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Old 10/08/2011, 09:30 pm   #21
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I just realized I want a GTA style Sherlock game with open world clue investigation.
Like L.A. Noire in the 1800s?
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Old 10/08/2011, 10:12 pm   #22
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This idea is growing on me, slowly but surely.
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Old 10/08/2011, 10:45 pm   #23
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It could be a fine game, if done right, but I don't think Telltale, who make their living with linear downloadable games, would be the best choice for a developer.

'Sherlock Holmes Episode 1: The Thief Who Stole from Every Corner in London download size: 25 gigabytes.'
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Old 10/09/2011, 04:04 pm   #24
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Well, Holmes already injects cocaine, so they're halfway there!
That's actually pretty funny
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Old 10/09/2011, 04:23 pm   #25
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That's actually pretty funny
It's also true. That's what makes it even funnier.
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Old 10/12/2011, 02:02 pm   #26
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Originally Posted by Woodsyblue View Post
It could be a fine game, if done right, but I don't think Telltale, who make their living with linear downloadable games, would be the best choice for a developer.

'Sherlock Holmes Episode 1: The Thief Who Stole from Every Corner in London download size: 25 gigabytes.'
Who said it didn't have to be linear?
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Old 10/12/2011, 08:15 pm   #27
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Who said it didn't have to be linear?
Well, usually the point of a sandbox game is to be as open, and give the player as many options, as possible. Otherwise why make it sandbox at all?
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Old 10/16/2011, 02:20 pm   #28
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Well, usually the point of a sandbox game is to be as open, and give the player as many options, as possible. Otherwise why make it sandbox at all?
I never said it had to be sandbox!
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Old 10/16/2011, 10:47 pm   #29
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I never said it had to be sandbox!
Nobody said it had to be sandbox, but some were postulating that it could be good if it was. Daishi started it when he said:
Quote:
Originally Posted by DAISHI View Post
I just realized I want a GTA style Sherlock game with open world clue investigation.
I was responding to that.

There really isn't an issue here so please don't try to make one.
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