Quote:
Originally Posted by Gman5852
I'm taking about how the enemies have their attacks block in different ways. Sometimes they change up rather quickly and when Link takes a second to swing, you get screwed over real fast, especially when you take damage on certain enemies from their blocks.
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If you're referring to Ghirahim, the key to beating him is to wait until he's right up next to you. Like...
really right up next to you. Then your attacks will work. If you're merely in sword striking distance, he deflects it way too fast.
Quote:
Originally Posted by JedExodus
The constant recentering's far higher up my list or the few times that the controls just spaz out.
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I had though about this. The reason for it is because either the game would require you to point
directly at the screen, or else it could center Link's sword on the screen given the position in which you're holding the controller.
They apparently decided on the latter. That way, you are not required to constantly point the controller forward every time you try to aim.
The problem is, when you press the button to aim and
then decide to point your controller at the screen, the game has already centered on your controller position, thus you have to recenter. If you realize that you don't actually need to point at the screen, and then become used to not having to, you find you don't have to recenter so often (or else you do point anyway and just become adept at quickly recentering.)
That is primarily how Skyward Sword's controls are different than Twilight Princess (besides the 1:1 control, obviously): In Twilight Princess, the IR sensor controls aiming; In Skyward Sword, the accelerometer and gyroscope do.