While I think a Quantum Leap adventure game would be awesome, I honestly don't think Telltale would be the best people to work on one.
As you have said, they work with short deadlines, so they need to be able to reuse environments and characters. They can't recreate all the environments and characters for each individual episode and still keep with the monthly schedule.
The kind of puzzles they've shown in BttF wouldn't work very well since Quantum Leap is pretty much 100% about interaction. Also, as a result, it's hard to imagine a game where you would have all the time in the world and be able to do the wrong things or do things out of order. It would make much sense if you make a serious mistake to be send back to the beginning of that Leap and have to start over, this time making the correct decisions.
In short, the game is more likely, in my opinion, to "work" if it works in a Groundhog day way, in which there is a right way to do things, an okay way that can still be fixed but won't be ideal, and every wrong way gets you back to the beginning.
All of that though sounds like it would require a lot of work, because it's less linear. And a linear Quantum Leap game just completely destructs the whole concept that you can affect lives and change things and fix things, which is the whole point of the show.
I disagree though with the idea that Sam couldn't be told what to do. He could very easily be told by Al that Ziggy says he needs to do X or Y. Al could even be the hint system as well.
I honestly think I wouldn't enjoy a Quantum Leap game so much if made by Telltale under the current conditions, because it most likely wouldn't fit my expectations. I'd much rather have one episode a year and have them more to my taste, but of course that's less profitable for telltale unless they charge more per episode.
EDIT: in other words, I think a Quantum Leap game would work better with mechanics similar to the Last Express, and I don't see it feasible by Telltale.
EDIT2: I feel like talking a bit more about things...
I think the characters should be expected to do specific things (the characters who aren't Sam). Al could tell you about it and focus on them and things like that so you know when specific events happen, since I think it would be better to be able to win on the first play.
However when you start over, which shouldn't be compulsory, but would happen if you lose, it shouldn't be like you actually started over. The game should retain which information you have gathered and have Sam be in their possession, and Al be aware of them too.
So if you leap and then a woman arrives and your dialogue options were "who are you?" and "erm, hi." (or something) and later you learn it's your wife Sarah, the second time you get there, there should be an option that goes "Oh, Sarah, darling, here you are!" or something.
Because now Sam knows who that person is relating to him. He also shouldn't be shocked to see himself in the mirror so that cutscene could be skipped (or different).
But all of that would obviously require a lot more work and time than Telltale's deadlines provide them with in their current format.
Last edited by Avistew; 07/02/2011 at 07:21 am.
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