You know if the game had given the player the chance to find the bridle in the stable near Lolotte's castle, it would have made more logistical sense...
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is nothing pointing to it.
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Again, there is plenty of evidence to pointing to the cheese, once you get to the Dungeon... You are shown an animation of a rat/mouse going into a hole, even before the blue beast throws you into the room from his magic portal. You are given a minute or two look around the room, before Cassima shows up...
Most people will have the sense to use the eye and hand on various points in the screen... Looking for stuff to pick up or look at... Looking at mouse hole, which people should have the sense of trying to look at, brings up a large close up of the mouse hole with a chunk of cheese in it... That's pretty blatant!
The thing about rats in KQ6, they leave the screen, so there is no way to interact with them (other than look at them)! But in KQ5, the mouse disappears into a hole in the wall, that you can definitely look at.
Cheese and 'mice/rats' have a sense of logic to them! Cheese is often associated with mouse/rat traps, and mice and rats are often shown nibbling cheese in cartoon pictures.
Beyond that, the use of the cheese in the machine makes little sense...
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Having to save a rat from a cat, only getting one chance to do it, and specifically accomplishing this by throwing a shoe?
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You can throw a stick too (the stick or the shoe can be used against the dog as well, btw)... But there is some logic to this... In cartoons, whenever a cat or cats starts 'serenading' on the fence around someone's house, the first thing that the owner house does, is toss boots at the the cat!
Also I can't see why people have such a problem realizing they need to save the rat... The whole purpose of most of the puzzles is to do good deeds... and there are several similar puzzles, saving the bees from the bear, saving the ants from the dog... The rat and the cat is an extension to the 'vermin' puzzle line...
Plus to even activate the rat and the cat, you have to walk to a certain point in the screen at which point the game pauses, the narrator alerts you that a mangy cat is chasing a terrified rat (just before the rat and cat come onto the screen). At which point you are given the chance to save it.
It's all rather obvious... Anyone who ignores it, just isn't thinking...
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Scoring as a loser from the 70's should not come more naturally to a kid then solving riddles in a fairy tale =)
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Keep in mind that some puzzles, people complain about in the series, are actually rooted in obscure fairy tales or mythology... Unless you know the mythology, those can be stumpers as well...
LSL was more tied more into 'reality' and pop culture... So by nature its going to have less 'fantastical', more real-world logical puzzles.
Well, even it has a since of logic too it... Since 'pie to the face' is one of the oldest comedy tropes of the 20th century... considering at that point in the game you have no physical weapons (unless you count the tiny hammer), their isn't much you could actually try to use on the yeti...
The only way you can possibly screw that up, is eat the pie... But their is enough in the game to warn you that's not the right decision... For example the fact you don't receive any points if you eat the pie... While eating the half a lamb leg gives you points.