   Telltale Games Forums > Back to the Future > Back to the Future Discussion

Back to the Future Discussion The place to discuss all things related to Back to the Future: The Game, and anything else BTTF.

View Poll Results: If the game is real are you excited for it????
YES! I can't wait 55 84.62%
I may play but i'm not sure 8 12.31%
No i'm not really excited 2 3.08%
Voters: 65. You may not vote on this poll

Reply
 
Thread Tools Search this Thread
Old 06/12/2011, 10:23 am   #1
itssas83
Member
 
Join Date: Apr 2011
Posts: 79
Lightbulb BttF Season Two Fixes & Suggestions

ok first things first, I have made this page in hopes of gathering some reasonable suggestions to making the possible BttF: Season Two more enjoyable, not so everyone can post whats been said a million times about the puzzle difficulty, so here goes...

Make Puzzles more Complex/Fun/Creative/Etc.. (its said, moving on...)

One thing I been thinking about a lot these past few days is Jurassic Park, and how it will be the first game that Telltale will give you the option, or misfortune, of dying. I was thinking that we can incorporate a similar concept into the BttF series, which i would like to call "Caught Scenes". In the next paragraph I take 2 examples of this concept and explore possible scenarios from season one.

1931, when you and Doc are getting ready to jump into the Delorean, Officer Parker walks up and tries to put an end to the fun. Well what if you failed to get the keys and jump in the Delorean in time, and Parker catches you. Would he shoot/arrest you and Carl Sagan, altering the future forever?

When you are back in 1931 hiding behind the tree, what would happen if you failed to lure your alt self away from that tree? "Caught Scene" begins of you coming face to face with your alternative self, breaking rule #1 of time travel, causing irreparable damage to the time space continuum?!?!

personally i have found that if your not allowed to generally suffer some type of consequences for your actions, and puzzles essentially play on a harmless loop, the game just becomes repetitive and kinda boring. As a BttF fan, i think this would also be an exciting and safe way to explore the consequences of time travel and paradoxes etc. without having to have it play into the actual storyline. this alone could lead to some really exciting ideas.

as we know from the "its a wrap" video, telltale listens to us at the forums and values our opinions. this is a great chance to give our two cents, for whatever it might be worth! even if they use just use one or two suggestions everything can make a difference!
__________________
Why are things so heavy in the future? Is there something wrong with the earths gravitational pull??
itssas83 is offline   Reply With Quote
Old 06/12/2011, 12:44 pm   #2
Marty Mcfly III
Senior Member
 
Marty Mcfly III's Avatar
 
Join Date: May 2011
Location: Hill Valley
Posts: 148
Default

Yes first post

Anyway getting back on track I think this could be a good idea but it might be a bit harder than Jurassic park because you're put in dangerous situations less often in BTTF. Perhaps if they if they did it so that instead of dying, your actions in the past could cause alternate realities to come into exsistance. Although if this could end up with a game almost like Chrono trigger with the idea of different endings. But I think that would be a great idea too.
__________________
"No Marty. You're not thinking 4th dimensionally."

"Yeah, I do that a lot."
Marty Mcfly III is offline   Reply With Quote
Old 06/12/2011, 12:55 pm   #3
bobtheskutter
Member
 
Join Date: Oct 2009
Posts: 74
Default

Quote:
Originally Posted by itssas83 View Post
personally i have found that if your not allowed to generally suffer some type of consequences for your actions, and puzzles essentially play on a harmless loop, the game just becomes repetitive and kinda boring.
Totally agreed.
bobtheskutter is offline   Reply With Quote
Old 06/12/2011, 01:59 pm   #4
Gman5852
The smartest moron
 
Gman5852's Avatar
 
Join Date: Aug 2008
Location: under your couch
Posts: 5,951
Default

1.Make the puzzles hard. You have a freaking hint system. The whole point of one is so if people get stuck on harder puzzles, so bump up the difficulty
2.Work a bit on animations, Martys running animation was a little odd.
3.No bugs. The glitches Rather Dashing found in episode 3 for straying a little off track or just bad.
__________________
Sign up for Tribes:Ascend, its free
FOR THE NEWBIES:
Blue names=normal member
Grey names=community mod(As in, NOT a Telltale employee, they just keep the peace here, that's it.)
Red names=actual telltale employees.
Gman5852 is offline   Reply With Quote
Old 06/12/2011, 02:18 pm   #5
Shadowknight1
Senior Member
 
Shadowknight1's Avatar
 
Join Date: Nov 2010
Posts: 2,749
Default

Quote:
Originally Posted by itssas83 View Post
personally i have found that if your not allowed to generally suffer some type of consequences for your actions, and puzzles essentially play on a harmless loop, the game just becomes repetitive and kinda boring.
Agreed!
__________________
"Geez, we've been back together for five minutes Doc, and you're already talking about the end of the universe."

"Stupid, stupid rat creatures!"
Shadowknight1 is offline   Reply With Quote
Old 06/12/2011, 02:21 pm   #6
Scnew
Fighter of the Night Man
 
Scnew's Avatar
 
Join Date: Jul 2010
Posts: 956
Send a message via AIM to Scnew
Default

Deaths, or some other sort of game over scenario, are fine with me. But I'm a big old-school Sierra fan, I'm not sure how the more casual audience that BTTF is courting would feel about it.
Scnew is offline   Reply With Quote
Old 06/12/2011, 02:23 pm   #7
Ashki
Senior Member
 
Ashki's Avatar
 
Join Date: Dec 2010
Posts: 313
Default

Quote:
Originally Posted by Scnew View Post
Deaths, or some other sort of game over scenario, are fine with me. But I'm a big old-school Sierra fan, I'm not sure how the more casual audience that BTTF is courting would feel about it.
Personally, I wouldn't care to much for that, I don't like those constant games that are Unwinnable by Design.
Ashki is offline   Reply With Quote
Old 06/12/2011, 02:25 pm   #8
Michael J Fox is Canadian
Senior Member
 
Michael J Fox is Canadian's Avatar
 
Join Date: Dec 2010
Location: ontario
Posts: 1,081
Default

While the concept of different futures depending on your decisions in the past would be awesome, it's not likely it is very logistical given the fact that there's been continuity issues with respect to the name you choose for the main character.


Nothing against telltale as these episodic point and click puzzle games are their bread and butter but there's so many awesome things you could do with a BTTF disc based game
__________________
my back to the future voicemail
Michael J Fox is Canadian is offline   Reply With Quote
Old 06/12/2011, 02:28 pm   #9
Scnew
Fighter of the Night Man
 
Scnew's Avatar
 
Join Date: Jul 2010
Posts: 956
Send a message via AIM to Scnew
Default

Quote:
Originally Posted by Ashki View Post
Personally, I wouldn't care to much for that, I don't like those constant games that are Unwinnable by Design.
I don't mean they should ever be unwinnable. Preferably if you get yourself into a situation you can't get back to, it will restore you to a point in time where you can do something about it. I'm all for having dead ends, but can live without the old Sierra ability to unwittingly save yourself into a dead end permanently.
Scnew is offline   Reply With Quote
Old 06/12/2011, 06:37 pm   #10
Soeroah
Member
 
Join Date: Jan 2010
Posts: 88
Default

Quote:
Originally Posted by Scnew View Post
I don't mean they should ever be unwinnable. Preferably if you get yourself into a situation you can't get back to, it will restore you to a point in time where you can do something about it. I'm all for having dead ends, but can live without the old Sierra ability to unwittingly save yourself into a dead end permanently.


Like in Monkey Island 4, where destroying the space/time continuum just dumps you at the start of the maze before you created a paradox?
Soeroah is offline   Reply With Quote
Old 06/12/2011, 10:31 pm   #11
Marty Mcfly III
Senior Member
 
Marty Mcfly III's Avatar
 
Join Date: May 2011
Location: Hill Valley
Posts: 148
Default

Quote:
Originally Posted by Gman5852 View Post
3.No bugs. The glitches Rather Dashing found in episode 3 for straying a little off track or just bad.
Those sorts of glitches are in every game.
__________________
"No Marty. You're not thinking 4th dimensionally."

"Yeah, I do that a lot."
Marty Mcfly III is offline   Reply With Quote
Old 06/13/2011, 12:40 am   #12
itssas83
Member
 
Join Date: Apr 2011
Posts: 79
Default

Quote:
Originally Posted by Soeroah View Post
Like in Monkey Island 4, where destroying the space/time continuum just dumps you at the start of the maze before you created a paradox?
kind of yeah, just start at the beginning of the puzzle or close by, it also sucks when u die/fail and gotta trek back through 45 minutes of a game, but the monkey island reference works good with what im talking about.

Being a BttF fan, i've always been interested in what would happen if Marty failed his missions, if the pictures went completely empty, paradoxes and such. it would be cool if we could get little "what if" kinda failure cut scenes before we retry each puzzle. (Example: Cut Scene: MArty sees real Marty hiding behind tree, real Marty yells ohh crap!! then poof!! no martys left at all) "ohh so thats what would happen.." hahaha

very vague but you get the idea i hope :P
__________________
Why are things so heavy in the future? Is there something wrong with the earths gravitational pull??
itssas83 is offline   Reply With Quote
Old 06/13/2011, 06:23 am   #13
kyleontheweb
Junior Member
 
Join Date: Aug 2009
Location: Ohio
Posts: 27
Default

What I would most like to see is the ability to drive the DeLorean freely. I don't like that you have this awesome car, but you can only watch it being driven in a video. I would like to have some kind of control of the car.
kyleontheweb is offline   Reply With Quote
Old 06/13/2011, 07:26 am   #14
Martin McFly
Time Travel Volunteer
 
Martin McFly's Avatar
 
Join Date: Mar 2011
Location: Hill Valley, California
Posts: 1,110
Default

Quote:
Originally Posted by kyleontheweb View Post
What I would most like to see is the ability to drive the DeLorean freely. I don't like that you have this awesome car, but you can only watch it being driven in a video. I would like to have some kind of control of the car.
I second this notion.

I also agree with the suggestion of the 'Caught Scenes' outlined in your initial post. It would really give a sense of urgency to the players and would improve the 'linear pattern' it's currently demonstrating. I've mentioned it before but one of my most vivid memories from my childhood is this screen:



Just like with DKC, I would like to see screens that show the consequences of your actions; screens that really make you realise how much you screwed up. The 'Caught Scenes' would be a great addition to Season 2.
__________________
Quote:
Originally Posted by RexMaster View Post
I love this guy! There is nothing more to it!
"I hope you know what you're doing, Doc..."

"When I was older, I loved experimenting with time machines."
Martin McFly is offline   Reply With Quote
Old 06/13/2011, 08:08 am   #15
Tyrfing42
Member
 
Join Date: Oct 2010
Location: Palm Bay, Florida
Posts: 72
Default

^
Maybe with that route they could even slip in a "but the future refused to change" reference.
Tyrfing42 is offline   Reply With Quote
Old 06/13/2011, 08:57 am   #16
Kyronea
Pansexual and Transgender
 
Join Date: Dec 2010
Location: Portland, Oregon
Posts: 207
Default

Game overs would be lovely indeed. BRING BACK SIERRA STYLE DEATHS! BRING BACK SIERRA STYLE DEATHS!
Kyronea is offline   Reply With Quote
Old 06/13/2011, 09:17 am   #17
Rather Dashing
Throw Baby
 
Rather Dashing's Avatar
 
Join Date: Jun 2008
Posts: 7,883
Send a message via AIM to Rather Dashing Send a message via MSN to Rather Dashing Send a message via Yahoo to Rather Dashing
Default

I think the damage is essentially done. The game was not critically hailed or derided, it just existed. If they made a sequel, there's really no incentive to improve it, and in fact there are a great deal of DISINCENTIVES. From a marketplace realities standpoint, this series is essentially fucked with no hope to improve. They'll make what their target audience wants and expects, and that audience certainly doesn't include me.
__________________
Quote:
Originally Posted by coolsome View Post
If its so obscure that Dashing hasn't herd of it then no one has.
Rather Dashing is offline   Reply With Quote
Old 06/15/2011, 11:43 pm   #18
itssas83
Member
 
Join Date: Apr 2011
Posts: 79
Default

well just going a quick google, gamespot and ign search, all the reviews i found of the game are 7.5 plus, episode two coming in at 8.5 on ign, so theres tons of people stoked about this game. just because a few are disappointed doesn't mean everyone is.

I believe a sequel to this game, especially if they listen to a few friendly suggestions, could come out great. yeah theres always gonna be room for improvements, but i think they can pull it off
__________________
Why are things so heavy in the future? Is there something wrong with the earths gravitational pull??
itssas83 is offline   Reply With Quote
Old 06/15/2011, 11:57 pm   #19
itssas83
Member
 
Join Date: Apr 2011
Posts: 79
Default

another fix mentioned plenty of times before is how little you really used the inventory.
it was lacking a lot compared to pretty much all the other recent telltale games. so heres a couple suggestions...

i would like to see you be able to combine things and puzzles that involve using multiple things in the inventory, but bttf doesnt even give us that option. just simple things like "put the gum on the stick" tasks can spice up a puzzle. (vague example, i think the game that popped into my head was beavis and butthead virtual stupidity... great, stupid adventure game :-) )

and also, i'd like to be able to pick up some things that dont necessarily effect the storyline, but would add some nice dialogue. the one example i have for that would be at doc estate sale, you see his "mind reading" helmet device. i'd like to be able to have that in the inventory to be able to use on random characters and see what they are thinking, like biff would be one thats bound to have some funny/evil random thoughts. (although i guess stabbing random people in the face with that plunger might not go over too well with most people... :-P )
__________________
Why are things so heavy in the future? Is there something wrong with the earths gravitational pull??
itssas83 is offline   Reply With Quote
Old 06/16/2011, 06:15 am   #20
caeska
Monkey Smuggler
 
caeska's Avatar
 
Join Date: Mar 2010
Location: Fondor Orbital Shipyards
Posts: 740
Default

The problem is that Telltale is too afraid to make actual changes in the BTTF universe. For example, there are no main character deaths, important character developments, important revelations about the past or any such things. You can be damn sure that everything will be back to the same way it was before when this season is over.
So what's the point? Make a season 2 that's exactly the same, I mean do you really want that? There is fan fiction out there that is much much better and is brilliantly written.

Firstly I didn't see the point of setting the game in the 1980's, right after the events of BTTF 3. That may have made sense 20 years ago, but now? Give me a break.
It just seemed to me that TTG caved in to the fan demands of featuring teenage Marty and the Delorean even though it probably wasn't the best decision from a creative standpoint.

Marty is pretty much a developed character, and there is not much to work with there. The Delorean was destroyed, that particular vehicle's story is over. Sure, Doc can rebuild it, like he did in the Kristen Sheley fanfic. Later on the Delorean also got permanently destroyed and it was replaced with another model from the 2030s.
But coming up with a retarded justification that the car was duplicated when it was hit by lightning just to keep the damn car is insulting.

I don't even see why the game had to have Marty as a playable character at all; they could have used Jules and Verne as the main antagonists, who have grown up with time travel and for whom there are excellent opportunities for development.
Or the story could (should even) have branched out from our present time, and involved puzzles across time periods. Not just alternating between 1986 and 1931.

So unless TTG actually wants to touch on the BTTF universe and make changes they shouldn't even think about a second season.
But if they can make a good story that interacts with the BTTF world and involves time travel as a more central theme, then I'm interested.
caeska is offline   Reply With Quote
Reply

Bookmarks

Tags
2018, back to the future, bttf the game, delorean, marty mcfly, michael j fox is canadian

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Telltale General FAQ divisionten General Chat 66 06/04/2013 05:59 pm
BttF Season Order Question Bunnyman Shopping or Activation Support 1 11/05/2010 12:49 pm
Thoughts on Season 3 as a whole Pak-Man Sam & Max Series Discussion 2 09/18/2010 06:31 am
SBCG4AP: A Season Retrospective Thread Rather Dashing Strong Bad General Discussion 4 12/22/2008 02:26 pm
Sam & Max Season 2 DVD sanmadjack Shopping or Activation Support 4 06/02/2008 07:44 pm


All times are GMT -8. The time now is 07:34 pm.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Telltale Games - © 2013 Telltale, Incorporated. All rights reserved.
Home  |   Store  |   Blogs  |   Forums  |   Product Support  |   Corporate Info  |   Press Releases  |   Jobs  |   Terms of Use  |   Privacy Policy