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The Wolf Among Us Discussion This is the spot to talk about The Wolf Among Us, Telltale's game based on Bill Willingham's Fables comics!

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Old 11/29/2011, 02:14 pm   #21
Molokov
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Hi Mike,

My main question is: how much of the comic should we read before the game comes out?

I'm a late starter (having only started reading the comic since the game's announcement) and so I've been getting the Deluxe editions that have been released - 3 volumes = 25ish issues so far. So I'm /way/ behind, obviously... so realistically, in order to avoid too many comic spoilers from playing the game, where should I read up to?

Thanks!
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Old 11/29/2011, 02:15 pm   #22
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Uh, ok... I see you answered my question over here so please disregard And thanks for your answer
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Old 11/30/2011, 07:57 am   #23
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Originally Posted by Molokov View Post
Uh, ok... I see you answered my question over here so please disregard And thanks for your answer
It turns out that one of the side-benefits of designing a game about time travel is that I can answers questions from the future

For those too lazy to jump over to the other thread, my (newly revised) pat answer is "You really don't need to read ANY of the Fables comics to understand what's going on in our game, and our game won't spoil any of the goings on IN the comics. That said, I heartily recommend picking up the Fables books, because they rock."

Mike "Like a Hurricane" Stemmle
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Old 11/30/2011, 11:18 am   #24
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Hi Stemmle! I have no idea what you're allowed to tell us about the project right now, so I'll just wish you guys luck in the coming months. Looking forward to the game!

Edit: Okay, turns out I do have a few question. I guess I would like to know what you're going to do with the gameplay in this one. More like the older Telltale titles, more like Jurassic Park, or something entirely new?

A second question: I only read the first couple of comics (and enjoyed them, but just haven't find the time to read the rest). Bill Willingham claims he sees the games as part of the storyline of the comics (meaning that events in the game can later be referenced in the comics, I guess). Could you talk a bit more about his involvement in this project, and at what point in the comics this game takes place?

Last edited by Tjibbbe; 11/30/2011 at 11:23 am.
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Old 12/11/2011, 09:13 am   #25
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Hi Mike!
A bunch of questions:

1) What challenges Fables presents in respect to other TT games in terms of writing and atmosphere?
2) What do you aim to achieve in terms of innovations in this game? Will we see something completely different about gameplay?
3) Which is the direction TT is taking about this game? Cinematic adventure or a more casual approach? Will it be action oriented or puzzle oriented?
4) I see that TT is still hiring artists: how big is the team involved? What are you aiming to visually?

Thanks!
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Old 12/12/2011, 11:56 am   #26
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Originally Posted by Tjibbbe View Post
Hi Stemmle! I have no idea what you're allowed to tell us about the project right now, so I'll just wish you guys luck in the coming months. Looking forward to the game!

Edit: Okay, turns out I do have a few question. I guess I would like to know what you're going to do with the gameplay in this one. More like the older Telltale titles, more like Jurassic Park, or something entirely new?
For now, let's just say that we're planning on a gameplay experience that's appropriate for the Fables license We think you'll be pleased.


Quote:
A second question: I only read the first couple of comics (and enjoyed them, but just haven't find the time to read the rest). Bill Willingham claims he sees the games as part of the storyline of the comics (meaning that events in the game can later be referenced in the comics, I guess). Could you talk a bit more about his involvement in this project, and at what point in the comics this game takes place?
Mr. Willingham's been very supportive of our efforts thus far, and has been particularly helpful in suggesting ideas to support a new element we're adding to Fabletown's lore. We suspect that he'll be getting a lot more involved now that the scripts are starting to shape up, and he gets a good look at how much we've butchered his characters

I don't want to spoil too much about the temporal setting of the story yet. Suffice to say that a) we're NOT terribly interested in costume dramas, b) we don't want to tread on Mr. Willingham's toes, and c) the chronicled arcs of the main characters don't leave a heckuva lot of breathing room.

Mike "Perhaps I've Said Too Much" Stemmle
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Old 12/12/2011, 12:02 pm   #27
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Hi Mike!

1) What challenges Fables presents in respect to other TT games in terms of writing and atmosphere?
So far: More swearing, less overt comedy, and the unalloyed joy of pre-established backstories.

Quote:
2) What do you aim to achieve in terms of innovations in this game? Will we see something completely different about gameplay?
Something old, something new, a few things borrowed, and a bunch of things appropriate to the license.

Quote:
3) Which is the direction TT is taking about this game? Cinematic adventure or a more casual approach? Will it be action oriented or puzzle oriented?
Yes, yes, yes, and yes. Casually cinematic, with puzzles and action.

Quote:
4) I see that TT is still hiring artists: how big is the team involved? What are you aiming to visually?
Without revealing too much of the inner workings of TTG, I will say that we've been keeping the team small in an effort to get design WAY out in front of production this time around.

Visually, we've found it best to aim for eyeballs. We tried ears once, and that was a total fiasco.

Seriously, we want to bring the comic to life. No pressure there :/

Mike "It's Alive!" Stemmle
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Old 12/27/2011, 01:24 pm   #28
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Yes, yes, yes, and yes. Casually cinematic, with puzzles and action.
Hmm. that all sounds awfully similar to an Adventure Game, are you familiar with them?
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Old 01/02/2012, 09:53 am   #29
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Hmm. that all sounds awfully similar to an Adventure Game, are you familiar with them?
What are these "adventure games" of which you speak? Are they, like, popular in Europe or something?

Mike "Starting the New Year with Sarcasm" Stemmle
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Old 03/22/2012, 05:03 am   #30
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Maybe is too soon to ask but, after the wonderful surprise of getting THE WALKING DEAD in Spanish... is there any chance that FABLES get the same treatment?
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Old 03/26/2012, 10:17 am   #31
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Questions:
Are you still improving the graphic engine for this game?
Will you have new tech features on it? Which?

Thanks!
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Old 05/14/2012, 04:26 pm   #32
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I'm guessing the plan is still for "Fables" to get a showing at E3?

Q3 isn't that far away, and there's still relatively little "news" about it......
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Old 05/31/2012, 08:10 pm   #33
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Any plans to support Nvidia 3D? I was able to play large portions of BTTF with 3D on, and it looked great. There were some menus and cinematic angles that didn't work so well though. I'd love to see all of Fables work in 3D.
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Old 04/14/2013, 08:38 pm   #34
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Quote:
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I'm guessing the plan is still for "Fables" to get a showing at E3?
It may have missed last year's E3 (because of the delay of Jurassic Park pushing all of Telltale's games forward and making them miss their original release windows), but Telltale's confirmed to be a exhibitor at E3 2013.

Seeing as Fables is in the next game in the pipeline (after Poker Night 2 is released later this month), it's a pretty sure bet that The Wolf Among Us will be shown at E3 this year.
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