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King's Quest Discussion (closed to new posts) This is the spot to speak your mind on King's Quest.

View Poll Results: Who is your favorite KQ villain?
Dahlia (KQ1) 0 0%
Hagatha (KQ2) 0 0%
Dracula (KQ2) 0 0%
Manannan (KQ3) 10 34.48%
Lolotte (KQ4) 2 6.90%
Mordack (KQ5) 5 17.24%
Alhazred (KQ6) 9 31.03%
Malicia (KQ7) 2 6.90%
Lucreto (KQ8) 1 3.45%
Voters: 29. You may not vote on this poll

 
 
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Old 02/09/2012, 08:58 pm   #21
Irishmile  Community Moderator
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This was sort of hard.. because none of the baddies really stand out for me... none of them hold a candle to the likes of LeChuck ... but Manannan did sufficiently gave me an uneasy feeling when I first played KQ3 so he got my vote..
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Old 02/09/2012, 09:14 pm   #22
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I think one thing that makes Alhazred unique as a villain, is he is a villain you learn about in a previous King's Quest game (aka 'The Vizier')... Then he shows up in a sequel...

It wasn't something that was done before or since in a KQ game...

Ya I know that Shadrack was mentioned in KQ6, but Roberta apparently never had the intent to bring him back in her games....

Manannan is unique from the perspective that he is the only 'reoccuring' villain, appearing in two official games.
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Old 02/11/2012, 12:12 pm   #23
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The biggest villain(s) in the King Quest's series ar obviously the stairs WITHOUT rails.
So many accidental deaths in KQ3&4 because of no damn rails >_>
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Old 02/13/2012, 04:36 am   #24
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ooo - I believe we have a winner. Stairs without rails is by far the most dangerous and villainous thing in the king's quest world.
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Old 02/13/2012, 09:17 am   #25
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The worst stairs without rails are in the SEGA port of KQ1... You can't even get out of the Leprechaun's throne room to get to the small hole, without going up one of those dangerous stairs!

Actually stairs without rails are an indication of how klutzy and uncordinated, the people of Daventry are!

Even Connor can die from Stairs without rails! But he has the added threat of 'falling into lava' or 'spikes', or 'fire', or bottomless pits, while traversing stairs without rails! They are everywhere! Clearly another nod to King's Quest themes!

It wouldn't be a KQ game without some stairs without rails! Oh, wait were there any stairs without rails in KQ6 and KQ7?

There is only one in KQ5, and that's on Mordack's Island near the beach (unless you count some of the areas in the mountains, but they technically aren't 'stairs')...

Also technically, the only stairs without rails in KQ3, is the Door into Mountain? Unless you want to count the treacherous mountain paths (though those arguably aren't stairs)...

...and the basement....

Last edited by BagginsKQ; 02/13/2012 at 02:27 pm.
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Old 02/13/2012, 01:56 pm   #26
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I hated the mountain path in KQ3! It's bad enough you gotta rush home before Mannanan, but it made it worse with annoying mountain rocks blocking the view of the path.
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Old 02/13/2012, 01:58 pm   #27
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Quote:
Originally Posted by BagginsKQ View Post
Also technically, the only stairs without rails in KQ3, is the Door into Mountain? Unless you want to count the treacherous mountain paths (though those arguably aren't stairs)...
I also count the stairs to Mannanan's secret basement

http://www.youtube.com/watch?v=YX0iMI-wl0k

Last edited by LeChuck1986; 02/13/2012 at 02:03 pm.
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Old 02/13/2012, 02:09 pm   #28
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LOL, ya, those count! Made doubly dangerous, due to the evil black cat that trips you!
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Old 02/13/2012, 03:35 pm   #29
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Stairs without Rails ARE the Bane of the KQ Universe. (Makes note to put some in KoS)


Bt
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Old 02/13/2012, 08:23 pm   #30
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Stairs without Rails ARE the Bane of the KQ Universe. (Makes note to put some in KoS)


Bt
Oh we've got something even better--are you forgetting crossing the Glass Mountains?
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Old 02/14/2012, 06:41 am   #31
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Quote:
Oh, wait were there any stairs without rails in KQ6 and KQ7?
KQ6 does not have stairs without rails, but it does have the cliffs of logic, where if you don't click exactly on the brick you fall. And iirc, falling from anywhere above the first screen is death.
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Old 02/14/2012, 06:42 am   #32
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Oh we've got something even better--are you forgetting crossing the Glass Mountains?
The mountains that enjoys, drawing blood, and slicing the living to pieces (and require special gnome equipment to keep from slipping)... Could have some rather graphic and gory death scenes there!

Quote:
"KQ6 does not have stairs without rails, but it does have the cliffs of logic, where if you don't click exactly on the brick you fall. And iirc, falling from anywhere above the first screen is death.
This is true, but it feels different to me than the 'navigating' one had to do with maze-like paths (Manannan's mountains/snowy mountain cliffs/beanstalk/whaletongue/poison plants (without sugar)/path to Lolotte's castle, etc) or the staircases in the earlier games. It's all point and click (no manual navigating along a connected 'path'), and its very easy to get up on your own safely... You pretty much have to go out of your way to 'misclick'.

The stairs in the earlier games and maze-like paths, often required challenging navigating, and changing direction manually (many of the stairs were 'circular' or at least made one or two turns requiring several changes in direction)... Your character would keep on walking in one direction, at a pretty fast pace, if you weren't careful you could fall off or over compensate and fall off/poison yourself, etc. Or the mazes were invisible or semi obscured (whale tongue/beanstalk)...

Last edited by BagginsKQ; 02/14/2012 at 06:54 am.
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Old 02/17/2012, 01:24 pm   #33
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Quote:
Originally Posted by exo View Post
KQ6 does not have stairs without rails, but it does have the cliffs of logic, where if you don't click exactly on the brick you fall. And iirc, falling from anywhere above the first screen is death.
If I remember, doesn't Alexander tell you to quit it, if you make him fall three times?
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Old 02/20/2012, 05:11 pm   #34
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Cedric.
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Old 02/20/2012, 05:56 pm   #35
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Cedric.
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Old 03/16/2012, 06:15 pm   #36
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You have to remember, she was still pretty weak at that point... She had only just regained her amulet, and was regaining her powers... Also Rosella only had minutes at that point to save her father... 24 hours had already passed... Graham like Genesta only had about 24 hours to live... So by the time you save Genesta, the time to save Graham was pretty much all up... As is explained in the game, Genesta knew he was almost dead, so she gives Rosella the chance to spend that last few moments of his life. Otherwise, in the time taken (few minutes) to get the fruit (if she was capable of doing that, assuming she had fully regained her powers enough to do that), and then return Rosella back to daventry, Graham would have already died...
That still doesn't make sense to me. She knows you have a few minutes to say goodbye to him, but she can't transport herself to the tree, pick a piece of fruit, and bring it to Graham for all the good work you did. Obviously she wasn't too weak to transport you back to Daventry, to the castle to be precise, but she couldn't transport to the tree and get a piece of fruit. Yes, I know I'm playing Devil's Advocate, but it's an aspect of the game that has always bothered me.
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Old 03/16/2012, 06:22 pm   #37
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KQ6 does not have stairs without rails, but it does have the cliffs of logic, where if you don't click exactly on the brick you fall. And iirc, falling from anywhere above the first screen is death.
Mods please remove this post. It's pointing out a possible design flaw in KQ6, and any critiques of Jane Jensen cannot be tolerated.
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Old 03/16/2012, 06:42 pm   #38
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That still doesn't make sense to me. She knows you have a few minutes to say goodbye to him, but she can't transport herself to the tree, pick a piece of fruit, and bring it to Graham for all the good work you did. Obviously she wasn't too weak to transport you back to Daventry, to the castle to be precise, but she couldn't transport to the tree and get a piece of fruit. Yes, I know I'm playing Devil's Advocate, but it's an aspect of the game that has always bothered me.
If she only had enough time, energy and power to send Rosella to one place (that is only enough 'mana' to cast the transport spell only once), then the choice would be get fruit (but father would already be dead by the time she returned), or be sent home and see her father die (without the fruit)...

In general the way 'transport' spells work in fantasy, it doesn't really matter if you were transported 5 blocks away, or 500 miles. The same spell 'cost' applies .

And this is purely tongue planted in cheek, but in many of the MMOs, it seems you have to wait 30 minutes to an hour before you can cast a teleport spell again . It's not something you can abuse over and over again in span of a few minutes ...

Last edited by BagginsKQ; 03/16/2012 at 06:48 pm.
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Old 03/16/2012, 08:45 pm   #39
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Mods please remove this post. It's pointing out a possible design flaw in KQ6, and any critiques of Jane Jensen cannot be tolerated.
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