Quote:
Originally Posted by AdventureGamer
King's Quest 7 was awful! Especially compared to the previous games such as 4 through 6. The Back to the Future game at least had a wonderful story-line and characters I could care about. And personally, as someone who love puzzles, I thought Back to the Future had great puzzles. They were logical and creative.
|
I thought BTTF's puzzles were boring, often disconnected with the larger themes and progression of the story, and worst of all they were way too simplistic, as the gameworlds were small with limited interactivity. Having already played five Telltale game series, I didn't find the BTTF puzzles creative in any way.
I did not think KQ7 was awful, it at least had large gameworlds you had to
explore and
think about before solving. I agree, though, that it was nowhere near as enjoyable for me as the first six KQ games.
Quote:
Originally Posted by mgiuca
Quote:
|
A good trick for us will be to preserve those elements of peril, challenge, and yes, death, but also hopefully do something to address the frustration that unfortunately tended to come along with them all too often and alienate some of the players (maybe if the game just saves and hits “restore” for you automatically that will be enough).
|
|
This really gets at my apprehension about Telltale making a KQ game, the focus on "correcting" what they see as frustrations rather than on capturing the unique KQ gameplay experience for those who truly enjoyed it. Frustration
all too often? If KQ had so much frustration how the hell did it find development funding for seven sequels? Obviously, some gamers were loving the series as it was, and TTG would do well to note that dumbed-down casual games can also alienate players. I'm not hopeful on that score, though, since they have clearly alienated some of the original TTG fanbase and have
never acknowledged it or reached out to those fans in any way. I find it odd that a company that holds itself up as fan-oriented would be so cavalier about letting these bridges burn.