I got this game on sale and I feel so ripped off. I've never been disappointed by a telltale game before, at least not in any way that matters. I bought this game blind because I felt a Telltale game about Jurassic Park couldn't possibly miss. Holy shit was I wrong.
First of all, I find it really strange and off-putting that (so far) I'm stuck playing as these nobody made-up characters in a sidestory of the first movie. They're pretty terrible characters in their own rights, especially the security guard father who completely rips off Jeff Goldblum's character arc in the second film (being a divorced father who's trying to reconnect with his daughter amid dino danger) but isn't nearly as interesting or charming as Ian Malcolm was in either film.
I just about gave up hope that this story would get interesting when I saw the helicopter fly off in the background, you know, the one with all the main characters on it. What is this? Seriously! This is like if the Back to the Future game starred Marty's classmates that we've never seen before, and neither Marty nor Doc Brown were in it. Was it a copyright issue? I know the main appeal of Jurassic Park is the dinosaurs, but I was kind of expecting to see at least one of the characters from the films. So far all I've seen is Nedry's corpse.
I don't care at all about the stereotypical south american badass woman or the little girl and especially not Mr. Not-Goldblum. It's hard to tell if the writing is truly bad or if I'm just annoyed by these lackluster un-engaging characters. I keep thinking about how incredibly stupid the security guard is for not having realized the entire island's security is offline yet after he sees a T-rex fight a triceratops in the middle of the road.
But my main complaint is the gameplay. I was instantly disappointed with the QTE based gameplay as soon as the game started. When I heard JP was going to be more action oriented when it was originally announced, I thought it'd mean we'd get a traditional point and click game with several action mini-games. Things like the car chase in that first Sam and Max episode of season 1. Instead I get neither classic point and click mechanics or any action gameplay. I don't feel like I have any input at all in this game. During the so called action sequences, I'm just watching a pre-rendered cutscene that can end at any moment if I don't mash a directional key fast enough. I don't control anything other than a pass-fail. This game is almost entirely cutscene after cutscene, and making me hit arrows to make sure the cutscene doesn't end and restart doesn't make it gameplay.
This game is supposed to be cinematic? Please. Those scenes have more advanced graphic rendering than the average telltale game, but by no means is it anywhere near as good-looking as a real movie would be, CGI cartoon or live-action. And even if the game really did look as good as it thinks it does, all the button prompts I have to focus on make it difficult for me to really enjoy any of the action going on or appreciate any of the visuals.
But my annoyance with the horrible gameplay goes even further than cutscene after cutscene chained together with boring button-mashing. The investigation sequences are even more awful. I can't make my character wander around or really interact with the environment. All I can do is choose which of 4 camera angles to look at a particular environment from, and then I have to move the camera (not the character, heaven forbid) around until some stupid icons flash. Then I have to interact with each icon one after the other until I find one that makes the story of the scene progress. Again, I understand this stupid garbage is meant to make the game progress in a more linear cinematic way than a monkey island, actually fun, classic telltale point and click would, but all it does is turn what should be a GAME into a movie that I have to keep mashing buttons to keep watching.
The loss of freedom simply isn't worth whatever dubious benefit this tightly controlled narrative is supposed to give. If someone was injured in a good telltale game, I would look around the area for things I need to heal her, and I'd get to examine various things in the area. I could also probably talk to an NPC about various things, and some of his statements would give me hints to what I need to be looking for or where I should look. In this game I get stuck in a dumb pre-set camera angle where I have to click on the only two interactable items in the shot and then I have to press a series of buttons to make what should be automatic actions occur, and then I have to match some moving circles together. It's not rewarding. I don't feel like I solved a puzzle: I feel like I've slapped the side of my VCR a few times to keep the movie going.
I can understand the appeal of QTE-based gameplay for people who don't feel they can create a fun action-packed game: it lets you script and render complicated action sequences without making them part of gameplay, without having to test the thousands of variables that can go wrong with something like a complicated combo-based brawler or expansive platformer, and making them a QTE instead of simply a cutscene keeps the player engaged instead of just sitting there watching. But it simply doesn't work. It's a lazy shortcut that ignores the strengths of a video game and turns them into movies that you can fail at watching. If you can't put real action in your games, then don't put action in your games at all. Stick to what you're good at, instead of trying and failing to be a movie. Movies will always be better at being movies than games.
Lastly, I don't think it's a coincidence that this game is sold as one giant game instead of being doled out in episodes like so many of telltale's other offerings. They knew this game was bad and that chapter 1 wouldn't be good enough to get anyone to buy the rest. That's some sleazy marketing tactics. Well, it worked, Telltale. You got my money. But I'll never blind buy a Telltale product again. I'll never get excited for something you make before I see the gameplay in action. I'll never assume it's good news that you got your hands on a property I like. With this soulless, boring, badly-written, overhyped and non-interactive offering, you've lost my trust. I won't claim I'll never buy a game you make again, because I'll buy any game if it looks fun, but you've lost my loyalty as a customer.
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