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King's Quest Discussion (closed to new posts) This is the spot to speak your mind on King's Quest.

 
 
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Old 09/05/2011, 01:24 pm   #1
Mr. Freeze
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Default Would you guys like it if they took the same art direction as TSL?

Like, if the game looked like TSL does (except obviously not as blocky on some parts, since this would be professionally made)? I personally wouldn't mind.
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Old 09/05/2011, 01:25 pm   #2
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No, I wouldn't want it to copy TSL's art style.
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Old 09/05/2011, 02:08 pm   #3
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no... TSL is a nice effort but obviously a fan game.
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Old 09/05/2011, 07:54 pm   #4
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You mean regarding TSL's approach to realism rather than cartoon? In that regard I see it as the same way as Jurassic Park, except obviously TSL doesn't have the resources to put together graphics of that quality. I'd welcome that style.
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Old 09/05/2011, 09:31 pm   #5
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TSL looks too much like The Sims to me. It's good-looking for a fan game, but it doesn't look professional.
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Old 09/05/2011, 11:32 pm   #6
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I personally want an art direction which is something like KQ5 with high resolution graphics. Think KQ5 but made with today's technology.

Or, something like The Whispered World would be cool.

Finally, I'd take something that looked kinda like Phantasmagoria or the early screenshots of KQ8.
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Old 09/06/2011, 05:49 am   #7
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If they released something that looked as dated as the early KQ8 graphics the game would be critically panned... That just wouldn't cut it professionally.

2d cutout trees are very old technology. The current games allow for much higher poly counts on every item.

Nah either I want full 3D (in the bounds of the telltale engine) or high resolution classically drawn 2D/2.5D style (which can also be handled in the telltale engine to a degree).

Last edited by BagginsKQ; 09/06/2011 at 05:55 am.
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Old 09/06/2011, 10:46 am   #8
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Originally Posted by BagginsKQ View Post
Nah either I want full 3D (in the bounds of the telltale engine) or high resolution classically drawn 2D/2.5D style (which can also be handled in the telltale engine to a degree).
Yeah, either works for me. As long as it's not cartoon-y.
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Old 09/06/2011, 11:49 am   #9
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I like the silver lining but one thing really annoys me: Why the world of KQ6? I really liked the end of Episode 3 because we were finally getting places. Oh almost forgot: What's that nonsense about Manannan?
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Old 09/06/2011, 12:38 pm   #10
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KQ6 was a favorite game of a lot of us, and one of most popular installments in the series. So starting it there made sense for us--we liked it, it's good fanservice, and we still had plenty of room to add new locations, characters, etc.

As for Mannanan, well, spoilers! But since Episode 4 is coming out next month, you just may find out more soon....
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Old 09/06/2011, 03:21 pm   #11
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I believe by nonsense about Manannan he is referring to the idea that he is the father of Valanice?
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Old 09/06/2011, 03:40 pm   #12
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I think the art style of TSL is quite wonderful. Especially for an amateur production. I think this style, with some professional polish, would look very nice.



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Old 09/06/2011, 06:14 pm   #13
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Please, people. Look up the meaning of the phrase "art direction" before responding to this thread. *facepalm*
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Old 09/06/2011, 06:37 pm   #14
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Quote:
Main Entry: art direction
Part of Speech: n
Definition: the management of the artistic and design elements of a project, esp. in film, television, advertising, or publishing; the work of an art director
Example: Art direction is very important in today's music videos.
Etymology: 1875
Considering that having the art director from TSL working on this game, is very unlikely. I suspect the original poster really meant 'art style'.

I do not want the TSL art director anywhere near this game (although I suppose he/she does a decent enough job, based on what he/she has to work with)...

I also don't want the art style either...

Graham's hat looks way too long and over exaggerated... for example...

Alexander looks like he has an anime hairdo...

The Ferryman looks nothing like his counterpart in KQ6...

Actually I'd say many of characters do not look anything like their counterparts...

Hopefully though TSL game won't be KQ6 part II (again), and won't try to reinvent the appearances of half of KQ series entire cast...
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Old 09/06/2011, 08:31 pm   #15
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The things you're nitpicking aren't anything to do with the general art style, merely the art direction. I believe the poster only meant the style as in the realistic proportion stuff as opposed to Telltale's trademark exaggerated character style.
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Old 09/06/2011, 11:01 pm   #16
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No.

For it to be realistic as in TSL would seem to me to remove the fantastical nature of the overall appearance of certain characters and settings.

Think of it this way: what if any of KQ1-5 were realistic in art style? I wouldn't like that at all.

For the record, I have only played a small bit of TSL, and didn't like the way it looked that much. Now that someone says that it tries to make Manannan out to be Valanice's father... well, I don't think I'll ever play it now.
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Old 09/07/2011, 05:30 am   #17
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What I meant by my comment was that many people were complaining about TSL's technical limitations (i.e. low polygon counts, low res textures, choppy animations, high school writing, etc.) as though that was an art direction issue. Technical complexity and art direction are two entirely different things.

That said, I am not a huge fan of TSL's art direction either. As Baggins pointed out, the character designs tend to lean a little TOO far toward the anime-inspired end for my liking. (Even the SLIGHTEST lean toward anime is too much for my liking.) I wouldn't mind if Telltale took a slightly cartoonish approach with their characters, but I wouldn't want it as exaggerated as BttF. I wouldn't want the gritty look of Jurassic Park either, though. The JP character designs look very bland and cookie-cutter to me, kinda like Dragon Age Origins characters.

In my opinion, there is a very simple formula that Telltale should try to duplicate. Simply look at the cutscene paintings from KQ5, and turn them into 3D characters and settings. That style should be mimicked as closely as humanly possible. Sierra never surpassed it, and Telltale doesn't have the skills to successfully fuck with it.
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Old 09/07/2011, 05:44 am   #18
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Quote:
Originally Posted by Lambonius View Post
What I meant by my comment was that many people were complaining about TSL's technical limitations (i.e. low polygon counts, low res textures, choppy animations, high school writing, etc.) as though that was an art direction issue. Technical complexity and art direction are two entirely different things.

That said, I am not a huge fan of TSL's art direction either. As Baggins pointed out, the character designs tend to lean a little TOO far toward the anime-inspired end for my liking. (Even the SLIGHTEST lean toward anime is too much for my liking.) I wouldn't mind if Telltale took a slightly cartoonish approach with their characters, but I wouldn't want it as exaggerated as BttF. I wouldn't want the gritty look of Jurassic Park either, though. The JP character designs look very bland and cookie-cutter to me, kinda like Dragon Age Origins characters.

In my opinion, there is a very simple formula that Telltale should try to duplicate. Simply look at the cutscene paintings from KQ5, and turn them into 3D characters and settings. That style should be mimicked as closely as humanly possible. Sierra never surpassed it, and Telltale doesn't have the skills to successfully fuck with it.
Amen.




Though I do have a big fondness for KQ7's art style.
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Old 09/07/2011, 05:54 am   #19
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That's what I was saying (sans the KQ7 comment).
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Old 09/07/2011, 06:18 am   #20
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Even the close up scenes in KQ6 are glorious!

I really like that style.

Actually, I would absolutely love it if Telltale went for a 2D/2.5d in a KQ5/KQ6 style, with high definition artwork (just think what KQ5 and KQ6 would look like in high resolution).
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