I'm really torn on this one (expect the following sentences to be all over the place, ranting, and generally making little to no sense).
The writing was probably the high point of the game. It was sharp, witty, and oftentimes even hilarious. In the first half of the game at least, Nelson is a fantastic, likable character who is great to play as.
The puzzle were pretty good overall. Probably better than the first game. It was fun to solve them, and for the most part they weren't frustrating or obtuse.
I have to ask though, what is up with the "Nelson's Run" puzzle? Is that really what decides which ending you get? Because it makes absolutely zero sense. Someone please explain it to me, though I don't know if I want to go through the entire game again just to see it.
Also, since I'm American the coin puzzle didn't bother me though the Digits in Space one was a little bit annoying. The Monosaki one at the end practically killed an already dying game for me though. Seriously, you're gonna end the game with a puzzle about the Gregorian calender?! The full-circleness of the Lunar Circuit puzzle was awesome and I got it on my first try, but the last two required puzzles were terrible.
The story/atmosphere was the big letdown of the game for me, especially since Puzzle Agent 1 became my fifth-favorite game of all time because of its amazingly creepy and darkly funny story/atmosphere. I swear pretty much everything about that story was pitch-perfect. But I digress.
The game felt creepy when you first get to Scoggins, with Bjorn disappearing into the shadows and all. Mrs. Garrett was great with the not giving you a room thing and I was genuinely afraid to go back outside (it helped that the lights were off and it was late at night).
However, the story slowly went as insane as Nelson did.
It was kind of creepy with the Brotherhood member and the dead astronaut at first, but the Hidden People didn't make much of an entrance. It started to become clear after that that PA2 was abandoning everything that made the story of Scoggins Erasers, Isaac Davner, and the Hidden People so fascinating--it was set on being a wacky Saturday morning cartoon instead.
I can't tell you how disappointing that was for me. The game had some really funny moments, but they didn't mean anything because the plot they were based around was so weak. Government conspiracy, Ed Davis the serial murderer, astronauts going insane and randomly kidnapping and killing people... What was the point of all of it? The Hidden People were the best part of the first game, but they lost their mysterious nature and became the protagonists suddenly. They were still my favorite characters, but we didn't even get to see a fitting ending for them.
I would think that Graham and co. loved their characters as much as I do, so the only explanation was that they were rushed. How could they just leave everybody and every plot thread hanging?
Believe it or not I have a lot more to say, but I'll hold off for now. Anyway, someone please explain the action "Nelson's Run" puzzle to me. Also, where were the robot puzzles found in the course of the story?
My ratings are as follows.
Puzzle Agent: 9/10
Puzzle Agent 2: 6/10
Glad I played it and it was worth the money, but it was profoundly disappointing.
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