I just finished the game, and well... I am a bit disappointed:
The
story gets really odd and crazy throughout the game. There are nice elements, for example Korka with this stimulating russian bond-girl-touch, but the game doesn't really fit together at whole in my opinion. You meet Korka twice and then she is dropped from the storyline as if the writers have forgotten she is there. Many other characters taken from part one are not developed further in the game.
It seems to me, the writers made 30 minutes brainstorming about what might happen in Scoggins and just sticked to whatever came to their minds without reconsidering. Even after considering the supernatural elements, too many are too far-fetched and not really plausible in my opinion.
Then there are less
puzzles in the game than in the first episode (PA1: 37 puzzles, PA2: 33 puzzles). But that would not be a real problem if the puzzles would be really good. The puzzles are less fancy and repeated too often. Even puzzles from the first episode are repeated.
Sometimes the description could be better. (Hey, this is a computer game! Why not implement some visual animation to describe some of them??)
No, really, there are so much really nice and good puzzles out there, and then I have to move furniture (and other things) around or sort pictures chronological several times. It is really a shame. I want to agree with
richmcd, too. He complains about the combination of bad puzzles which don't make much sense within the story.
I would have liked more freedom while
playing, too. The game is 100% linear and there is for example seldom the possibility to skip a puzzle, continue at another point and then come back to the puzzle. Sometimes when there is only one single hotspot on the screen I wonder why the game is not completely designed as a movie and only interrupts when a new puzzle appears.
I often travelled to other locations where I did
not have to go and found nothing new there. Why not include additional information you can get from the people? Why not include easter eggs and/or hidden puzzles, or hints for puzzles which are hidden in another location? Why not give the player the possibility to just do stuff which isn't important for the game but maybe fun? I am thinking about something like the bonus tasks in the Strong Bad episodes, like collecting something which you can find in Nelson's office in the end. There is probably much more you can do to enhance the gaming experience!
Well... some criticism from my point of view because I really expected better puzzles, a good story and some new surprises in comparison to part one. It was fun to play nevertheless, but I hope you will consider the comments from your customers. Thank you.