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Back to the Future Hints & Help Are you Marty McFly? I've got something for you: A hint forum.

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Old 06/24/2011, 05:56 am   #21
skulleh
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Originally Posted by Guybrush81 View Post
Hmm, seems like I did everything right, but I'm still stuck. I put mop and hat on the cactus and put the saloon sign on the outhouse door. But anytime I try to give the burning stick to Edna or use it with the outhouse, Edna goes nuts. When I talk to the cactus, Edna only tells me (or Danny, didn't really get it) not to speak with him (or me).
I'm stuck where Guybrush81 is too. Anyone able to help?
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Old 06/24/2011, 06:10 am   #22
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this correct actions for passing this:

- knock to door (you activate tripwire)
- knock to door again. tell to Edna you be today together
- knock again and tell Edna you borough some to her and then click to Doc
- when Edna go out, she put down Hat and put him on STOP sign.
- tell Doc word Shnookums
- use recording device (flowers) on Edna
- when Edna enter in burned DeLorean, use Tripwire
- use Mop and Hat on cactus
- put Saloon sign on Outhouse
- click on Clay Oven and give burning wood to Edna

Last edited by dxdy; 06/24/2011 at 06:13 am.
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Old 06/24/2011, 06:20 am   #23
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Thanks dxdy but where's the flower pot with the recording device on it. It's not in my inventory and I can't pick up either of the two pots the tripwire is attached to so they musn't be it...
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Old 06/24/2011, 06:33 am   #24
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you (must) have it from EXPO when recorded Edna confession
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Old 06/24/2011, 06:34 am   #25
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That's what I thought I needed but I can't see it in my inventory. Maybe it's a bug and I have to start again...?
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Old 06/24/2011, 06:35 am   #26
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here is my save (PC) for this position

http://www.telltalegames.com/forums/...5&d=1308920100

Last edited by dxdy; 06/24/2011 at 06:53 am.
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Old 06/24/2011, 06:51 am   #27
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Great thanks heaps for that . Not sure why I didn't have it in my saved game...
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Old 06/24/2011, 07:07 am   #28
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Ah! THANK YOU. God that was frustrating!
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Old 06/24/2011, 08:57 am   #29
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Quote:
Originally Posted by Guybrush81 View Post
Hmm, seems like I did everything right, but I'm still stuck. I put mop and hat on the cactus and put the saloon sign on the outhouse door. But anytime I try to give the burning stick to Edna or use it with the outhouse, Edna goes nuts. When I talk to the cactus, Edna only tells me (or Danny, didn't really get it) not to speak with him (or me).
I encountered a bug in this area too. after putting the mop on the cactus and it was time to trigger the 'grandpa' memory, i didn't have the hat in my inventory but i clicked on the cactus again and the hat magically appeared on the cactus but Edna said it doesn't look right.

at this point i think you're supposed to pick up the hat from the wooden post where Edna leaves it after coming out the house. well it was on the cactus now so when i clicked it from on top the cactus, suddenly the animation played of Marty picking up the hat from the wooden post and placing it on the cactus, which then triggers Edna's memory of her grandpa.

this is the third bug i've encountered this episode!
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Old 06/24/2011, 01:23 pm   #30
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To clear things up:
The hat will NOT be there to start with.

You must talk to Edna (via the tripwire) about things that happened today/in her past until you get to show her something.
Then you can show her Doc as "Emmet Brown" to get her to come outside.
Using the flowerpot on her then starts the flashback trance, the trance then has several stages:
1) The mop head from near the outhouse on the cactus becomes officer parker to move on 1 stage.
2) Once in the delorean the tripwire simulates a time jump making her get out of the car
3) At this point grabbing edna's hat (she takes it off when she comes outside) and adding to the cactus becomes her grandfather and moves you on to the tannen story.
4) Then outhouse sign on the outhouse prompts recalling tannens saloon.
5) Searching the clay oven to get the burning stick and using it on the outhouse prompts recalling burning the saloon down and the info you need to know.
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Old 06/24/2011, 01:59 pm   #31
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I found the hat on the ground.
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Old 06/24/2011, 02:00 pm   #32
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Quote:
Originally Posted by dxdy View Post
this correct actions for passing this:

- knock to door (you activate tripwire)
- knock to door again. tell to Edna you be today together
- knock again and tell Edna you borough some to her and then click to Doc
- when Edna go out, she put down Hat and put him on STOP sign.
- tell Doc word Shnookums
- use recording device (flowers) on Edna
- when Edna enter in burned DeLorean, use Tripwire
- use Mop and Hat on cactus
- put Saloon sign on Outhouse
- click on Clay Oven and give burning wood to Edna

Thanks, now I know what went wrong. After getting Edna to confess at the Expo, I put the recording device back in the phone booth to try out something and didn't pick it up again. Seems to me like I'm stuck at this point. Hill Valley - and therefore the Expo - is gone by now hence getting back there might be a bit difficult. :-)

Looks like a beginner's mistake in riddle-design to me. The story should never be able to proceed without the character carrying all needed items. :-(
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Old 06/24/2011, 05:32 pm   #33
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Quote:
Originally Posted by dxdy View Post
here is my save (PC) for this position

http://www.telltalegames.com/forums/...5&d=1308920100
Thank you, dxdy. You saved me a lot of work
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Old 06/24/2011, 05:51 pm   #34
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Once Edna comes out grab her hat by the door. She'll talk about repressed memories and you'll have to recreate exactly what happened in 1931 at her house.
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Old 06/26/2011, 02:39 pm   #35
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I got the same bug - Clicked on the cactus and it automatically put the hat on without me having picked it up. Now I can't progress because Edna is technically seeing a hat-less cactus.

Anyone have a Mac save for this part of the game or know of a workaround/patch?
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Old 06/26/2011, 04:02 pm   #36
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Never mind. Found an auto-save from the beginning of the scene. All sorted and finished now. Cool ending.
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Old 06/28/2011, 03:00 pm   #37
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Quote:
Originally Posted by Guybrush81 View Post
The story should never be able to proceed without the character carrying all needed items. :-(
Maybe they're training for the King's Quest game, with all those Sierra-style dead ends...
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Old 06/29/2011, 11:58 am   #38
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Quote:
Originally Posted by Kaladron View Post
I got the same bug - Clicked on the cactus and it automatically put the hat on without me having picked it up. Now I can't progress because Edna is technically seeing a hat-less cactus.

Anyone have a Mac save for this part of the game or know of a workaround/patch?
Had the same problem on PC but somehow got around it... not sure but maybe I clicked on the spot that the hat was supposed to be on (fence)??
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Old 06/29/2011, 02:32 pm   #39
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use my save position...

hat is on top of STOP sign... Edna put hat there when go out from house to see Emmet...
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