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First, don't be a troll.
Fourth, don't be a troll.
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How did his comment make him a troll?
Whose to say, maybe you are one, or not?
I think his comment is 'true' in that yes, several us do not necessarily agree with all your points... Some even find some of your points 'hypocritical', 'contradictory', or 'contrarian'...
But that doesn't mean that because we disagree with you, that we are trolls! Nor does it mean that because you might disagree with us, that you are a 'troll'...
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First of all, you are using hindsight to make your argument. How, as a first time player, am I supposed to realize that a whale out in the ocean is only showing up because my character realized she needed a bridle? You assume that the desert island exists to provide the bridle, when there are several locations in Kings Quest games that exist solely as a puzzle to escape the screen. Not every screen in every kings quest game provides a useful item, so arguing that the island HAD to be important is absolute crap. Every argument you have made in regards to the bridle is based on hindsite and analyzing the specific events in the game which you would only know after you had beaten it AND read up on it. And as for your little rant about the parsar interface, that is bull too. Tell me a single instance in another KQ game where the parsar LOOK command doesn't work for the entire room, and opts to hide descriptions for items that are laying out in the open (not behind doors or in cabinets, but out in the open). Yea, that is what I thought. You can't.
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Yes, a new player isn't likely to realize that;
1. he needs a bridle to ride a unicorn...
Considering that in mythology and fairy tales, unicorns generally let maidens ride them without any bridles. Infact they tend to hate bridles... Instead they are ridden bareback and their manes are used as a means of holding on.
But for sake of arguement, someone might assume the boxart holds a clue (as it shows Rosella holding on to a terrified unicorn via a bridle). Although it doesn't really accurately show any event or even Rosella's appearance during the game!
2. likely to discover that he needs the bridle after shooting the Unicorn. Oops, first dead end created! Or rather moving the game towards one of the 'bad endings' death scenes.
3. Maybe assume the bridle would be in a logical place such as the castle Stable! As opposed to 'out at sea'. Will quickly realize this doesn't work, as the monkeys, will capture her again...
4. There is next to nothing telling the player to 'go explore the ocean'. The whale is completely random encounter at that point. Since a player would have to physically decide, 'oh I think I'll go swim out at sea, and see what's out there.' Perhaps, thinking they need to go check on Genesta on her island again? Even if they think that, there is no guerrentee that they will encounter the whale... They might run into the shark, or see nothing at all!
5. You must have first been to Genesta's island to get the 'feather'. Or the player will be stuck in a dead-end/death inside the whale! Suffocation/digestion! There may also be a few other items needed for inside the whale (lantern?), or it becomes a dead end?
6. There are a few things that can be done on the island, other than finding the bridle... For example preparing the escape, to get the whistle from the bird (perhaps making the player think that the 'whistle' is the important item to get on the island)!
7. Oh, but did you forget the fish, so that he can get the whistle? Uhoh, another dead end, and timed death (exposure and dehydration!).
Like the dungeon in KQ5, if a player isn't being careful he might just assume its a 'trap' (choosing to ignore the rules of adventure games to explore all new locations thoroughly, and try to pick up everything)! But he doesn't have the luxury of an automatic eye cursor/hand cursor taking him to the interactive spots as in KQ5. Unlike the dungeon, the player will come off the island with at least one new item, the 'whistle'!
There are so many factors that have to be running perfect for the player to figure out that he needs the bridle, or even escape from the predicament.
The 'dungeon' is actually somewhat less complicated, in that to escape, you only really needed to have solved one previous puzzle (befriending Cassima), and there is only one puzzle involved with finding the special item (using a hook). It's quite similar, but somewhat simpler (less complicated) in construction.
Whereas in KQ4, you really have to have several things prepared (2-3 items collected) in advance to even escape, both the whale, and the island! As well as not screw up the end-game by shooting the Unicorn too early!
The whale is located in a 'non-linear' location with no clues pointing to its existence (the dungeon beast appears on a linear path through Mordack's castle, that you know you have to explore to reach your family's location)...