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King's Quest Discussion (closed to new posts) This is the spot to speak your mind on King's Quest.

 
 
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Old 03/26/2011, 09:33 pm   #21
Lambonius
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Originally Posted by Valiento View Post
A map like in Quest for Glory 3, and QFG5 wouldn't necessarily be a bad idea. As long as you can travel between areas like in those games.
I always disliked the large overworld map in those games, especially QFG3, since there were so few places to actually go on it. If the map had a lot of locations, I would be fine with it though.
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Old 03/27/2011, 06:46 am   #22
joek86
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Originally Posted by Datadog View Post
KQ3, KQ6, and KQ7 have way too many locations to be done in the same 5-episode style, but the possibilities of making an episode KQ explorable is still there.
Yeah, but if you think about it VII was already broken down into eight episodes (chapters).

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Originally Posted by doggans View Post
I agree with you to a point, but I also see Telltale's reasons for not building an environment just for the sake of walking space. In most KQ games, just about every screen has a purpose other than just padding out the world.
It wouldn't have to be just walking space. They could utilize these areas in different episodes.

Now, I'm just throwing this out here, but am I the only one who would like to see telltale take a different approach to developing this one? Specifically, I mean that they should develop the season BEFORE any of it gets released. There are some advantages to this, you could have resource shared between episodes, the time between episode release could be used for tweaking, fixes, and adding extra polish to each episode. I know it would be a bigger investment for TT, but then again, if there has been any project where there peak of their abilities as a company was needed, I think this would be it.
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Old 08/03/2011, 04:38 am   #23
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What I gather from this is that... All of us basically want something like how things were before, just LOTS more of it.

If I am to compare the KQ series with BttF the game, I would say BttF had only a shadow of the interaction that I remember from the KQ games, especially the first ones (1-4). You could basically look at "everything" in the old games, and maybe get a hint (or not at all!) about what this was useful for. Much was only for show, and several scenes seemed to be just eye candy. Which I really don't mind. But being able to freely roam around (as long as there wasn't a wolf or a witch there to kill you) and constantly having time pressure or exploring the rich interactiveness of the worlds was a big part of it. If BttF lost some of these "they don't make games like this anymore" feeling that the old KQ will give us now, I will fall out of interest quickly. (Btw. I agree with what someone else pointed out here - the episodic approach was done - well - in KQ7, but I think the game itself despite it's tantalizing Disney aspect (huuge Disney fan here) was a bit too simple.)

I think rather than try something new, Telltale Games should listen to the fan base the series have and not stray too far from the original style of the games. I realize that's a tough assignment, but it is a huge investment, too. What made the series so popular? How did it change over the years, and did that recruit more fans and/or lose the old ones?

Again, the lack of ability to move around in BttF and pretty scenes with lots of stuff you really couldn't interact with - and faaar too easy puzzles! (and too few imho) - made me just see the game as an interactive movie rather than a classic game. I much preferred TOMI because I felt it remained true to the original series, and added just what it needed.

But I do hope they give us a mix of a magical and a beautiful world that makes us long for every next scene.
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