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Sam & Max House of Hints If you're stuck in Sam & Max, post here! Spoilers are very likely.

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Old 06/22/2010, 05:06 pm   #21
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Originally Posted by Falanca View Post
Yes, as I predicted, it's about the Steam version. What's bad is that everyone bought the game from Steam probably will get that far and bite the dust.




I think you should make a new topic (or put those in spoilers) as there are people, reading this thread, to find a solution to get to this point of the game.



To hit him, you have to blind him. But hitting him only causes to go one step back. There is something else you have to do, and it IS about what happens after Skunkape takes that step back.

More inconveniently, there will be others trying to put even more obstacles. Just try any dialouges possible, and try to trap Skunkape while also trying to render others unable to interfere with your fight.

There are not one but two sub-puzzles more to knock Skunkape out, so I don't really want to just give it away for you. Just try it.
ok, now I get it. and I beat the game. Thanks
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Old 06/22/2010, 05:25 pm   #22
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You offically made me a happy gal. ^_^ Thank you.
I'm not a very happy gal at all. :S If it's happened with two people, it means it's a bug in the game and not with our computers, so there's nothing we can do but wait.
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Old 06/22/2010, 08:07 pm   #23
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I'm using it on steam and had no trouble. It's your computers.
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Old 06/23/2010, 02:52 am   #24
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I'm using it on steam and had no trouble. It's your computers.
Thanks for the rather jerkish reply...-_-

Right, i think i worked it out. Its because of the Desoto ironically. (i think i have the spelling right. Im tired)

Basically, you can't leave it at the museum. You have to drive it away from there when getting the last badge. If you leave it there, the game loops i think.

And considering ive had troubles with 2 games on steam. Magic the gathering and this, not NOTHING else. I doubt its my PC right now.
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Old 06/23/2010, 03:24 am   #25
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Thanks for the rather jerkish reply...-_-

Right, i think i worked it out. Its because of the Desoto ironically. (i think i have the spelling right. Im tired)

Basically, you can't leave it at the museum. You have to drive it away from there when getting the last badge. If you leave it there, the game loops i think.

And considering ive had troubles with 2 games on steam. Magic the gathering and this, not NOTHING else. I doubt its my PC right now.
Wrong.

I've played through twice and on both occasions I left the Desoto at the museum.

There is no way you can leave it elsewhere, there isn't a teleport to the museum.
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Old 06/23/2010, 09:23 am   #26
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Originally Posted by worcanna View Post
Thanks for the rather jerkish reply...-_-

Right, i think i worked it out. Its because of the Desoto ironically. (i think i have the spelling right. Im tired)

Basically, you can't leave it at the museum. You have to drive it away from there when getting the last badge. If you leave it there, the game loops i think.

And considering ive had troubles with 2 games on steam. Magic the gathering and this, not NOTHING else. I doubt its my PC right now.
I finishd episode 303 5minutes ago.. and I have the Steam version and my car was at the museum..
So I think you're wrong..
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Old 06/23/2010, 09:53 am   #27
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Originally Posted by worcanna View Post
Thanks for the rather jerkish reply...-_-

Right, i think i worked it out. Its because of the Desoto ironically. (i think i have the spelling right. Im tired)

Basically, you can't leave it at the museum. You have to drive it away from there when getting the last badge. If you leave it there, the game loops i think.
I think you are wrong here. I left it there all the time. And I made it through without any problen (Steam Version).

It may really be a problem with you PCs.
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Old 06/23/2010, 11:19 am   #28
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I think what he/she is trying to say is that you need the Desoto where the last badge is to get the last badge, instead of leaving it at the museum and teleporting there instead. Or you need to move the Desoto from the museum if you teleported to the museum, and drive there separately.

The first one would be because of a missed variable that doesn't trigger properly (while common in TTG's games, it usually happens randomly and not connected to anything in particular), and the second one would possibly be because it put you in a slightly different area when you teleport to the COPS when the car is at the museum (which makes sense, as you are supposed to see the car when teleporting to it, and that confuses the game).

I suggest attaching your save game that had the glitch to a post on this thread and hopefully a team member will see this and start working on a bug fix.
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Old 06/23/2010, 11:36 am   #29
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I suggest attaching your save game that had the glitch to a post on this thread and hopefully a team member will see this and start working on a bug fix.
We already tried that over at the steam forum. I gave them my savegame that works without any problems on my PC and let's me finish the game normally and they still have the same problem using it.
The way you solve the riddles or whre you park the car can be excluded as a reason for this problem.
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Old 06/23/2010, 12:25 pm   #30
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It runs a timer. After a certain amount of time a scene plays (like, well, in the begin, but without a line inbetween). Why some Steam users have no time at all beats me though.

I guess it would help if we knew how this time is calculated, and how it would be possible a different PC configuration fastforwards it, or skips it, or makes it not run or whatever the case is...
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Old 06/23/2010, 12:32 pm   #31
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I've started a thread in the support section on this.
Please have a read and if it affects you, but you have something in particular in your set up that doesn't relate to any of the points I already outlined, please feel free to say so

http://www.telltalegames.com/forums/...ad.php?t=17660
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Old 06/23/2010, 05:28 pm   #32
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Quote:
Originally Posted by Hassat Hunter View Post
It runs a timer. After a certain amount of time a scene plays (like, well, in the begin, but without a line inbetween). Why some Steam users have no time at all beats me though.

I guess it would help if we knew how this time is calculated, and how it would be possible a different PC configuration fastforwards it, or skips it, or makes it not run or whatever the case is...

Occasionally, the dialogue wheel WILL pop up in the scene. It just flashes for a brief moment, disappears, and plays the scene with Sam growling and Skunkape tossing him to the wall.

Edit: I just fixed it. The problem is the processor cores; open the game, then use Task Manager to set the game's affinity to use 1 core instead of multiple.

Last edited by XStationCube; 06/23/2010 at 05:34 pm.
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Old 06/25/2010, 07:53 am   #33
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I used the steam version as well and it worked just fine in fact ive beaten the game(easiest final boss of a sam and max game ive seen in a while.)
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Old 06/26/2010, 12:10 pm   #34
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Thanks for the rather jerkish reply...-_-
That wasn't a jerkish reply. He was just saying your PCs might have encountered a bug because your PC might be getting old.
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Old 06/26/2010, 02:52 pm   #35
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Default Fix Found

I found it over in this thread if anyone is still looking here for a solution: http://www.telltalegames.com/forums/...ad.php?t=17660

In short, its a problem with multi-core processors and the steam version. Setting the process affinity to 1 will fix the issue.
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Old 07/10/2011, 01:02 pm   #36
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Originally Posted by XStationCube View Post
Occasionally, the dialogue wheel WILL pop up in the scene. It just flashes for a brief moment, disappears, and plays the scene with Sam growling and Skunkape tossing him to the wall.

Edit: I just fixed it. The problem is the processor cores; open the game, then use Task Manager to set the game's affinity to use 1 core instead of multiple.
I'm running the Steam version as well and ran into this bug. Did as XStationCube station suggested and that fixed it. Thanks mate!
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