Mind you kQ6 artwork is less static because many of the elements are animated sprites over the background. Arms, legs, faces, bodies. Look at those images in the files and you see hat the arwork is incomplete to allow for the animated elements.
KQ5 had less animation, it's more static background.
Thus Kq6 backgrounds are technologically superior, although it came at a cost to visual quality.
An example is the above pic of winged ones... In the game it has an additional sprite and animations for Alexander in the foreground. Azure's arm is a sprite, he is armless in the artework. Allaria has no left hand. The hand is another sprite.
Similar thing occurs with the oracle. In re arwork she has no arms, and Alexander is a separate sprite.
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Yeah Alex's sprite always struck me as a little clunkier, and his walking feels more "linear" somehow. I can't explain it. With Graham it actually feels like you're controlling him. With Alex, it has the same sort of effect that moving Adrian around in Phantas does. Like a cinematic-ness to it that takes away from the feeling of control over the character.
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That's because KQ6 and Phantas used the same technology. Live actors and green screen, with motion capture for some elements.