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The Walking Dead Discussion This is the place for general, non-spoilery, chat about The Walking Dead.

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Old 04/30/2012, 11:48 am   #81
Ducksditch
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I emailed them on Saturday when i purchased the game not knowing there was no invert Y-axis and i received a response about 20 minutes ago and thought i would share
The Walking Dead - Invert Y Axis [issue-58711]‏

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To Tom Harrison

Hey Tom,

We apologize, but we don't currently have plans to offer inverted controls for the cursor. This may be something that's addressed in a future patch.

Thanks for your continued patronage,
Kasene.
Guess I will be waiting for the patch then. Thanks for the update.
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Old 04/30/2012, 11:59 am   #82
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You guys who think it's impossible to switch or temporarily get used to standard aiming, it's really not. Annoying, yes.
Sure, it's not impossible, but why should I have to do so? Since life isn't a Monty python skit, I'm not too happy about paying to be annoyed. You may not mind it, but to each their own.

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But not as terrible as you seem to think it is, and not worth screaming your heads off at the developers about.
Actually, yes it is. Maybe not to you, but to many of us it is. Effectively the game is broken. It's not like there's one or two of us who are clamoring over there not being some outrageous, never heard of option. Inverting y-axis has been an option in games since at least 92 or so. I know because that's when I started using it since my friend's PC was set up that way when I started playing shooters over at his house.

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It's also not worth skipping this game over, especially since it doesn't even require the type of quick reflexes needed for most action games (yes, even in the "QTE" scenes).
Again, yes it is. I'm not going to constantly fight with a game's controls no matter how good it is. Honestly though, the game looks good from what I forced myself to play, but not spectacular. Although there is no game good enough for me to be constantly frustrated while playing.

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But guys, please try to calm down and not let something that minor (minor for this game anyway) spoil your experience.
Completely broken controls is a "minor" problem? Hardly. Especially given that it would be such a simple option to implement that has already been in games for decades.
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Old 04/30/2012, 01:40 pm   #83
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Sure, it's not impossible, but why should I have to do so? Since life isn't a Monty python skit, I'm not too happy about paying to be annoyed. You may not mind it, but to each their own.



Actually, yes it is. Maybe not to you, but to many of us it is. Effectively the game is broken. It's not like there's one or two of us who are clamoring over there not being some outrageous, never heard of option. Inverting y-axis has been an option in games since at least 92 or so. I know because that's when I started using it since my friend's PC was set up that way when I started playing shooters over at his house.



Again, yes it is. I'm not going to constantly fight with a game's controls no matter how good it is. Honestly though, the game looks good from what I forced myself to play, but not spectacular. Although there is no game good enough for me to be constantly frustrated while playing.



Completely broken controls is a "minor" problem? Hardly. Especially given that it would be such a simple option to implement that has already been in games for decades.
I agree completely. First off, this is a console game. That's ok, but when you develop a console game, then decide to market it as a PC game, there are certain considerations you need to be aware of.

The devs are either aware and don't care, or they don't know and just slapped the port out and got a steam deal for the cash.

Personally I feel dirty even playing a game that wasn't developed for PC. No big deal, live and learn.

/uninstalled, moving on to real games.
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Old 04/30/2012, 01:52 pm   #84
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Actually, let me add that this is actually worse than a console game. It plays more like a flash FaceBook game. This game is a crime, insulting all that is good and right about PC Gaming.
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Old 04/30/2012, 02:19 pm   #85
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http://www.gamespot.com/the-walking-...tform/xbox360/

And so goes my hope and all my money away from Telltale. I am sad now
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Old 04/30/2012, 02:31 pm   #86
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Easy fellas, the game is solid. I've been playing inverted games since the 80's, so this did throw me for a loop. The lack of inversion did cause me to die in panic situations, and I'm sure it's going to again, but I've played through twice, and after about an hour of playing, I was able to 're-train' my thumb. Also the lack of inversion made the game a little more challenging and interesting. Hopefully it will be addressed in the following episodes. But don't let it prevent you from playing the game, because it's a great filler until season 3 starts.
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Old 04/30/2012, 03:07 pm   #87
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Actually, let me add that this is actually worse than a console game. It plays more like a flash FaceBook game. This game is a crime, insulting all that is good and right about PC Gaming.
Nerdrage alert.
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Old 04/30/2012, 03:50 pm   #88
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Easy fellas, the game is solid. I've been playing inverted games since the 80's, so this did throw me for a loop. The lack of inversion did cause me to die in panic situations, and I'm sure it's going to again, but I've played through twice, and after about an hour of playing, I was able to 're-train' my thumb. Also the lack of inversion made the game a little more challenging and interesting. Hopefully it will be addressed in the following episodes. But don't let it prevent you from playing the game, because it's a great filler until season 3 starts.
You're right. We could spend the time to 'retrain', but I don't think the $25 I spent is really worth the energy. Telltale has done what they've done, no big deal.

I think the guy from the review posted above got it right, and he's playing on an xbox lol:

Inverting the Y-Axis has been a staple option of games for almost two decades. People like me basically cannot play without it. Oh, sure, we can change and adapt once we take a minute to think it through, but that is not how games should be played. Control reactions should be instinctual. Not reflective.
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Old 04/30/2012, 04:32 pm   #89
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When I was a kid and started gaming(late 80's, early 90's) inverted controls were the default control scheme[for the games I played anyway].

Thanks for posting the response.
Plan B initiated: Watching the walkthrough of the game on youtube.
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Old 04/30/2012, 05:24 pm   #90
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Thumbs down

This is not a threat (as some users see it) as much as it is a promise. I will 100% never buy another telltale game until this is fixed! I simply have not played a game "regular" since Goldeneye in '97...I hope my 5$ does you some good. It won't happen again.
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Old 04/30/2012, 07:01 pm   #91
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Actually, the controls could stand to have a comprehensive review. Using the face buttons on a gamepad seems a bit silly. Why not map those same actions to the shoulder buttons? That would facilitate moving, looking, and action simultaneously.
I agree. If there was some way to integrate this for the action sections because moving the right thumbstick and then taking your thumb off to hit an action button is not fluid. But focusing on an invert option is more important
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Old 04/30/2012, 07:29 pm   #92
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Originally Posted by ZombiePlow View Post
Easy fellas, the game is solid. I've been playing inverted games since the 80's, so this did throw me for a loop. The lack of inversion did cause me to die in panic situations, and I'm sure it's going to again, but I've played through twice, and after about an hour of playing, I was able to 're-train' my thumb. Also the lack of inversion made the game a little more challenging and interesting. Hopefully it will be addressed in the following episodes. But don't let it prevent you from playing the game, because it's a great filler until season 3 starts.
Congrats on deluding yourself into thinking the game is playable, but seriously I don't need you to tell me to take it easy.

"the lack of inversion made the game a little more challenging and interesting"

Are you paid by Telltale to post here? I ask because that's the perfect line of BS that a company's PR department would come up with as a solution to this. If you're not you should seriously ask them for a contract. They could use your special brand of spin right about now.

Oh, and I'm not "letting it" prevent me from playing the game, it's FORCING me to not play the game.

+1 more person never buying from Telltale again.
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Old 04/30/2012, 09:24 pm   #93
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Thumbs down how could this be this crappy ?...

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Originally Posted by Analyst View Post
Actually, let me add that this is actually worse than a console game. It plays more like a flash FaceBook game. This game is a crime, insulting all that is good and right about PC Gaming.
I just bought the JP game from them, and now this one, hoping it was much better. I was wrong, and should admit you where right in your statement.

I think that was the last Telltale game I will ever buy now.
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Old 05/01/2012, 07:56 am   #94
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Is there anyway to get a refund for the game through steam?

And there will be no more support of TellTale products from this guy.
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Old 05/01/2012, 08:29 am   #95
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Have no plans to add this option??????? It has been a basic option for like EVERY GAME for oh I don't know FOREVER???? I will never waste my money on another TellTale game. And for wasting my time and money on this release, I plan to tell everyone from now until eternity not to buy any telltale releases. If they ask if they should buy a release, I'll say don't buy it. What a joke. Game making 101 mistake. I could write the code for this @#$% ing option. It takes like 5 minutes tops.
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Old 05/01/2012, 08:30 am   #96
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Is there anyway to get a refund for the game through steam?

And there will be no more support of TellTale products from this guy.
I was wondering the same thing on xbox live. These guys are FAIL. How amateur can you get?
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Old 05/01/2012, 02:09 pm   #97
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@ TcH

Thank you!! This is the first I have ever heard of them acknowledging it!!

As I previous stated I had my wife play through the game and even though I was not "in control" I still enjoyed the game very much!!......and surprisingly after dropping the remote multiple times in fear....my non-gamer gal did too

So I was able to play/watch through the first episode BUT I am really hoping there will be a patch for the 2nd....

Again.....I have no issue with the game itself...just the no invert option

Cheers
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Old 05/01/2012, 03:20 pm   #98
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Sure, we are the minority posting here about no invert option, but I wonder how many people got frustrated using the non inverted controls to look around, if they are used to inverted controls, died numerous times getting the shotgun shell in the gun and shooting the sheriff zombie and just quit the game or tried the demo and never bought the game because of this.

I know my wife was so frustrated she said she did not want to play anymore and she loves the comic series and tv show. She would not go and register on a forum and post about no invert option, she would just not buy any more episodes, and that's a shame because I did fumble through the controls and the story was quite good. How many other players are being turned away from the game because of no invert option but don't take the time to post about it?
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Old 05/01/2012, 06:00 pm   #99
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How many other players are being turned away from the game because of no invert option but don't take the time to post about it?
Tens of thousands.
Just wanted to mention my solution again since it's probably lost in the madness: Watch the playthrough on youtube. An imperfect solution in an imperfect world.
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Old 05/01/2012, 06:20 pm   #100
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Just as a heads up, I emailed M$ to see if you can get a refund on Live. No, you can't. I put in a complaint that maybe they should raise their standard for approval of a game into XBLA to include the invert option on games like this. Completely unacceptable.
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