Quote:
Originally Posted by Bloody Eugene
Hi Mike!
1) What challenges Fables presents in respect to other TT games in terms of writing and atmosphere?
|
So far: More swearing, less overt comedy, and the unalloyed joy of pre-established backstories.
Quote:
|
2) What do you aim to achieve in terms of innovations in this game? Will we see something completely different about gameplay?
|
Something old, something new, a few things borrowed, and a bunch of things appropriate to the license.
Quote:
|
3) Which is the direction TT is taking about this game? Cinematic adventure or a more casual approach? Will it be action oriented or puzzle oriented?
|
Yes, yes, yes, and yes. Casually cinematic, with puzzles and action.
Quote:
|
4) I see that TT is still hiring artists: how big is the team involved? What are you aiming to visually?
|
Without revealing too much of the inner workings of TTG, I will say that we've been keeping the team small in an effort to get design WAY out in front of production this time around.
Visually, we've found it best to aim for eyeballs. We tried ears once, and that was a total fiasco.
Seriously, we want to bring the comic to life. No pressure there :/
Mike "It's Alive!" Stemmle