I feel like I've been conned [SPOILERS]
So the game starts out claiming that the story is tailored by (that is a quote) my choices. I thoroughly enjoyed my first playthrough. Then I started a second because I was curious to see how things could have played out differently.
The first thing I found out is that your responses literally do not change conversations at all. In the cop car in the beginning I chose wildly different options and what happend was, without exception:
*short reaction line*
blabla bla what I was going to say anyway
This trend was continued by all later conversations without fail.
Alright then, I thought, there are choices to be made, definitive ones, so let's see how those play out. I had gone during the day the first time and went to Hershel's farm. The second time I went at night and lo and behold, I went to Hershel's farm. The only difference was that Hershel agreed to have the fence reinforced instantly, which, no matter what I'd have said, he would have anyway in the first scenario, I'm certain.
Right. So but here comes the first -real- choice right? First time I saved Shawn obviously, or tried to, cause he died, and no matter what I said I got kicked off the farm. Second time I saved Ducky and no matter what I said I got kicked off the farm also. Whopsie.
Not having learnt my lesson at that point, I figured you know what I'll just show the guy at the drug store, the asshole, what's what, I'll beat that guy down. Lo and behold, everything plays out exactly as it would have otherwise. I have to get heart medicine for the complete asshole. Why exactly do I have to do that? I just do. Ok then. Someone obviously tried it. Let me guess. If you agree that Ducky must be thrown out, it doesn't happen right? Color me surprised.
And that is putting aside, for a moment, the insanity of that whole situation. We have a guy about to die right here, and another one who is about to die, maybe, who knows, somewhere else. The first guy needs medicine that is literally 10 feet away. In my first playthrough I wanted to help him, I figured he was just being emotional and making tough choices, no qualms, and I wasted over an hour triple checking everything until I gave up and went to get Quinn, only to learn that this nonsensical action is what you have to do to even get at the medicine. I challenge anyone to hack through a padlock with a fire axe in a way that somehow makes less noise than a tv on static. What a joke.
It's 1 month between episodes, so if your reaction is, calm down guy, your choices will have consequences in later episodes - think for a minute. Is Chet being alive or dead really a consequence? He's barely a NPC. And ask yourself: why would we assume that the second episode has greater complexity than the first?
Don't get me wrong, I thoroughly enjoyed my first playthrough, and I will play the others too (albeit mostly because I have no choice having already paid for them), but what seemed as an involving story where I choose my destiny has turned out to be nothign but a string of BUT THOUGH MUST's.
And that would be fine. IF the game did not claim otherwise, explicitly, right off the bat. A hollow promise.
I don't understand are people are just fine and dandy with this but get insanely irate over the mass effect 3 ending.
EDIT: Moved it to where it would not be seen huh? Very classy guys.
Last edited by Franzs; 05/09/2012 at 04:18 am.
Reason: You know what you did.
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