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Originally Posted by Sadonicus
Yeah, its funny. The more I look back, the more the nostalgia-dust settles, the more I see how bad that game was and how unsatisfied and dissappointed I am. The story and atmosphere was really good, but this is just not how you adapt a movie into a videogame. Its just a lazy and uninspired approach.
I really only remember watching an animated movie, I never had a feeling I was "doing something", totally unlike the memories I got from other videogames.
I wouldnt care if it would be some experimental approach with a new IP, but it kinda annoys me that a game company makes a game about one of my favourite movies, the possibilities waving in front of my eyes, and what do they come up with? To be honest I suspected it the day I heard it would come from telltale, but I WANTED to like it. I needed to force myself to look over all the glaring flaws I would never forgive if this wouldnt be Jurassic Park, like most of all fans who played this game I guess. But you know what? Fuck that! I guess we will still have to wait for a proper Jurassic Park videogame
I think the Jurassic Park franchise was simply too big for telltale, end of story!
You just cannot make a game off of a blockbuster IP which always stood for cutting edge special effects and adventure and excitement and turn it into a barely interactive, technologically extremely outdated animated movie with some button prompts, remove all exploration and immersion, and expect people to love it!
I know about budget problems, but if you dont have enough money to pay the movie justice, then just leave it.
And look what went wrong:
- the unauthentic T-Rex roar in the first trailer, which should be supposed to make people excited, but instead irritated them
- the massive delay on the very last minute, and still cutting an episode, still buggy
- the intelligent telltale employees faking metacritic scores
- the too slow reaction to the "jeep-affair"
Are these professionals or what?
I really hope they learned their lesson and do a better job on the Walking Dead, so that at least WD-fans wont be screwed!
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I completely missed your post and it is 100% accurate. I am glad somebody sees what I am trying to say, Jurassic Park really wasn't a license for Telltale. This is the reason that people consider games based on movies crap. We did nothing and payed for a game that we could've watched on YouTube and not missed out on anything besides the cool things in the Deluxe Edition box. Universal could've sold the deluxe edition box without the game and sold more of them. I've spent over a year on these forums since the announcement and it really didn't pay off, I really am disappointed. What you said about making a game like this off of a franchise based around its revolutionary graphics in 1993 is so true. How Telltale actually got this franchise from Universal I will never know and never want to know because those cartoony graphics, no matter how smooth the game went with full character control, it would never be the Jurassic Park game that the fans have deserved for 20 years.
Like you, i tried to lie to myself to make myself buy it and want it, and want to believe it was going to be great, but once I saw the graphics of Telltale's games it was hopeless. Yet, I bought BTTF, saw the crappy framerate and graphics, and still convinced myself that JPTG would be better even though it ended up worse than BTTF! To answer your question about their flaws, they definitely aren't professionals, and the budget was not their reason, it was their excuse otherwise they wouldn't be stupid enough to make a game with the franchise (especially if they were the true fans that they claim they were).
If you look at my posts here and at JPLegacy, you will see just how much time I spent talking about how good this game was coming along, even though as time passed with nearly no updates or screenshots, it started hurt more to LIE to the community about a game that I knew would fail.
To sum up my entire opinion, this game would have sold 0 copies except for the copies sold to the moms of the designers who felt bad if it didn't have the Jurassic Park logo stamped on the front of it, and it really didn't deserve the Jurassic Park name. Telltale probably wont even learn from their mistake, hopefully Universal will though...
For the Walking Dead, even though I was looking forward to it, I am trying to look at the bigger picture now as opposed to during the release (like I did with JP). We just got our first announcement (that told us NOTHING) after months of no info on the game. It seems that Kirkman and fans of the WD TV show and comics are going to get screwed on this too, although I shouldn't talk bad about it, it can use all of the positive attention it can get. Telltale may have gotten some good franchises, but it just doesn't know what to do with them and it is destroying Telltale Games, and at the rate they are going, companies will no longer give them the rights to franchises when they see what Telltale is doing. I really hope this isn't the case, so I am sticking around to see what happens with WD, but like I said, I REALLY hope they dont make another JP or BTTF game. If they really must make a BTTF2:TG game, fine, but I would pay them NOT to make a second JP game and leave the damage done to the franchise, alone.
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Originally Posted by RAnthonyMahan
As much as I hated Telltale's Jurassic Park game, you're just being silly if you think Trespasser or Operation Genesis had better graphics. It's pretty much a given that a game that's less than a year old will have better graphics than a game that's over ten years old.
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Well the Operation Genesis graphics were definitely better than JPTG graphics so idk what you mean, and JPOG didn't skip every 10 seconds. The year that it was released doesn't mean anything, JPOG probably had the greatest graphics out of any JP game and it was released 10 years ago like you said so it really is sad that JPTG's graphics didn't beat it. Everything but the people in JPOG is pretty realistic.


As you can see, the JPTG Rex is more detailed even though its slightly cartoonish, but since the dinos in JPOG could roam around and interact with the environment without the game designers pre-designing the scene, I say that JPOG's graphics were better overall for anything but the people.
The reason I say that JPOG had better graphics than JPTG is because they have way more dinos that all look better, the didn't float across the screen, and JPOG's dinosaurs went where they wanted, they didn't have a single path to walk on no matter how many times you play the game like with JPTG.
Now to back up Trespasser, lol. I guess what I meant by saying that Tres' graphics are better than JPTG is that for the time the graphics were way better since JPTG would have been an okay (only okay) game graphics-wise 5-10 years ago, whereas Trespasser's graphics revolutionized gaming in a way, even though computers at the time couldn't run the game because of how powerful it was, not for the reasons that computers today cant run JPTG, which is extremely sad considering the graphics of the game and how simple it is compared to a game with full AI like Trespasser or even JPOG.
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Originally Posted by RAnthonyMahan
Besides, the best Jurassic Park game was clearly the Sega Genesis platformer.
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It seems that the graphics for the dinos were better than JPTG, too...

and if you have played that game, even though the Rex's head skips around it still moves faster than JPTG's framerate.