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Originally Posted by Lambonius
I doubt it. Telltale has already proven that they don't think their customers are capable of complex thoughts. Why would they put any stock in their customers' ideas about gameplay?
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However, it is this formula what has made them stay successfully afloat in a market where every other commercial adventure company has horribly failed in the 2000s.
At the end of the day, they've found a balance that has allowed them to SURVIVE, and produce what can be considered the best adventure games of this generation, with a constant flux of releases, while reviving old gems that we hold dear.
We HAVE to get over the 90s, really. That was a great time, we got our gems, there will never be anything produced that can (or should try to) replace them. No matter how close they aim for it, it will be a game for this generation. And it has to be in order for Telltale to continue to be successful. And we can kick and cry and want KQ4, 5 or 6, and we'll be disappointed and whine. me thinks we should just enjoy it. Some of the things we are asking, we KNOW already we are not going to get, and that has nothing with Telltale wanting or not to listen, it has to do with making games that make back as much money as they put into them. And KQ5, in this generation, will not do it.
Name ONE company that does adventure games, and that comes as close as Telltale's success in how they've been able to grow in the way they have, that can have better and better production values with every new series. There's none. None. It doesn't work anymore. Blame today's economy, blame bloated salaries, blame the longer to produce technology, the days of Sierra and LucasArts models of adventure games are gone and they will stay gone until the technology changes enough that allows them to become popular again. And until that happens, I'm not going to hold my breath.
I'll just be happy to return to Daventry once more, done with the better technology that it's ever going to get up to this point.
But if you are unhappy, go and play Black Mirror 3, Memento Mori, The Whispered World. Those are true adventures like those of the 90s. Sans the production values. And developers and publishers struggle and struggle to keep afloat. And in the meanwhile, Telltale continues to grow.
Really, are we truly thinking that a company will risk so much? I for one, don't really want them to. I have a lot of friends there I'd hate to see get laid off because of a title failing to perform as well as it could because of not being accessible to the masses. And, at the end of the day, they find ways to balance accessibility and fans, which shows they care and listen within the model that works for them. Tales of Monkey Island is the perfect example of that.
Bottom line is that adventure mechanics of the 80/90s and production values of the current decade are mutually exclusive --at least for a profitable successful formula within the current market. Asking Telltale to do that is like complaining to Ubisoft because Assassins Creed is nowhere as hard, nor as unforgiving as the original Prince of Persia.