The Walking Dead Law and Order Legacies Jurassic Park Back to the future: The Game Puzzle Agent Sam & Max Tales of Monkey Island Wallace & Gromit's Grand Adventures More Telltale Games
Forgot your password?
No worries, we can help!

The Walking Dead

Go Back   Telltale Games Forums > King's Quest > King's Quest Discussion (closed to new posts)

King's Quest Discussion (closed to new posts) This is the spot to speak your mind on King's Quest.

 
 
Thread Tools Search this Thread
Old 10/04/2011, 12:04 pm   #1
karmo
Junior Member
 
Join Date: May 2010
Posts: 3
Default tension and characterisation of King's Quest games

Hi,
I hope my English don't screw up my post too much.
In King's Quest game being stuck with puzzles itself creates tension, so complex story telling tehniques aren't neccessarily needed to keep player's intrest up. Same time intro works as hook and outro creates feeling that all this adventuring lead something to that is wortwhile.
Part of story telling in King's Quest series as whole is adding layers in sequels. It also let's build characters from game to game. Heroic Graham comes heroic and lonely Graham in KQ2, heartbroken Graham in KQ3 without beeing seen untlil late in game. In KQ4 with sole power of intro Graham comes vulnerbale not in soul only as in KQ3 but also physically vulnerable to age.

Karmo
karmo is offline  
Old 10/04/2011, 12:19 pm   #2
RAnthonyMahan
Hyperkinetic Humany Thing
 
RAnthonyMahan's Avatar
 
Join Date: Oct 2010
Posts: 1,618
Send a message via AIM to RAnthonyMahan
Default

I think what you're trying to say is that King's Quest is more about the puzzles than the plot. And yes, that's true. Hopefully Telltale will remember that. I'm not saying they should forget about plot, of course, but after Back to the Future, I definitely hope they don't forget about puzzles.
__________________
None of your damn business, Sam.
My new book! My old book! My writing blog!
RAnthonyMahan is offline  
Old 10/04/2011, 12:34 pm   #3
karmo
Junior Member
 
Join Date: May 2010
Posts: 3
Default

Quote:
Originally Posted by RAnthonyMahan View Post
I think what you're trying to say is that King's Quest is more about the puzzles than the plot.
I think there is more to that. While sometimes people complain that puzzles pull them out of story in some games, it can also be seen this way that too complex story telling techniques distract from puzzle solving and /or exploration.
karmo is offline  
Old 10/04/2011, 03:08 pm   #4
Lambonius
Banned
 
Join Date: May 2010
Posts: 596
Default

Quote:
Originally Posted by karmo View Post
I think there is more to that. While sometimes people complain that puzzles pull them out of story in some games, it can also be seen this way that too complex story telling techniques distract from puzzle solving and /or exploration.
I agree completely.

And your language barrier didn't confuse your message one bit. Kudos!
Lambonius is offline  
 

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 04:50 pm.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Telltale Games - © 2013 Telltale, Incorporated. All rights reserved.
Home  |   Store  |   Blogs  |   Forums  |   Product Support  |   Corporate Info  |   Press Releases  |   Jobs  |   Terms of Use  |   Privacy Policy