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Originally Posted by corruptbiggins
The point I was making when calling the Double Fine ambiguous was that we had (and still have) no real clue what the game will be about, except that it's an adventure game.
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That's not ambiguity; it's a deliberate unknown and it was part of the appeal and the
fun of the DFA Kickstarter, at least to 87,000 of us.
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Originally Posted by corruptbiggins
At least with Jane Jensen's project she provided three adventure game ideas and the guarantee that one of those will be made if the target was reached.
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It was one or two of three possible games, then it was a particular game, oh, wait, now it's a particular one of the three games plus a second mystery game...
That's ambiguity. And I'm not necessarily saying that's a huge problem in itself, but it's compounded by how she structured the reward tiers. A lower tier was for one game and a higher tier was for a subscription, but until just recently it didn't look like a subscription would be much more than one game.
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Originally Posted by corruptbiggins
You say that Jensen doesn't have the same kind of status as Tim Scahfer? Well that's just wrong.
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LOL. It's right there in black and white on the respective Kickstarter pages. Did I mention 87,000?
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Originally Posted by corruptbiggins
OK her current company is unknown because it has just started but no one could argue that she doesn't have a history of making quality adventure games. Sure Schafer has had more well known games made recently than Jensen has but his last adventure game was 14 years ago! Jensen's last, on the other hand, was just two years ago.
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I
didn't argue that Jensen doesn't have a history of making quality adventure games; nor did I imply that her status is akin to chopped liver. It simply isn't the same kind or level of status that Schafer and Gilbert have. The fact that they have designed games outside of the adventure genre is a
positive, not a negative, in terms of attracting Kickstarter money.
Quote:
Originally Posted by corruptbiggins
Oh and about that decade long track record? From 2000 to 2009 Double Fine released two games.
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Double Fine's first major game was 2005 and it's 2012 now, so I confess calling it ten years was imprecise. But, really, using the literal decade 2000-2009 just makes you sound desperate and defensive.
And that's sad, because there's no reason Jensen's fans should be defensive. I'm glad Jensen is back making adventures. She put forward some interesting game ideas that many people seem to find appealing, including some who find them
more appealing than DFA. You're really not doing Jensen any service by making up criticisms of DFA. What do you expect that to get you?