Myst 5 is actually decent, in my opinion. It's got nice atmosphere and some nice puzzles. I will agree that every other game in the Myst series is better than Myst 5, but personally I'd say it's worth playing if you enjoy the Myst style of adventure gaming. The tablet was a bit wonky (at least once I accidentally drew the symbol that took me to a later part of the game, whoops) but as a way of taking the concept of building worlds through writing and turning it into a game mechanic, I thought it was reasonably clever even if it wasn't executed perfectly. I wouldn't say avoid the game, just go into it with your expectations a little lower than the rest of the series. I'd say it's worth playing if you really like the Myst series but it's pretty safe to skip it if you don't care for it, since it is a notch or two below the others.
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Originally Posted by MusicallyInspired
Well that's kind of sad. Wasn't Myst 5 the one that Cyan actually went back to and developed themselves again? (Where Exile and Revelations were developed by some third party, isn't that right?)
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Yeah. While Cyan Worlds was working on Uru (sigh), Ubisoft used the licence to make a couple more games. I think they were both pretty good, though I agree that Myst 4 had a small handful of incredibly annoying puzzles. I don't know if I'd say that Myst 3 Exile is the best, but it's definitely the most balanced.