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TELLTALE STEALTH NINJA
Join Date: Sep 2009
Posts: 3,012
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Recruiting for SYNAI has traditionally been one of its biggest difficulties. There are two gaps to bridge before a candidate can be chosen for the program, and if the candidate can't cross both bridges then they can't join the organization. The first issue that arises among almost all potential candidates is their willingness to buy into a program dealing with supernormals. Many don't believe, at least not until they see a person's powers at work. Some do believe, whether because they're open to the thought of such events or because they have had personal encounters. Regardless, once they've been convinced, the issue becomes whether or not they have the internal fortitude to fight this sort of war. Even brave soldiers have their limits, and not everyone chosen because of their combat background wants to get into this type of fight. SYNAI, of course, has no problem allowing candidates to return to their r lives... after a gentle mindwipe has been performed, of course. No memory of the organization can be retained by those not in the organization. It would simply be an unnecessary liability.
Once a candidate believes in the threat and becomes willing to face it, they come up against another hurdle. Too often, the organization has found itself with prime physical specimens - former soldiers, special forces, or high performing police officers - that simply do not have the mentality for battling against supernormals. Some Betas scratch at the basement of Alpha level powers and become terrible threats. Putting a gun into a person's hand and asking them to fight these sort of beings isn't enough. Agents have to be able to outthink their opponent, to be one step ahead. An EBB isn't going to hit a target who tears up a piece of the ground to form a barrier, or who uses magnetic force to strip the weapon from an agent's hand. In the course of battle, smart decisions need to be made. Each supernormal needs to be approached with a tailored battle plan. You don't want to try and tackle a magnetist the same way you would a telepath, as both will approach the fight differently. So, agents are expected to not only be physically capable of enduring a drawn out fight, but of critical planning. This planning goes on before the fight even begins, and then requires smart decisions in the heat of battle.
The truth is, even if a candidate gets past the first barrier to joining SYNAI, they find it harder to get past the second. A great many of accepted agents are actually rather normal looking individuals. There are few who are incredible physical athletes. Of course, all are fit, able to fight, to pursue and to endure. However, it's a rare sight to see any that are built like mountains. Few have massive arms swelling with muscle or legs that look like they could kick through a signpost. The truth is, the typical agent is a late twenties to early thirties male, in good shape but nothing close to the image of a professional athlete or Olympian. The quality that defines them is always their cunning and ability to endure despite all odds. An agent cannot be a quitter. Indeed, the ability to endure is their greatest characteristic of all.
It is surprisingly difficult to find such people. All human beings, regardless of conditioning, have an in-built switch in their mind that alerts them to when they've reached their threshold. A few are able to push past this for a moderate time. Even fewer are able to push on when they've been past a typical threshold for extreme lengths of time. These are the men and women who fall seven times but always rise again, willing to reenter the fray. When ten miles of running has drained them, they keep on until they've hit fifteen. Then, they keep going until they've hit twenty, if they need to. There is no way to measure this sort of quality until a person has been under observation, until they have been tested. It is therefore no surprise that the physical testing for agents can be intense, requiring two weeks of constant physical performance on land and, in shorter durations, at sea. These tests require physical marches, exposure to all sorts of extreme weather elements, and require subjects to demonstrate they can survive under such conditions. Firing practice occurs daily at intervals, again requiring candidates to demonstrate their ability to be lethal even under the harshest conditions. Through all of this, their ability to plan and act intelligently under duress is also measured.
Not many pass through, and those that do are little different from many people in the general populace. None are bred killers or war lovers. Instead, they are generally normal individuals, good natured and friendly, who simply know they have a job to get done. There's no room in SYNAI for men and women looking for thrills, people who don't know when to withdraw because they've got the scent of blood so strongly in their nostrils that they don't know when to breathe fresh air. Intelligent risk taking is a necessity of the job. Thrill seeking, on the other hand, is a liability to an agent and their comrades. Those who love war too much often fall a bit too far toward the war loving side, and are usually weeded out. Those that manage to pass through often end up dead because of their own actions.
It's a narrow slice of the population that can meet all these requirements, but there has never been room for compromise in the organization. Open the doors too wide and you'll simply have dead bodies piling at the feet of supernormals. Substandard candidates can operate for a while dealing with lethals and Gammas, and occasionally Betas. The long lived Betas though, the experienced ones, and the Alphas always, have an easy time dealing with agents that lack.
To boil it down, an agent needed to be smart, and have an ability to endure. They also needed to be willing to coerce people that, sometimes, simply wanted to lead simple lives. Nonlethals and Gammas often fell into this range, but they had to be controlled. An agent had to be willing to set aside moral qualms in order to benefit the greater good. It wasn't always easy, but when done properly, these sorts of people could live relatively normal lives. Sure, they might need to visit the doctor more frequently than others, but that was preferable to being permanently confined. It was also for their own good. Low powered individuals had, occasionally, demonstrated an ability to 'mature' their abilities. Nonlethal powers grew lethal, and Gammas became Betas. While under treatment, their powers suppressed by Stella Cells, this had never happened.
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"Hah! It's like we don't even have feelings. Now pardon me while I recline in my huge executive chair and guffaw, cigar in-hand. "
"ill just go with what Winslow always when something that funny about a location in monkey island is said"
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