Quote:
Originally Posted by caeska
Because this is absolutely ridicilous.
When is TTG going to learn and actually implement some proper graphics and animations into their games?...
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... The graphics aspect is so important in a computer game that in many cases, it determines whether it becomes a success
or failure. And it is one of the most contributing factors to replay value and how drawn you as a player get into the game.
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BACK TO THE ORIGINAL POST
Hey caeska, as a fellow-fan that values stellar artwork and graphics in my media entertainment I feel your pain. But I've come to the conclusion that story based-games do not warrant them. Sure it would be nice if I was watching a television program, but I am playing a game.
What is important when playing a story-based game? 1) Story is important; I want to be immersed in the story. I want to be able to follow the plot and make informed decisions. 2) Interface is critical; It should be consistent in operation. I don't want to have to guess how to do something. The interface should not be a guessing game. And 3) the Graphics just need to not get in the way of these two items. Unfortunately, it sounds like the Law & Order graphics do this for you. I respect that.
As a former developer and artist of software-based titles, I can tell you tremendous compromises are made in Research & Development, especially when developing large scale titles such as this. And for the purposes of this discussion, let's just say large scale is defined as any app greater than 20 MB in size. (Downloads greater than 20 MB require WiFi to directly download to your iDevice from iTunes.)
The Pilot Episode of
Law & Order: Legacies chimes in at 160 MB. That's eight times (8x!) the size of the defined large-scale 20 MB limit. Just off the top of your head, what percentage of that 160 MB do you think is dedicated to the rich media graphics & audio?
I don't work for Telltale, but an educated guess is 90% of the title is rich media.
When rich media is encoded for publication and game play, it goes through compression algorithms to save space. The art style use of rotoscoped pastel-shaded animations lends itself quite nicely to tight compression which actually allows for EVEN MORE animation. If a detailed (denser) graphic/animation style was used, the final compressed data would not be nearly as tight, and it would force the developers to make another compromise to include a smaller subset of animations in the episode, or increase the final app size exponentially.
Now this is not to say that Telltale should not be working on developing or licensing better compression algorithms or that they should stop improving their graphics, that's what Research & Development departments & Design Teams are for, but I have to think that Telltale made the right compromises in striking a balance between rich media and story-telling when making this title. After all Telltale has been doing this for how long?
Peace,
-TJ