The Walking Dead Law and Order Legacies Jurassic Park Back to the future: The Game Puzzle Agent Sam & Max Tales of Monkey Island Wallace & Gromit's Grand Adventures More Telltale Games
Forgot your password?
No worries, we can help!

The Walking Dead

Go Back   Telltale Games Forums > King's Quest > King's Quest Discussion (closed to new posts)

King's Quest Discussion (closed to new posts) This is the spot to speak your mind on King's Quest.

 
 
Thread Tools Search this Thread
Old 09/13/2011, 01:36 pm   #201
Anakin Skywalker
Senior Member
 
Join Date: Feb 2011
Posts: 609
Default

Quote:
Originally Posted by MusicallyInspired View Post
That's a good point. All we know is that Telltale talked to her and she declined. We don't really know the reasons why.

I don't think either Roberta or Ken did one ounce of design on their sons game. They're just advertising it for the PR. Their names do go a long way in certain niches.
Given all they contributed to the industry, their names should go a lot farther. Sierra is generally forgotten or unknown by the average modern gamer and that's a shame because they innovated quite a lot beyond the adventure genre and were in their day one of the biggest power players in the entire industry. I mean a late 90s piece on Sierra named only Microsoft and EA as Sierra's main competitors. That's how important they were.

I read that in 1996, Sierra's games altogether made up a majority of PC game sales, not just in the adventure genre. They were huge and you'd think even if the modern GAMER doesn't know of them, that at least some modern designers/creators outside of the adventure community would be inspired by their legacy.

I mean id Software considered Sierra a big influence; The founders of id grew up playing tons of Sierra games...Where's the other modern industry recognition?
Anakin Skywalker is offline  
Old 09/13/2011, 01:56 pm   #202
MusicallyInspired
Senior Member
 
MusicallyInspired's Avatar
 
Join Date: Jun 2009
Location: Winnipeg, Manitoba, Canada
Posts: 4,651
Send a message via AIM to MusicallyInspired
Default

They SHOULD, but they don't.
__________________
Quote:
Originally Posted by TomPravetz View Post
This is the internet and you made a typo. Therefore, I won this argument. My opinion is now fact.
MusicallyInspired is offline  
Old 09/14/2011, 01:13 pm   #203
Cez
Adventurer!
 
Cez's Avatar
 
Join Date: Feb 2009
Location: shielded by the tallest cubicle!
Posts: 111
Default

Quote:
Originally Posted by Anakin Skywalker View Post
Given all they contributed to the industry, their names should go a lot farther. Sierra is generally forgotten or unknown by the average modern gamer and that's a shame because they innovated quite a lot beyond the adventure genre and were in their day one of the biggest power players in the entire industry. I mean a late 90s piece on Sierra named only Microsoft and EA as Sierra's main competitors. That's how important they were.

I read that in 1996, Sierra's games altogether made up a majority of PC game sales, not just in the adventure genre. They were huge and you'd think even if the modern GAMER doesn't know of them, that at least some modern designers/creators outside of the adventure community would be inspired by their legacy.

I mean id Software considered Sierra a big influence; The founders of id grew up playing tons of Sierra games...Where's the other modern industry recognition?
It is a shame, and frankly, it's something that often pisses me off. I was at Barnes and Nobles the other day and I picked up this book called something like "1001 games you should play". There was not a SINGLE mention of a Sierra game. Not King's Quest, not Space Quest, not Larry. All Lucasart games were in there, ALL of them, but not one single Sierra one.

In the same way, I've seen many "100 most important games", or stuff to the like online where there's always mention of at least 2 LucasArts games, but there's never mention of Sierra.

Anyone who makes a list like this, or worse, a book with 1000 games, and there's no mention at all of Sierra, completely loses my respect. The sheer importance and the legacy not only the company, but people like Ken and Roberta left, the contributions they made to the evolution of games, and that today, people seem to have forgotten that they ever existed --that's a real shame.

Last edited by Cez; 09/14/2011 at 01:15 pm.
Cez is offline  
Old 09/14/2011, 01:51 pm   #204
Anakin Skywalker
Senior Member
 
Join Date: Feb 2011
Posts: 609
Default

Quote:
Originally Posted by Cez View Post
It is a shame, and frankly, it's something that often pisses me off. I was at Barnes and Nobles the other day and I picked up this book called something like "1001 games you should play". There was not a SINGLE mention of a Sierra game. Not King's Quest, not Space Quest, not Larry. All Lucasart games were in there, ALL of them, but not one single Sierra one.

In the same way, I've seen many "100 most important games", or stuff to the like online where there's always mention of at least 2 LucasArts games, but there's never mention of Sierra.

Anyone who makes a list like this, or worse, a book with 1000 games, and there's no mention at all of Sierra, completely loses my respect. The sheer importance and the legacy not only the company, but people like Ken and Roberta left, the contributions they made to the evolution of games, and that today, people seem to have forgotten that they ever existed --that's a real shame.
Amen. I know I'm biased but when I was growing up, Roberta was like this amazing storyteller, and Ken was like Walt Disney. You know how all the older people of today fondly remember watching "Uncle Walt" on TV? Well, for me it was rather similar when I was 4, 5, 6 years old watching all the specials that came with Sierra collections; Ken, Roberta, Scott, Josh etc would be on them (depending on which series). The company really did appear to be a family, to be not just faceless designers and producers but a company made of PEOPLE.

Too many companies today, and even companies in Sierra's day, are just faceless entities. If you read the book Hackers, which in part details Sierra's history from 1979-1983, one of the things Sierra hated about the big companies (like Atari) was that their employees were treated as faceless gears in a machine. Ken, after reading about how Walt Disney ran Disney, decided to change that--From now on, the designer/writer would be a celebrity. He thought of video games as the new art form, which would become as respected and important as movies and books; He didn't see games as just cheap, mindless entertainment like most view games now--He literally viewed them as the next art form and strived to make sure Sierra's products were art; "Interactive storytelling" as he called it.

I bet any modern gamer wouldn't be able to name the writer of, say, Call of Duty. But most adventure game fans--even fans who aren't Sierra diehards or even casual Sierra fans--could probably tell you who Roberta Williams or Jane Jensen are.

Last edited by Anakin Skywalker; 09/14/2011 at 01:53 pm.
Anakin Skywalker is offline  
Old 09/14/2011, 09:07 pm   #205
DAISHI
TELLTALE STEALTH NINJA
 
DAISHI's Avatar
 
Join Date: Sep 2009
Posts: 2,998
Default

Was Infocom in the book? Because for me that's where the conversation starts.
__________________
"Hah! It's like we don't even have feelings. Now pardon me while I recline in my huge executive chair and guffaw, cigar in-hand. "

"ill just go with what Winslow always when something that funny about a location in monkey island is said"
DAISHI is offline  
Old 09/15/2011, 01:53 am   #206
Cez
Adventurer!
 
Cez's Avatar
 
Join Date: Feb 2009
Location: shielded by the tallest cubicle!
Posts: 111
Default

Quote:
Originally Posted by DAISHI View Post
Was Infocom in the book? Because for me that's where the conversation starts.
Yes, I think they had Zork.
Cez is offline  
Old 09/15/2011, 02:01 am   #207
Cez
Adventurer!
 
Cez's Avatar
 
Join Date: Feb 2009
Location: shielded by the tallest cubicle!
Posts: 111
Default

Quote:
Originally Posted by Anakin Skywalker View Post

I bet any modern gamer wouldn't be able to name the writer of, say, Call of Duty. But most adventure game fans--even fans who aren't Sierra diehards or even casual Sierra fans--could probably tell you who Roberta Williams or Jane Jensen are.
That's one of the things I really enjoyed discussing with Jane the times that I've met her. She always says she feels really blessed to have worked for a company like Sierra and that she's never ever felt she's belonged as much as she did in her time there. She's always wanted to return to a time like that, to recreate that magic.

Ken was a person that respected his designers, and Jane confirmed how he always thought a game was better held by a single vision, even if he didn't share the vision. Jane told me that Ken wasn't too enthusiastic about Gabriel Knight, because he thought it was too dark. But, he decided to give Jane the chance to do the story she wanted.

I'm sure there were limits to what designers could or could not do, and there was a company ideology they all had to follow, but there was respect from Ken and that showed. I feel close to the designers of Sierra because I felt like I knew them. They were not a bunch of faceless names behind Monkey Island, for example, which I did not really learn or really knew who the designers were until many many years later. But, ask me who Roberta was, who Josh Mandel was, who Al Lowe was. I knew them, and that's something that made me feel closer to them, even if I wasn't at the time.
Cez is offline  
Old 09/15/2011, 07:57 am   #208
MusicallyInspired
Senior Member
 
MusicallyInspired's Avatar
 
Join Date: Jun 2009
Location: Winnipeg, Manitoba, Canada
Posts: 4,651
Send a message via AIM to MusicallyInspired
Default

Most all of the LucasArts adventures had a subtext on the box art of who the game was designed by. Much like Sierra. Maniac Mansion was Ron Gilbert, Day of the Tentacle was Tim Schafer and Dave Grossman, Loom was Brian Moriarty, MI1 and MI2 were Ron Gilbert, Tim Schafer and Dave Grossman, Sam & Max was Mike Stemmle and Sean Clark. Full Throttle and Grim Fandango were Tim Schafer. The Dig was Sean Clark and Steven Spielburg, Indiana Jones & the Last Crusade was Ron Gilbert, David Fox, and Noah Falstein, Fate of Atlantis was Hal Barwood, Curse of Monkey Island was Jonathan Ackley and Larry Ahern, Escape From Monkey Island was Mike Stemmle and Sean Clark, and Zak McKracken is David Fox. I'd say it was pretty important for LucasArts to prominently credit the lead designers wherever possible.
__________________
Quote:
Originally Posted by TomPravetz View Post
This is the internet and you made a typo. Therefore, I won this argument. My opinion is now fact.

Last edited by MusicallyInspired; 09/15/2011 at 08:13 am.
MusicallyInspired is offline  
Old 09/15/2011, 11:22 am   #209
Lambonius
Banned
 
Join Date: May 2010
Posts: 596
Default

Quote:
Originally Posted by MusicallyInspired View Post
Most all of the LucasArts adventures had a subtext on the box art of who the game was designed by. Much like Sierra. Maniac Mansion was Ron Gilbert, Day of the Tentacle was Tim Schafer and Dave Grossman, Loom was Brian Moriarty, MI1 and MI2 were Ron Gilbert, Tim Schafer and Dave Grossman, Sam & Max was Mike Stemmle and Sean Clark. Full Throttle and Grim Fandango were Tim Schafer. The Dig was Sean Clark and Steven Spielburg, Indiana Jones & the Last Crusade was Ron Gilbert, David Fox, and Noah Falstein, Fate of Atlantis was Hal Barwood, Curse of Monkey Island was Jonathan Ackley and Larry Ahern, Escape From Monkey Island was Mike Stemmle and Sean Clark, and Zak McKracken is David Fox. I'd say it was pretty important for LucasArts to prominently credit the lead designers wherever possible.
Yeah, they credited them, but they didn't attempt to cultivate a developer image and fanbase around the developers themselves the way that Sierra did. That's what Cez is getting at. No Lucasarts game ever came with developer interviews on the disc, for example, but that was common with Sierra titles.
Lambonius is offline  
Old 09/15/2011, 04:11 pm   #210
Daventry
Member
 
Join Date: Jul 2009
Posts: 65
Default

Hey guys, I know I haven't been around for a while so I wanted to stop by to say hi. I hope you have all been doing well!

I also wanted to echo the sentiment regarding how under-appreciated Sierra is today. The company was a huge force in the 80s and 90s, but you wouldn't know it based on the [lack of] respect it gets. I was never a LucasArts fan, but I think it gets more credit because the company is still alive and making games, so the name is still out there (and it's supplemented enormously by the Star Wars brand). Plus many of the old LucasArts designers are still working today (Tim Schafer at Double Fine; Ron Gilbert w/ DeathSpank, etc.). AND there's TellTale, which is a double positive (ex-LucasArts designers working on games often associated with LucasArts in one way or another).
I really wish some of the Sierra folks had gotten together to form a Sierra-equivalent of Telltale after Black Monday. It seems as though everyone just disappeared between Mask of Eternity and Gabriel Knight III. The only one still around who comes to mind is Jane Jensen, and she's given us one game in the last ten+ years (not counting her casual stuff).

Now for the positive part: I always get really happy in the rare occasion when Sierra IS appreciated. My main reason for posting (aside from just saying hi) was to share two gaming publications giving King's Quest VI its due:

1) Gamespot considers KQVI as one the greatest games of all time (a significant honor considering the relatively few number of titles on the list): http://www.gamespot.com/features/614...-gone-tomorrow

2) PG Gamer recently ranked KQVI as the 81st best game of all time (it's disappointing that it's so high on the list + so many LucasArts games are ranked much better, but at least it's being mentioned): http://www.pcgamer.com/2011/02/16/th...of-all-time/2/

If you haven't seen it already, the Gamespot article is definitely worth a read (the PCGamer article is just a couple of sentences).

Catch you all later!

Last edited by Daventry; 09/15/2011 at 04:20 pm.
Daventry is offline  
Old 09/15/2011, 05:25 pm   #211
MusicallyInspired
Senior Member
 
MusicallyInspired's Avatar
 
Join Date: Jun 2009
Location: Winnipeg, Manitoba, Canada
Posts: 4,651
Send a message via AIM to MusicallyInspired
Default

Ron Gilbert left Hothead for Double Fine now.
__________________
Quote:
Originally Posted by TomPravetz View Post
This is the internet and you made a typo. Therefore, I won this argument. My opinion is now fact.
MusicallyInspired is offline  
Old 09/15/2011, 06:30 pm   #212
Daventry
Member
 
Join Date: Jul 2009
Posts: 65
Default

Quote:
Originally Posted by MusicallyInspired View Post
Ron Gilbert left Hothead for Double Fine now.
I know.

Last edited by Daventry; 09/15/2011 at 06:46 pm.
Daventry is offline  
Old 09/15/2011, 07:11 pm   #213
MusicallyInspired
Senior Member
 
MusicallyInspired's Avatar
 
Join Date: Jun 2009
Location: Winnipeg, Manitoba, Canada
Posts: 4,651
Send a message via AIM to MusicallyInspired
Default

Others may not.
__________________
Quote:
Originally Posted by TomPravetz View Post
This is the internet and you made a typo. Therefore, I won this argument. My opinion is now fact.
MusicallyInspired is offline  
Old 09/15/2011, 07:24 pm   #214
MusicallyInspired
Senior Member
 
MusicallyInspired's Avatar
 
Join Date: Jun 2009
Location: Winnipeg, Manitoba, Canada
Posts: 4,651
Send a message via AIM to MusicallyInspired
Default

Sorry, it's late. I was skimming posts, noticed an anecdote about Ron Gilbert and Deathspank, didn't notice a factoid about his current whereabouts and decided to share that. That's all. Pretend it never happened.
__________________
Quote:
Originally Posted by TomPravetz View Post
This is the internet and you made a typo. Therefore, I won this argument. My opinion is now fact.
MusicallyInspired is offline  
Old 09/15/2011, 10:12 pm   #215
MusicallyInspired
Senior Member
 
MusicallyInspired's Avatar
 
Join Date: Jun 2009
Location: Winnipeg, Manitoba, Canada
Posts: 4,651
Send a message via AIM to MusicallyInspired
Default

I was not trying to "one up" you.
__________________
Quote:
Originally Posted by TomPravetz View Post
This is the internet and you made a typo. Therefore, I won this argument. My opinion is now fact.
MusicallyInspired is offline  
Old 09/16/2011, 07:40 am   #216
Lambonius
Banned
 
Join Date: May 2010
Posts: 596
Default

Love me some petty bickering!!
Lambonius is offline  
Old 02/20/2012, 02:44 pm   #217
thesporkman
Senior Member
 
Join Date: Mar 2008
Posts: 952
Default

So, I was looking up Replay Games, the company that's making the Leisure Suit Larry remake with Al Lowe, and it looks like they're slowly accumulating other Sierra veterans as well. Or well, Josh Mandel and Leslie Balfour appear to be working with them now at any rate. I'm guessing that the game Mandel was teasing in that Adventure-Treff Christmas video was either the new Larry game or another project at Replay and not Telltale's King's Quest (as I had been hoping).

Last edited by thesporkman; 02/20/2012 at 02:47 pm.
thesporkman is offline  
Old 02/20/2012, 08:17 pm   #218
Hiroshi Mishima
True White Dragon
 
Hiroshi Mishima's Avatar
 
Join Date: Sep 2008
Location: Oceanside, CA
Posts: 196
Default

I'm not really sure if I wanna read all 11 pages.. so I'll just make my comment based on something I saw on page 1.

It was mentioned that Roberta Williams disliked being credited for King's Quest 7 and 8? Maybe I'm misunderstanding it, or maybe it was misquoted, but I thought KQ7 was a great game, and I remember Roberta seemed really excited for KQ8, even though it DID turn out to be a gigantic flop.

In any event, I absolutely loved Roberta's work and Sierra in general back in the 90's. I couldn't get enough of their games. I had heard a few rumours, but never knew details, behind why the company suddenly vanished or seemed to be in new hands some years later in the 2000's. It's a shame if some of the things I'd heard were true, and knowing the games industry, I wouldn't be surprised...

EDIT: I just thought of something I should clarify. When I say KQ8, I do mean Mask of Eternity, or whatever it was called. I was reading another thread and suddenly wondered if there was a second one someone made out there. Probably an unnecessary clarification, but yeah.

Last edited by Hiroshi Mishima; 02/20/2012 at 08:23 pm.
Hiroshi Mishima is offline  
Old 02/20/2012, 08:47 pm   #219
MusicallyInspired
Senior Member
 
MusicallyInspired's Avatar
 
Join Date: Jun 2009
Location: Winnipeg, Manitoba, Canada
Posts: 4,651
Send a message via AIM to MusicallyInspired
Default

Before Baggins gets back, Roberta wanted her name removed from MOE because it didn't turn out to be the game she wanted and everyone was adding their own ideas. I believe the story is that in order to get her name back on the product they allowed her some leeway before the game released where she put back in some ideas that she had wanted...something like that. Anyway, the resulting game is something she was proud of, if I'm remember Baggins' story right. It's somewhere in this forum...in probably a hundred threads.
__________________
Quote:
Originally Posted by TomPravetz View Post
This is the internet and you made a typo. Therefore, I won this argument. My opinion is now fact.
MusicallyInspired is offline  
Old 02/20/2012, 09:29 pm   #220
Hiroshi Mishima
True White Dragon
 
Hiroshi Mishima's Avatar
 
Join Date: Sep 2008
Location: Oceanside, CA
Posts: 196
Default

Aaah, I see. Yeah, I'd heard there was some struggling about her vision of the game versus someone else's ideas, or something to that effect. ..or would that be affect, damn, I'm not sure.

I used to follow Sierra's activity pretty closely up until Mask of Eternity, at which point it became a bit harder to follow for a number of reasons, and then the company sort of vanished and later I'd find KQ8 and GK3, neither of which seemed up to par with the previous entries into the series, and couldn't find out much of Sierra after that.

I'd heard she left the company or that it'd been bought out/dissolved, but nothing more. The "death" of adventure games really hit a lot of people in the industry pretty hard from what I've gathered. It's a shame, cause it was one of my favourite genres. I mean, it's one of the reasons we ended up with Telltale Games, so I suppose it wasn't all bad.
Hiroshi Mishima is offline  
 

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Landscapes in adventure games - Discussion talanimal General Chat 0 02/13/2011 10:52 am
Landscapes in adventure games- discussion talanimal CSI Gaming Discussion 0 02/10/2011 06:53 am


All times are GMT -8. The time now is 03:30 am.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Telltale Games - © 2013 Telltale, Incorporated. All rights reserved.
Home  |   Store  |   Blogs  |   Forums  |   Product Support  |   Corporate Info  |   Press Releases  |   Jobs  |   Terms of Use  |   Privacy Policy