BagginsKQ - it seems like you dislike, or find issues, with anything that isn't source material.
The KQ universe for me, and MANY other people, exists within the framework of the games alone. When you start debating canon by bringing in revised manuals, strategy guys, and companions you are bringing in stuff that doesn't matter to sizable portion of the original fans. I would question how important the story line bits actually are, when most of them were written after the fact to try and explain something previously mentioned in a game.
Remember, Sierra made these games to make money. Sometimes things get changed because it makes better business sense. Roberta's story, when you take EVERYTHING into account is bound to have holes in it. It is not infallible material. So standing up for source material while poking holes into everything that comes along later doesn't make a good deal of sense to me.
I may not be the biggest fan of Silver lining, but I'm damn glad someone took the time to make it. I am very interested in Kingdom of Sorrow, and it is bound to have a few problems of its own - but in the end its a game I would never get to play unless someone took the time to make it. And we are all here in some form or another because we are interested in Telltale's remake, even if many of us are cautiously optimistic (or pessimistic as some come across). I am not going to dissuade that by putting out what comes across as an elitist stance that any and all interpretations of KQ are blasphemy. I am caricaturing your stance obviously, and I am aware of that.
You obviously know a lot more about the KQ universe as a whole than myself, but maybe all that knowledge isn't such a good thing sometimes? I was a rabid fan of the show Lost. I tracked minute details, rationalized loose plot threads, and set myself up for the biggest disappointment. Friends of mine who seemed to watch it in passing enjoyed the show much more then I did as it seemingly went off the rails, because I had set up expectations for it when they had not.
IMHO, the best part of KQ to me isn't the bloody story anyway. It was the fun of exploring a land, interacting with creatures, and the satisfaction of solving a puzzle and putting something right. The story always felt a little tacked on to me. As long as the game reminds me of the hours I spent exploring when I was 12, then it is golden. Obviously I wouldn't want the author to go off on a tangent and redefine a fundamental aspect of the game, but I hardly feel that the monk or the vampire are important or fundamental.
The key, as Bonito has stated, is to enjoy the games as re-tellings and to stop trying to force them into this giant canon you have so much knowledge of. I often read books that are turned into movies later. I enjoy each one based on it's own merits, and just because a book came first does not make it the end all be all version. There are quite a few instances where a movie has improved upon facets of a book, and quite a few other times it has missed what i consider to be important plot/character points. I can still enjoy it though.
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I think that my beef is probably more with the section of the community that prefer the game over the original, and think that the series should continue from yours than the originals. Yes, I have discussions with people that think that...
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Why do you care? You have no right to tell others which game they should or should not like more. At this point you sound more elitist than ever. I wouldn't mind seeing the games continue from their story line. You know why? Because I already know where Roberta took her version. And I'd rather play someone else's take on Daventry, than someone else's take on exactly what Roberta would do.
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But if their 'beliefs' became so popular that say Activision took notice, and decided they could make a profit from it, there is the potential that it could destroy the chances that the official series would continue in any form.
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There is no "official" series, not in the sense of there ever being KQ developed the same people as you knw it. Just because Tell Tale got the rights to sell a game called kings Quest doesn't make it official in the sense that it is going to jump right in where KQ7 or MoE left off.
What you don't get is the hubub of Silver Lining is where Activision saw there was still profit to be made, and sold the rights to TellTale at that time. This "fear" of yours already happened buddy, and it had zero to do with the fact that people in the community really enjoyed AGDI's remake.