Quote:
Originally Posted by Strayth
Dashing, how can you not understand, you who noticed to incredible power of the "plot convenience", that makes everything appear or disappear by magic when it needs to ?
When you get this kind of lazy writing for the whole game, that's clearly because they just couldn't handle it and had to drag things on. The story just wasn't controlled, they gave themselves tasks and "things to complete" among each episode, even it didn't make sense or was bad for the sake of pacing (and you have to admit the whole thing is pretty horrid).
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While I agree with the basic idea(the writing is horrendously sloppy and relies way too much on contrivances), I think that's a lot more easily explained by:
1. Wanting to avoid giving the player ANY WORK. Being horrified at the prospect of the player actually thinking and then having their brain explode from frustration, things "just happen" because a logical reason that stems from the player's actions would require something resembling effort on the part of the player.
2. Multiple chapter lead designers not really working out how episodes flow into each other. We know that scripts are written and episodes are designed by different people, which works when you're making a sitcom, but more oversight needs to be taken when something is more narrative. We actually saw a bit of this in Tales of Monkey Island(if Elaine knew
about the afterlife and that Guybrush would come back as implied at the end of part 5, why was she crying at his death?). There is a disturbing lack of inter-episode oversight or communication. You can see this especially in the stories of Young Emmett and Trixie. Their lives are RUINED in one episode, and then magically fixed in the next. Episode designers and the script between them implies to me that writers simply are NOT working in tandem, making the episode to episode story nothing short of a jumbled mess.
3. Time Crunch. I seriously can't believe that the lack of anything outside the main options makes sense from a "new player" standpoint. There must have been some serious scheduling issues with this project for them release a game that is THIS bare bones content-wise. Even if the game was easy, they SHOULD have been able to produce funny dialogs for the few actions that you can perform otherwise. Is it a stretch to say that Marty should react to trying to use newspapers in the recycling bins? That certain people deserve more than a "I don't think they'd be interested in that" comment when shown George's picture? Particularly, you know, George? They stuffed in a bare skeleton of a game, and I don't think they ELECTED to or NEGLECTED to include the meat, part of it has to be that they simply didn't have TIME.
4. Just regular sloppy writing, plain and simple.